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Re: OpenMW Example Suite 0.16

Posted: 11 Apr 2017, 14:11
by psi29a
Did you have a chance to thumb through the photo-album? Took a night to generate. ;)

Re: OpenMW Example Suite 0.16

Posted: 11 Apr 2017, 15:02
by DestinedToDie
We will probably start importing stuff from there in mass bulk in a couple months.

Re: OpenMW Example Suite 0.16

Posted: 13 Apr 2017, 10:04
by DestinedToDie
I've been messing around a lot with multiplayer. Turns out I can actually run my own game project in the server of someone else. Example Suite crashes (because of some game file errors that can be fixed, most likely), but in theory you can enter a server where someone is playing Morrowind and play a whole different other game in that same server.

The server lua scripts place you into Pelagiad in Morrowind. But since there is no Pelagiad in my game, it just places me in the spot indicated in my Main script.

Re: OpenMW Example Suite 0.16

Posted: 22 Apr 2017, 20:39
by DestinedToDie

Re: OpenMW Example Suite 0.16

Posted: 22 Apr 2017, 21:02
by psi29a
Nice! :D

Re: OpenMW Example Suite 0.16

Posted: 22 Apr 2017, 22:11
by DestinedToDie
Those black spaces for windows looked more awful than I imagined, so I replaced them. http://i.imgur.com/sEgXsa1.jpg

Re: OpenMW Example Suite 0.16

Posted: 23 Apr 2017, 02:48
by raevol
Looking good!