I want to help

Join the team. This area is for people who want to participate in OpenMW's development in one way or another.
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sjek
Posts: 442
Joined: 22 Nov 2014, 10:51

Re: I want to help

Post by sjek »

sorry for trouble. have habit to do things the hard way but there's the easy solution.

Image
http://s1065.photobucket.com/user/Gnogu ... 4.jpg.html

imported this from my datafiles directory. thought about mesh impromevents and animated morowind morrowind / MCA but didn't it from the mod files.

but anyway those settings work for sure.

tried different settings with godzilla and it was ambient light in shaders what was doing the blackness

second tried with 0.8 translucency and 0.13 emission. not sure if both effected.

as a third changed only ambient to 0.5. specularity effects would say as from the model example but that to zero in othres and there's that white spot in the back as specularity color is white. dunno how else it could be. then some modeling .p

https://www.flickr.com/photos/50822638@ ... 081727851/
lamart
Posts: 29
Joined: 29 Dec 2014, 22:39

Re: I want to help

Post by lamart »

I like that :D :D :D :D :D :D :D :D :D :D
Attachments
Untitled1.png
Untitled.png
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sjek
Posts: 442
Joined: 22 Nov 2014, 10:51

Re: I want to help

Post by sjek »

Stone, pillars and some lights , p

http://pioneerwiki.com/wiki/Textures there's some usable tehxtures

If you wanna play or mod a bit around there's some sites
http://www.nexusmods.com/morrowind/?
http://mw.modhistory.com/
And some bundle with fliggerty, bethsoft and tamriel
http://www.reddit.com/r/Morrowind/comme ... are_there/
Micsrosoft or some buy gamespy and the site went down basically.

http://forums.bethsoft.com/forum/12-morrowind-mods/ bethsoft got some crazy ideas time to time althought majority has done modding for years. You could basically write a book about different sites and mod tracking / making xp

Trying currently figure out animation system and liztail has developed it also so hopefully the posts are what seems and bones are calculated as separated. Could make easier from animation

http://www.fliggerty.com/phpBB3/viewtop ... =31&t=5328 bump maps and reflections needs to make extra node in same and under trinishape what understood of those pictures.

Would recommend the blender build a few post back. Parabola with face extrude and inside invert selecting vector collapse makes mace head kinda. It's heavily scriptet so without selected scene in outliner it can be pain in the ass to delete scriptet scenes :mrgreen:

Edit: yeah as they said :)
Thre's the supported imageformats what bugtesting gave out
Lots of program specifics but it depends on http://freeimage.sourceforge.net/features.html basically. Dds is easiest for game atm but feel free to experiment.

3fr arw bay bmp bmq bw cap cine cr2 crw cs1 cut dc2 dcr dds dng drf dsc erf exr fff g3 gif hdp hdr ia ico iff iiq j2c j2k jif jng jp2 jpe jpeg jpg jxr k25 kc2 kdc koa lbm mdc mef mng mos mrw nef nrw orf pbm pcd pct pcx pef pfm pgm pic pict png ppm psd ptx pxn qtk raf ras raw rdc rgb rgba rw2 rwl rwz sgi sr2 srf srw sti targa tga tif tiff wap wbm wbmp wdp webp xbm xpm.
Last edited by sjek on 05 Jan 2015, 09:05, edited 1 time in total.
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psi29a
Posts: 5361
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
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Re: I want to help

Post by psi29a »

Just be careful of IP (intellectual property) please. If the license isn't stated, best to leave it alone if you want it included into OpenMW's example suite.
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Greendogo
Posts: 1467
Joined: 26 Aug 2011, 02:04

Re: I want to help

Post by Greendogo »

Nice work! Having, you know, an actual active modeler for the Example Suite would be lovely!
lamart
Posts: 29
Joined: 29 Dec 2014, 22:39

Re: I want to help

Post by lamart »

Thank sjek, for the textures site :D
and thank Greendogo, it's good to know :D

psi29a wrote: If the license isn't stated
How I do for state the license??


Or else, I had import the secrete lame (assassin's creed) in my plugin
ezio lame.png
so I create a armor, a right bracer and I had select my model in add world art
Untitled.png
so I launch morrowind and I can see my bracer... well well
but when I wear the bracer there is nothing...
So I return on CS and I choose randoming the option Biped Object and male armor
and I launch again Morrowind and so when I wear my bracer I can see a bracer but it
is a auther bracer that the mine
so I return again on CS and I try to add in male armor my mesh but I can add something
so my question is: How I do for display my mesh when I wear my bracer?
Thank
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Okulo
Posts: 672
Joined: 05 Feb 2012, 16:11

Re: I want to help

Post by Okulo »

lamart wrote:How I do for state the license??
No, what he's saying is that the original creator of the texture/model/whatever needs to have the license stated. The original creators need to give their permission for anyone to use it.
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psi29a
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Location: Belgium
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Re: I want to help

Post by psi29a »

Okulo wrote:
lamart wrote:How I do for state the license??
No, what he's saying is that the original creator of the texture/model/whatever needs to have the license stated. The original creators need to give their permission for anyone to use it.
^-- This

You can do what you want, as it is your responsibility. However for us to accept it, it has to be clean of IP (intellectual property) concerns.
lamart
Posts: 29
Joined: 29 Dec 2014, 22:39

Re: I want to help

Post by lamart »

And how I clean the IP ? :?:
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sjek
Posts: 442
Joined: 22 Nov 2014, 10:51

Re: I want to help

Post by sjek »

heh .p just think of american like justice system where it can be in some cases by that small sprint cost fortunes and anybody can take to the court (with certain country specific rules) still after very long time so for that that purposes these are kinda important.

we and this project has on the other hand responsibility to honor the stated licence. so when you distribute it you can sent the chosen licence.txt with your package. anyway this is in general open source volunteer project, some may get jobs via this and support from others also financially (volunteer like) but becos of bethesda nobody can really sell OpenMW or take directly concgrat sponsors for this or they could sue basically the whole project if they wanted and that would be the end of it becos i dunno anybody around here cannot go for court against professional game industry and so they are kinda unspoken and spoken rules of this project.

if you want to clean the IP it's better that you chose that CC-00 and copy the text. same as if you want share in public site in that difference that (CC-00 or other) somewhere near the name / picture that there is not much possibility for unintentional misuse. don't know how it's handled as of now but kinda popular is to place some certain name like aas- or some in front of directory or file.

to be on the clear side :)
....

edit:
do you know how big the bracer is in game or remembered esp ?

otherwise would say it needs to be animated to work in current game. i don't know yet how to do it.
http://mw.modhistory.com/download-4-10528
for example from that or some other mod
(the animation skeleton may need to be same for whole body)
or from morrowind.bsa with
http://mw.modhistory.com/download-95-5496

you can take the nif to blender and replace the model to where you wanna use it.
althought don't know if it's via nifskope how much.
for test suite there gonna be new skeleton althought bones linking might remain.

http://mw.modhistory.com/download-17-6258 that has whole skeleton for nif and blend
http://preik.net/morrowind/animation/ basically you need a bone on it

simple way to get the item is to type in console

player -> additem, "lele secrete", 1
with e'

and as okulo said in next page. in fliggerty readme for exp. "This plugin is freely distributable and modifiable, as long as this readme file accompanies it and credit is given to the original author(s).... " or something like that in general
Last edited by sjek on 06 Jan 2015, 19:35, edited 6 times in total.
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