Re: OpenMW Example Suite - Active Development Notice
Posted: 20 Jan 2016, 19:50
Upon digging around my digital spare parts drawer, it seems a lot of the work has already been done for us.
http://opengameart.org/content/old-book
http://opengameart.org/content/mini-library
http://opengameart.org/content/old-parchment-paper
http://opengameart.org/content/3td-afri ... a-pack-v10
http://opengameart.org/content/3td-trop ... t-pack-v20
http://opengameart.org/content/3td-starter-pack-1
http://opengameart.org/content/3td-coni ... t-pack-v11
http://opengameart.org/content/3td-cave-pack-pro-v10
http://opengameart.org/content/konserian-swamptree
I've got a ton of generic assets in my collection, many of which are unfinished, so it's largely a matter of knowing which to finish, polish, and convert to the proper format.
http://opengameart.org/content/old-pagesflip-with-soundpsi29a wrote: 1) Journal (dog-eared and weathered)
http://opengameart.org/content/old-book
http://opengameart.org/content/mini-library
http://opengameart.org/content/scrolls-02) Pages from journal, water stained and slightly torn.
http://opengameart.org/content/old-parchment-paper
Plenty of CC0 assets for warm or temperate climates:I'm trying to figure out what kind of locale... tropical (palm trees and coconuts ala Lost) or sub-tropical (American North-West coastline) or something more Fjord like in Norway? Anyone have any preference?
http://opengameart.org/content/3td-afri ... a-pack-v10
http://opengameart.org/content/3td-trop ... t-pack-v20
http://opengameart.org/content/3td-starter-pack-1
http://opengameart.org/content/3td-coni ... t-pack-v11
http://opengameart.org/content/3td-cave-pack-pro-v10
http://opengameart.org/content/konserian-swamptree
Hmm... fire sounds like particles, and embers sound like animated textures. I cannibalized a model from FLARE (CC-by-SA) and got it into OMW, but I'll have to leave the actual burning to a more leet artist who understands such things. Sorry, the lighting in Arrille's Tradehouse isn't that great.3) camp-fire, smoldering (thin wispy smoke particles)
4) camp-fire, alite/burning with soft/flickering light source and smoke particles
I've got a ton of generic assets in my collection, many of which are unfinished, so it's largely a matter of knowing which to finish, polish, and convert to the proper format.