OpenMW 0.16.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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K1ll
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Re: OpenMW 0.16.0

Post by K1ll » 24 Jun 2012, 00:46

raevol wrote: Linux32: awaiting rebuild of RC2
Linux64: awaiting rebuild of RC2
I didn't upload my RC1 packages so how did you know i made some? :P

Anyway RC2 Linux tar.gz packages are available here:

https://dl.dropbox.com/u/65141287/openm ... RC2.tar.gz

https://dl.dropbox.com/u/65141287/openm ... RC2.tar.gz

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raevol
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Re: OpenMW 0.16.0

Post by raevol » 24 Jun 2012, 01:14

K1ll wrote:I didn't upload my RC1 packages so how did you know i made some? :P
Ah sorry, it looked like BrotherBrick had...

K1ll
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Re: OpenMW 0.16.0

Post by K1ll » 24 Jun 2012, 02:02

raevol wrote:
K1ll wrote:I didn't upload my RC1 packages so how did you know i made some? :P
Ah sorry, it looked like BrotherBrick had...
No need to be sorry. I was only joking.

There is a big difference between the packages though.

BrotherBricks tar.gz packages just contain what is in his precise deb packages. Mine are made on ubuntu lucid, contain most of the libraries used by openmw (neither qt nor very system specific ones though) and starter scripts. This means my tar.gz packages should work out of the box on most linux distributions even on some with pretty old libraries.

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raevol
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Re: OpenMW 0.16.0

Post by raevol » 24 Jun 2012, 09:59

K1ll wrote:BrotherBricks tar.gz packages just contain what is in his precise deb packages. Mine are made on ubuntu lucid, contain most of the libraries used by openmw (neither qt nor very system specific ones though) and starter scripts. This means my tar.gz packages should work out of the box on most linux distributions even on some with pretty old libraries.
Aaaah ok, thanks for the clarification! Which should I be releasing as the "Linux Binaries"?

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psi29a
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Re: OpenMW 0.16.0

Post by psi29a » 24 Jun 2012, 10:32

Nothing to release, they are 'RC's are for internal use/testing.

For official releases on Ubuntu: Launchpad PPA
For generic Linux: k1ll or myself (and I will say that it is generic and not for Ubuntu)

By generic, I mean like statically built so the end user does not need dependencies like mygui/ogre/bullet.

New precise rc2 builds:
http://dl.dropbox.com/u/396161/openmw_0 ... _amd64.deb
http://dl.dropbox.com/u/396161/openmw_0 ... 2_i386.deb

edit: I will not bother with tar.gz files unless they are like k1lls (distro-neutral), I hope that should simplify things. :)

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Ace (SWE)
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Re: OpenMW 0.16.0

Post by Ace (SWE) » 25 Jun 2012, 06:18

RC2 releases for windows:

32-Bit
64-Bit

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raevol
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Re: OpenMW 0.16.0

Post by raevol » 25 Jun 2012, 06:42

Roger, sorry for the confusion!

Win32: Awaiting testing of RC2
Win64: Awaiting testing of RC2
Linux32: Awaiting testing of RC2
Linux64: Awaiting testing of RC2
Deb32: Awaiting testing of RC2
Deb64: Awaiting testing of RC2
OSX: Awaiting testing of RC2

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Lazaroth
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Re: OpenMW 0.16.0

Post by Lazaroth » 25 Jun 2012, 16:03

I can't get neither Windows version to work, get a crash. Attached the log.
Reinstalled 0.15 to confirm and it worked fine.

And why are the resolutions not sorted by size? It goes from 1024x768 -> 1920x1080 only to have 640x480 -> 800x600 at the very bottom. They should be at the start.
Attachments
launcherOgre.zip
(1.24 KiB) Downloaded 83 times

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Ace (SWE)
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Re: OpenMW 0.16.0

Post by Ace (SWE) » 25 Jun 2012, 16:11

Interesting, now that I have physical access to the development machine I've noticed that the RC2 doesn't run on my system either.

Code: Select all

Loading config file: C:\Users\Ace\Documents\My Games/openmw/openmw.cfg... done.
Loading config file: ./openmw.cfg... done.
Using default (English) font encoding.
Adding B:\Games\RPG\Morrowind\Clean\Data Files\Morrowind.bsa
Data dir B:\Games\RPG\Morrowind\Clean\Data Files
Loading ESM B:\Games\RPG\Morrowind\Clean\Data Files\Morrowind.esm

ERROR: bad lexical cast: source type value could not be interpreted as target
I'll go and make a debug build, see what I can dig up.

Edit:

Right, for me it's crashing on line 52 of settingswindow.cpp

Code: Select all

y = boost::lexical_cast<int> (split[1]);
The problem seems to be that the video mode was "640 x 480 @ 16-bit colour", leading to a split with the values "640" and "480 @ 16-bit colour".

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scrawl
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Re: OpenMW 0.16.0

Post by scrawl » 26 Jun 2012, 17:09

I didn't see your edit, would have been better to make a new post. I figured that out myself in the meantime. Please make rc3 for windows from latest master.

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