Application: dteviot

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dteviot
Posts: 144
Joined: 17 Dec 2014, 20:29

Application: dteviot

Post by dteviot »

Hello OpenMW!

My name is David Teviotdale. I'm a professional C# developer with experience in C++. Although my C++ dev skills are somewhat rusty.

Some information about me (which you could probably find on Google anyway.)
I've previously worked on the now defunct "Project Xenocide": http://www.xcomufo.com/forums/index.php ... ntry189356.
Have written a couple of Code Project Articles, of which I'm most proud of http://www.codeproject.com/Articles/507 ... or-Android

My GitHub projects are here.https://github.com/dteviot
I've just managed to build OpenMW from source for Visual Studio 2013. (With a little help from the team members.) Hopefully I'll get it installed and running tonight.

I'm hoping to contribute to OpenMW, and looking forward to working with you all.
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Zini
Posts: 5538
Joined: 06 Aug 2011, 15:16

Re: Application: dteviot

Post by Zini »

Welcome.

Currently we don't have any tasks suitable for newcomers on the OpenMW side of the project But there is still plenty to do on the OpenCS side and we are also looking for a new developer to take over the launcher development. These tasks however require Qt. Any experience with that?
dteviot
Posts: 144
Joined: 17 Dec 2014, 20:29

Re: Application: dteviot

Post by dteviot »

Zini wrote: Currently we don't have any tasks suitable for newcomers on the OpenMW side of the project
This one looked possible. http://bugs.openmw.org/issues/2076
Also, I saw this posted on the IRC yesterday
[14:55] <bronse> hey
[14:56] <bronse> i have a bug but I'm too lazy to figure out the bug report system
[14:56] <bronse> its confusing
[14:56] <bronse> I'm on a late 2013 macbook pro retina
[14:57] <bronse> whenever i change the key that is bound to "inventory" in the controls menu it works
[14:57] <bronse> until i save, quit openmw, open openmw and then load that game
[14:58] <bronse> it will be changed to mouse 3 or "none" or something
Zini wrote: But there is still plenty to do on the OpenCS side and we are also looking for a new developer to take over the launcher development. These tasks however require Qt. Any experience with that?
I have no experience with Qt, but I'm willing to learn. The Qt SDK includes documentation, and there's aways Google.
If you would prefer me to to do this, give me the bug tracker numbers and I'll get started.
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Zini
Posts: 5538
Joined: 06 Aug 2011, 15:16

Re: Application: dteviot

Post by Zini »

The slaughterfish bug still requires a large amount of research in our code base. If you feel up to it, then please, go ahead.

But getting into Qt (maybe after that) is definitely a good idea. OpenMW is doing good in regards to developer manpower, OpenCS not so much and we don't have any active developers for the launcher at all.
dteviot
Posts: 144
Joined: 17 Dec 2014, 20:29

Re: Application: dteviot

Post by dteviot »

Zini wrote:OpenMW is doing good in regards to developer manpower, OpenCS not so much and we don't have any active developers for the launcher at all.
I see these against the launcher.
https://bugs.openmw.org/issues/1069
https://bugs.openmw.org/issues/1899

Are they the main ones, or have I missed something?
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Zini
Posts: 5538
Joined: 06 Aug 2011, 15:16

Re: Application: dteviot

Post by Zini »

We are looking at at least a partial rewrite of the launcher. The content file selection UI has proven to be problematic, probably because we have squeezed to much functionality into it.
The first bug you listed definitely needs to be fixed. The second one should go away on its own once we have redone the content file selector.
If you are really interested in this, we can start a discussion thread for the new UI. However since I am away for nearly a week from tomorrow on, that will have to wait a bit. I suggest you start with the other stuff (the OpenMW bug you listed and #1069).
dteviot
Posts: 144
Joined: 17 Dec 2014, 20:29

Re: Application: dteviot

Post by dteviot »

Zini wrote:We are looking at at least a partial rewrite of the launcher. The content file selection UI has proven to be problematic, probably because we have squeezed to much functionality into it.
The first bug you listed definitely needs to be fixed. The second one should go away on its own once we have redone the content file selector.
If you are really interested in this, we can start a discussion thread for the new UI. However since I am away for nearly a week from tomorrow on, that will have to wait a bit. I suggest you start with the other stuff (the OpenMW bug you listed and #1069).

Thank you.
I'll get started on #1069
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