Re: OpenMW Example Suite - Active Development Notice
Posted: 25 Jan 2016, 15:19
Ah yes, the good ol' diamond with an exclamation point. Here's my hastily-made replacement, if anyone wants it.
I believe this is hardcoded somewhere... could you port that as NIF for the time being?Failed to load 'meshes/sky_night_01.nif': Resource 'meshes/sky_night_01.nif' not found, using marker_error.nif instead
Failed to start new game: Resource 'meshes/marker_error.nif' not found
Should work as of commit 48f53e23bfaba pushed today.Just tried it, but it still complains about missing meshes/marker_error.nif
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Failed to load 'meshes/sky_night_01.nif': Resource 'meshes/sky_night_01.nif' not found, using marker_error.osgt instead *** Fatal Error *** Address not mapped to object (signal 11) Address: 0x80 Generating /home/bcurtis/.config/openmw/crash.log and killing process 18680, please wait... warning: the debug information found in "/lib64/ld-2.21.so" does not match "/lib64/ld-linux-x86-64.so.2" (CRC mismatch). 40 ../sysdeps/unix/sysv/linux/waitpid.c: No such file or directory. Killed
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Loading cell 9, 9 Failed to load 'meshes/sky_night_01.nif': Resource 'meshes/sky_night_01.nif' not found, using marker_error.osgt instead Quitting peacefully.
I've spent some time trying to get the Blender nif plugin working (with headaches due to misleading/outdated docs), and I think I've just about got it, but it seems your progress might make mine a bit irrelevant. If I know what NIF version I need, then I should be all set to start exporting NIFs... or if there's a working NIF floating around that I can reverse engineer. I've been in touch with the NIFtools devs so they've been helpful. No idea if animations will be available, but I'm working on finding out.psi29a wrote:could you port that as NIF for the time being?