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Texture repository

Posted: 05 Jan 2013, 11:58
by Okulo
Do we have a central repository for textures? It'd keep the file size down and the people who create these assets won't need to look very far for a decent texture for their objects if we collected our own pack from various sources instead of letting everyone take textures that may look very much alike.

Re: Texture repository

Posted: 05 Jan 2013, 13:35
by hircine
We don't currently have any sort of central repo for any of our stuff really.

At the moment its hosting via dropbox & other file hosting. Could we use something like Git for this task?

Re: Texture repository

Posted: 05 Jan 2013, 13:52
by psi29a
Git like other source revision control systems (svn,cvs,mercurial) are made for text and not binaries or anything compressed or otherwise not human readable.

A dropbox team account would be interesting, but I found this the other day to help my wife.
http://bomahy.nl/wordpress/?p=171

"SparkleShare is an Open Source (self hosted) file synchronisation and collaboration tool and is available for Linux distributions, Mac, and Windows.

SparkleShare creates a special folder on your computer in which projects are kept. All projects are automatically synced to their respective hosts (you can have multiple projects connected to different hosts) and to your team’s SparkleShare folders when someone adds, removes or edits a file.

SparkleShare uses the version control system Git under the hood.
Still based on git, but maybe there is ko other way aside from good old fashion ftp. :)

It could help for this sort of problem...

Re: Texture repository

Posted: 05 Jan 2013, 15:55
by hircine
BrotherBrick wrote:Git like other source revision control systems (svn,cvs,mercurial) are made for text and not binaries or anything compressed or otherwise not human readable.

A dropbox team account would be interesting, but I found this the other day to help my wife.
http://bomahy.nl/wordpress/?p=171

"SparkleShare is an Open Source (self hosted) file synchronisation and collaboration tool and is available for Linux distributions, Mac, and Windows.

SparkleShare creates a special folder on your computer in which projects are kept. All projects are automatically synced to their respective hosts (you can have multiple projects connected to different hosts) and to your team’s SparkleShare folders when someone adds, removes or edits a file.

SparkleShare uses the version control system Git under the hood.
Still based on git, but maybe there is ko other way aside from good old fashion ftp. :)

It could help for this sort of problem...
sounds interesting, I will have a look into it :)

Re: Texture repository

Posted: 06 Jan 2013, 03:55
by Greendogo
Just for the record, I don't care what we use, as long as the team can easily get resources in common usage.

Note: Resources will be packaged in a BSA file. Singular. Anyone wishing to mod with the collective resources of the project will just need to download one BSA file if they just want to work on models and textures. The modeler will then need to inform either Hircine or myself and we'll update the master BSA file.

Re: Texture repository

Posted: 06 Jan 2013, 08:23
by hircine
Greendogo wrote:Just for the record, I don't care what we use, as long as the team can easily get resources in common usage.

Note: Resources will be packaged in a BSA file. Singular. Anyone wishing to mod with the collective resources of the project will just need to download one BSA file if they just want to work on models and textures. The modeler will then need to inform either Hircine or myself and we'll update the master BSA file.
I think this software could be good for organizing everything. not just artwork. sounds, ESM/ESP files.