Story draft poll

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What story should we use?

VuHao
5
19%
Treasure of Pago Pago
3
12%
World´s End
13
50%
Features first, make a story as we go
5
19%
 
Total votes: 26

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DestinedToDie
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Story draft poll

Post by DestinedToDie »

Candidates:

VuHao
Spoiler: Show
Treasure of Pago Pago
Spoiler: Show
World´s End
Spoiler: Show
Features first, story is made on the go
Spoiler: Show
Last edited by DestinedToDie on 18 Feb 2016, 06:48, edited 4 times in total.
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psi29a
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Re: Story draft poll

Post by psi29a »

So this pops up on everyone's radar, the post above has been updated to include a poll. Please vote for the future of the "official" OpenMW game project! :D
testman
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Re: Story draft poll

Post by testman »

Wut? It didn't register my vote properly. Wanted to vote for last option, vote went to first one. Can I vote again?
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DestinedToDie
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Re: Story draft poll

Post by DestinedToDie »

I made it so that you can.
Nivim
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Re: Story draft poll

Post by Nivim »

It probably helps a lot that the person who wrote the current most popular was also the person who waited(/thought about it) the longest before posting.

I apologize for going through all that effort in the other thread and then not posting a story synopsis myself, but Psi' managed to get the basic feel of my idea any, just with far fewer weird details. In fact, my idea was basically composed of weird details and the hurdle I was procrastinating on was 'make it readable and short enough'. I will, however, write down one weird detail for protagonist's memory loss, just because I'm here right now;
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DestinedToDie
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Re: Story draft poll

Post by DestinedToDie »

World´s End is good because it doesn´t go into detail and allows for modder creativity. I think modders are more likely to contribute if they get to do what they want to do, not what someone tells them to do, all the while still having a goal to accomplish.
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Atahualpa
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Re: Story draft poll

Post by Atahualpa »

That's a difficult decision. Storywise, I like the first one the most, the third idea wins in terms of modding flexibility. I don't like the fourth one though.

I finally voted for the first concept because I like the narrative possibilities it brings: Economic (and technological) development vs. tradition, different cultural influences, "civilised" religion vs. indigenous mythology. This way you could keep the player interested - and show off the features along the way, making the player's experience much more natural and satisfying. Moreover, the story offers enough options for a modder's individual thoughts and style.
weouw
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Re: Story draft poll

Post by weouw »

As a Cthulhu fan I can only vote for the second :lol:

Fear, insanity and monsters, what's not to like?
MikeMXellers
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Re: Story draft poll

Post by MikeMXellers »

Has anyone considered taking an abandoned mod and rebuilding it as the Open MW example suite? The Big City Mod was abandoned over a year ago and is a project that already had interest, and already had workers although not enough, but more importantly the mod is already in some parts complete, also the large city part would be a nice show of the performance difference between Open MW and the iteration of Gamebryo that Morrowind uses.

I'd be willing to replace assets from Morrowinds asset pool so I'm not just some ideas guy not willing to put in work.

https://www.youtube.com/watch?v=Jj3obfxkzGE

https://www.youtube.com/watch?v=Re-BLl-tleA
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psi29a
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Re: Story draft poll

Post by psi29a »

We tried doing something like that with AoA, but it turns out to use too many Morrowind assets. Better to start from scratch, small and on our own terms and license.

Now if you can get the author's permission and have them relicense their work under the CC-BY license, then we can probably use it.
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