NPC's shouldn't ware what you sold them.

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Jyby
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Joined: 10 Dec 2013, 04:16

NPC's shouldn't ware what you sold them.

Post by Jyby » 22 Mar 2014, 23:56

I know this is vanilla morrowind stuff. But like alchemy and journal changes. I think it would be better to prevent NPCs from wearing the stuff they buy from you.

One they are a store, they are there to sell stuff.
Two how are you suppose to buy back if they are wearing it?
Three its just not practical for a feeble clothing store clerk to wear a 90 lb daedric_cuirass...

What do you think? It is vanilla which is valid and apart of the goal for version 1.

But is it good to keep? Does anyone have strong feelings about keeping it in the game?
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raevol
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Re: NPC's shouldn't ware what you sold them.

Post by raevol » 23 Mar 2014, 00:11

I'd really like to see this fixed, it really killed immersion for me.

Also, I thought we already fixed it for some reason? Did it get un-fixed?

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scrawl
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Joined: 18 Feb 2012, 11:51

Re: NPC's shouldn't ware what you sold them.

Post by scrawl » 23 Mar 2014, 00:19

It is fixed.

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Jyby
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Joined: 10 Dec 2013, 04:16

Re: NPC's shouldn't ware what you sold them.

Post by Jyby » 23 Mar 2014, 00:26

I wasn't aware.. Its not like a list of changes from vanilla morrowind is kept.

We should maintain a list of changes from vanilla morrowind.

Can't anyone verify raevol's claim?
Macbook Air 2013 - 1.7GHz Intel i7 - 8 GB - 512 GB SSD - Intel HD 5000
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Jyby
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Re: NPC's shouldn't ware what you sold them.

Post by Jyby » 23 Mar 2014, 00:27

Ok than this post is closed lol
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WeirdSexy
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Re: NPC's shouldn't ware what you sold them.

Post by WeirdSexy » 23 Mar 2014, 16:03

Jyby wrote:I wasn't aware.. Its not like a list of changes from vanilla morrowind is kept.

We should maintain a list of changes from vanilla morrowind.

Can't anyone verify raevol's claim?
Agreed on the list of changes, but dude, just try it out next time =P

Tarius
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Joined: 24 Oct 2011, 19:29

Re: NPC's shouldn't ware what you sold them.

Post by Tarius » 23 Mar 2014, 18:20

I actually liked this 'feature'. It was always fun selling them matching sets of armor.
I am a bigger fan of tons of control rather than taking the "user-friendly" approach.
-Okulo

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Jyby
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Re: NPC's shouldn't ware what you sold them.

Post by Jyby » 24 Mar 2014, 18:23

WeirdSexy wrote:
Jyby wrote:I wasn't aware.. Its not like a list of changes from vanilla morrowind is kept.

We should maintain a list of changes from vanilla morrowind.

Can't anyone verify raevol's claim?
Agreed on the list of changes, but dude, just try it out next time =P
Sorry lol :P

Just what I've discovered in the original morrowind. I'm replaying the original game.
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dwcoates
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Joined: 23 Mar 2014, 07:05

Re: NPC's shouldn't ware what you sold them.

Post by dwcoates » 31 Mar 2014, 00:03

raevol wrote:I'd really like to see this fixed, it really killed immersion for me.

Also, I thought we already fixed it for some reason? Did it get un-fixed?
Really? It *improved* immersion for me. Gave me the feeling that I was in a dynamic world

silentthief
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Joined: 18 Apr 2013, 01:20
Location: Currently traversing the Ascadian Isles

Re: NPC's shouldn't ware what you sold them.

Post by silentthief » 31 Mar 2014, 02:33

I think this is a moddable situation, at least I hope it will be. It is a wierd situation that NPCs immediately wear things you sell them, resulting in more than one idea to sell a cursed item and wait until said NPC dies from a permanent -1 health enchantment on a helm (as an example).

ST the NPC scourge
"You like to dance close to the fire, don't you?."

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