i said to remove the '.zip'. extension, not extract them.
A limitation of forum post attachments.
niftools and blender plugin
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- psi29a
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Re: niftools and blender plugin
Oh, sorry. I must have skimmed that part.
- psi29a
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Re: niftools and blender plugin
blender output is piped to console, so run it from cli to get a clean stack trace.
Re: niftools and blender plugin
Ok, will do on the trace. Was able to export the house you posted after removing the texture. Is that what I should have done, remove it? How does importing and exporting of textures work with the Blender .nif plugins?
Thanks!
Thanks!
- psi29a
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Re: niftools and blender plugin
Not sure yet, haven't gotten that far yet.
I usually create/export the NIF then use nifskope to have the vert(s) point to textures, at least that is how I did it for 2.49b.
I don't think OpenMW supports textures embedded in NIF (yet?).
I usually create/export the NIF then use nifskope to have the vert(s) point to textures, at least that is how I did it for 2.49b.
I don't think OpenMW supports textures embedded in NIF (yet?).
Re: niftools and blender plugin
Works for me.psi29a wrote:I usually create/export the NIF then use nifskope to have the vert(s) point to textures, at least that is how I did it for 2.49b.
Some of the vanilla nifs like in_c_door_wood_square.nif uses Tx_common_door.tga (and several others) in NiSourceTexture. I just assumed that texture was embedded, being I couldn't find the tga anywhere.psi29a wrote:I don't think OpenMW supports textures embedded in NIF (yet?).
I extracted all the data from the bsa files. Maybe I'm looking in the wrong place.
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Re: niftools and blender plugin
I could be wrong, but I remember reading something along that line somewhere. Maybe someone can verify this? Scrawl? Zini?
Re: niftools and blender plugin
https://bugs.openmw.org/issues/2295
nipixeldata is supported. if the method is same as in 2.49 it's set inside blender baking the uv textures with absolute filepath.
nipixeldata is supported. if the method is same as in 2.49 it's set inside blender baking the uv textures with absolute filepath.
Re: niftools and blender plugin
Looking at some other vanilla models in nifskope, It appears that all the texture file extensions in those .nif files were .tga. Can I assume the game engine falls back or simply loads up a .dds whenever it encounters the .tga extension?
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Re: niftools and blender plugin
I can't really answer that, I don't know. Thanks sjek for the link, so there is a way to get texture data into a nif. I would rather just link (path name) to a texture external of a nif since it would be easier to test and adjust.