New Features for Races

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Greendogo
Posts: 1413
Joined: 26 Aug 2011, 02:04

New Features for Races

Post by Greendogo » 01 Aug 2014, 11:56

Just a few things:
  • Ability to hide a Race from the PC's character creation system: Allows mod-makers to add new races for their mod/TC AND to restrict those races from the player for story-telling or technical purposes (such as creating a very limited number of compatible armors/weapons).
  • Allow multiple body models to be available to a single race.
  • Allow creation, in the OpenCS, of new racial types, beyond Humanoid and Beast. Make Humanoid and Beast optional as well.
Last edited by Greendogo on 01 Aug 2014, 22:47, edited 2 times in total.

fraang
Posts: 13
Joined: 26 Apr 2013, 13:48

Re: New Features for Races

Post by fraang » 01 Aug 2014, 12:55

Greendogo wrote:
  • Ability to hide a Race from the PC's character creation system: Allows mod-makers to add new races for their mod/TC AND to restrict those races from the player for story-telling or technical purposes (such as creating a very limited number of compatible armors/weapons).
Isn't the "Playable" field in the Race records for that? Or am I mistaken?

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Greendogo
Posts: 1413
Joined: 26 Aug 2011, 02:04

Re: New Features for Races

Post by Greendogo » 01 Aug 2014, 22:47

fraang wrote:Isn't the "Playable" field in the Race records for that? Or am I mistaken?
Oh, right, forgot that about that checkbox.

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