Application: djdduty
Posted: 09 Nov 2016, 00:29
Hello everyone, I am djdduty.
About Me
I am a long term programmer who currently works professional as a backend web developer. I started programming roughly a decade ago and started game (and by game I mean engine, really) development a few years after. I have always been drawn to lower level aspects of games, such as graphics coding and optimization. I have created quite a few engines and graphics tests but they have become mostly scattered with only a few of my projects being collected on my github. A lot of the time I have started projects or joined them from the beginning of the code base so my major downfall is that I have never joined an in-progress project or adapted to a new code base, and I do worry that it may take some time for me to adjust. I have also never worked on actual gameplay code, always dwelling down in the depths of the engine where I can write new graphics features and optimize.
Recently, in the past year or two, I have become interested in networked multiplayer games and the various methodologies employed in creating a real time multiplayer game, so a lot of my newer projects have been focused around that in some way.
Outside of programming, I am a TES and fallout fan. I play many games, although not so much recently unfortunately. I really enjoy RPGs of any kind and the competitive nature of other genres such as MMOs.
Why do I want to help?
As I stated above, I haven't really spent too much time working on an actual game project, and I have come to the point where I want to expand my horizons a bit and work on game systems in a real-world scenario. I have also come to appreciate data+script driven approaches in engines and found an appreciation for just how much TES games abide this design principle.
How can I help?
I'm not sure, honestly. My programming experience is almost entirely c++ other than my job, and I hope that I can contribute to this project in any way possible. Be it optimization, features, or bug fixes. I have a good amount of experience in graphics development, albeit mostly with OpenGL / D3D directly and never higher level libraries. I understand most concepts to do with lighting, post processing effects, efficiently passing data to shaders or otherwise optimizing the render pipeline, pretty much all areas of rendering. I also have experience working with bullet physics and implementing it into my engines, and can test on many platforms (Windows, and Linux are my development platforms while I also use Mac).
So far I have read through all the developer related wiki pages and a bit through the code base and I think that contributing to this project would help me grow immensely. I've mostly only ever done things the same way, and I think I need to expand the types of interfaces and tasks that I'm exposed to. The opportunity to contribute to something with a community is also a very exciting prospect.
Links
My github, https://github.com/djdduty
About Me
I am a long term programmer who currently works professional as a backend web developer. I started programming roughly a decade ago and started game (and by game I mean engine, really) development a few years after. I have always been drawn to lower level aspects of games, such as graphics coding and optimization. I have created quite a few engines and graphics tests but they have become mostly scattered with only a few of my projects being collected on my github. A lot of the time I have started projects or joined them from the beginning of the code base so my major downfall is that I have never joined an in-progress project or adapted to a new code base, and I do worry that it may take some time for me to adjust. I have also never worked on actual gameplay code, always dwelling down in the depths of the engine where I can write new graphics features and optimize.
Recently, in the past year or two, I have become interested in networked multiplayer games and the various methodologies employed in creating a real time multiplayer game, so a lot of my newer projects have been focused around that in some way.
Outside of programming, I am a TES and fallout fan. I play many games, although not so much recently unfortunately. I really enjoy RPGs of any kind and the competitive nature of other genres such as MMOs.
Why do I want to help?
As I stated above, I haven't really spent too much time working on an actual game project, and I have come to the point where I want to expand my horizons a bit and work on game systems in a real-world scenario. I have also come to appreciate data+script driven approaches in engines and found an appreciation for just how much TES games abide this design principle.
How can I help?
I'm not sure, honestly. My programming experience is almost entirely c++ other than my job, and I hope that I can contribute to this project in any way possible. Be it optimization, features, or bug fixes. I have a good amount of experience in graphics development, albeit mostly with OpenGL / D3D directly and never higher level libraries. I understand most concepts to do with lighting, post processing effects, efficiently passing data to shaders or otherwise optimizing the render pipeline, pretty much all areas of rendering. I also have experience working with bullet physics and implementing it into my engines, and can test on many platforms (Windows, and Linux are my development platforms while I also use Mac).
So far I have read through all the developer related wiki pages and a bit through the code base and I think that contributing to this project would help me grow immensely. I've mostly only ever done things the same way, and I think I need to expand the types of interfaces and tasks that I'm exposed to. The opportunity to contribute to something with a community is also a very exciting prospect.
Links
My github, https://github.com/djdduty