IA and Animation

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Pking3000
Posts: 8
Joined: 05 Jan 2013, 22:45

IA and Animation

Post by Pking3000 »

I was wondering what you think the AI and Animation should become. After Openmw has become complete.(maybe modders)

My thoughts:
I think the AI should eventually become a complete functioning world.
Like as if every thing is connected to each other and the feeling that you are not the only adventure in the world, and so cant get all quests. And optimally NPC's who give their own quests depending on time,reason and the world. So that the game still has guidelines but also has a different experience each playthrought.

For the Animation, I would like a more life like feeling. In Morrowind the NPC's look like robots who only stand there to tell their lines and nothing more. I would like them to react and act like normal humans who are waithing,walking,selling,smiting,playing...for others and themselfs, instead of waithing for you to come over as if you're the chozen one.:arrow: This goes back to AI.
I think that Skyrim also has these problems even do Bethesda has worked on them.

So these were half of my thoughts on the AI and Animation. :D
affine
Posts: 9
Joined: 04 Jan 2013, 23:38

Re: IA and Animation

Post by affine »

Facial animation is a little difficult when you're working with textures instead of tangible lips and eyelids :)

Unless of course you have all that equipment they used to make LA Noire.
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WeirdSexy
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Location: USA

Re: IA and Animation

Post by WeirdSexy »

LA Noire had some amazing animations.

Indeed actually replacing animations (to be used with OpenMW) will be up to modders. We can provide more advanced animation systems for them to use, but I don't know much about that.

As for AI: With Morrowind, I wouldn't like the introduction of questing NPCs that actually take and complete quests from the original game. I would like NPCs that take newly added "recurring" quests such as gathering ingredients for a mage or escorting a merchant on his weekly trips between towns. I'd like to see blacksmiths forging weapons and armor and NPC customers coming to buy them. I'd like to see temple pilgrims visiting the shrines and freelance adventurers plundering Dwemer ruins. Imperial legion patrols around the main roads, multiple shifts of town guardsmen relieving one another, townsfolk returning to their homes and beds at night, travelers paying to stay at an inn in whatever town they are passing through, etc.

In other words, I'd like alot of NPC "background noise" but nothing that actually affects the quests that the Player can take and complete. Keep in mind that this would not be my ideal situation if I was designing a new game. This is because of the way Morrowind was designed, it would totally wreck the feel of the game for me if I was playing through a new record and some other NPC had taken one of the low level Fighter's Guild quests that I wanted to do or some miscellaneous quest I was fond of. Please correct me if this is not what you meant.
Pking3000
Posts: 8
Joined: 05 Jan 2013, 22:45

Re: IA and Animation

Post by Pking3000 »

WeirdSexy wrote:LA Noire had some amazing animations.

Indeed actually replacing animations (to be used with OpenMW) will be up to modders. We can provide more advanced animation systems for them to use, but I don't know much about that.

As for AI: With Morrowind, I wouldn't like the introduction of questing NPCs that actually take and complete quests from the original game. I would like NPCs that take newly added "recurring" quests such as gathering ingredients for a mage or escorting a merchant on his weekly trips between towns. I'd like to see blacksmiths forging weapons and armor and NPC customers coming to buy them. I'd like to see temple pilgrims visiting the shrines and freelance adventurers plundering Dwemer ruins. Imperial legion patrols around the main roads, multiple shifts of town guardsmen relieving one another, townsfolk returning to their homes and beds at night, travelers paying to stay at an inn in whatever town they are passing through, etc.

In other words, I'd like alot of NPC "background noise" but nothing that actually affects the quests that the Player can take and complete. Keep in mind that this would not be my ideal situation if I was designing a new game. This is because of the way Morrowind was designed, it would totally wreck the feel of the game for me if I was playing through a new record and some other NPC had taken one of the low level Fighter's Guild quests that I wanted to do or some miscellaneous quest I was fond of. Please correct me if this is not what you meant.
Yeah, maybe your right.
But I would still like to see a game were you can't just do anything. (for example be the head of the Mages guild and the Fighters guild at the same time.)
So I was thinking of putting adventures in the game. Who could do the quests of a other route and become famous for doing them. (more realism) :D lol
Aldo Morrowind does this better than Oblivion. in Oblivion you could do all quests, I think. :mrgreen: gold!!!
and be Sheogorath at the same time. :D
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Greendogo
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Joined: 26 Aug 2011, 02:04

Re: IA and Animation

Post by Greendogo »

This thread needs to be moved to the "Feature Requests and Suggestions" subforum.
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sirherrbatka
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Joined: 07 Aug 2011, 17:21

Re: IA and Animation

Post by sirherrbatka »

@greendogo
yup
Simsoy
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Joined: 03 Nov 2012, 04:43

Re: IA and Animation

Post by Simsoy »

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Last edited by Simsoy on 31 Mar 2021, 22:20, edited 1 time in total.
Tarius
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Joined: 24 Oct 2011, 19:29

Re: IA and Animation

Post by Tarius »

Simsoy wrote:I think all animation needs to be reworked. I would also like to see some new ones to add to immersion. NPCs should walk around towns, have conversations with eachother, look at you as you enter a room, drink and eat, read books, gossip in corners, you name it.
Beyond the scope of this project. It will be left to modders to do this.
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psi29a
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Re: IA and Animation

Post by psi29a »

Any and all 'missing features' and other non-vanilla Morrowind things will likely be post 1.0 options.

Feel free to talk about them, just keep mind that it will likely not be worked on this year. Many things can be handled by mods and not in the OpenMW engine itself.
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