OpenMW 0.16.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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scrawl
Posts: 2152
Joined: 18 Feb 2012, 11:51

Re: OpenMW 0.16.0

Post by scrawl »

Let's release now, we've had quite extensive testing.

@Ghills: According to folks on IRC the openmw installer is not supposed to install directx, so you'll have to install it separately.
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Zini
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Joined: 06 Aug 2011, 15:16

Re: OpenMW 0.16.0

Post by Zini »

Okay then. Tagged. Release, please.
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pvdk
Posts: 528
Joined: 12 Aug 2011, 16:34

Re: OpenMW 0.16.0

Post by pvdk »

Source package can be found here!
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Lazaroth
Posts: 220
Joined: 30 May 2012, 05:04

Re: OpenMW 0.16.0

Post by Lazaroth »

The game starts alright from the launcher now (RC5, Windows), but I have a graphical issue I can't get rid of. If I choose Direct3d many objects are black, people, some rocks etc.

This is what I've tried:
- Reinstalling my drivers. Got an Nvidia GTX460.
- Removing any trace of OpenMW/Morrowind and reinstalling them.
- Testing both 32-bit and 64-bit.

Reinstalling 0.15 did however fix the problem, so I'm guessing the problem is something with 0.16.
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scrawl
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Joined: 18 Feb 2012, 11:51

Re: OpenMW 0.16.0

Post by scrawl »

known issue, will be fixed in 0.17
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WeirdSexy
Posts: 611
Joined: 15 Sep 2011, 18:50
Location: USA

Re: OpenMW 0.16.0

Post by WeirdSexy »

Known issue. Use OpenGL or disable shaders under [Objects] in the config file if you want to use Direct3d.

By the way, I'm about to cut a video together. Forgive the delay, crazy storm knocked out my power and internet for a while.

Question. Does "teleport door" just mean a door that loads to another cell or does it have a more specific meaning?
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scrawl
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Joined: 18 Feb 2012, 11:51

Re: OpenMW 0.16.0

Post by scrawl »

WeirdSexy wrote: Question. Does "teleport door" just mean a door that loads to another cell
Yes. It doesn't have to be another cell (for example some trap doors teleport you underneath in the same cell), but most of them lead to another cell.
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Lazaroth
Posts: 220
Joined: 30 May 2012, 05:04

Re: OpenMW 0.16.0

Post by Lazaroth »

Got it! :)

I'm guessing that the stuttering you see when moving while looking at water is a known issue as well? I think it's the sky that stutters when reflecting.
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scrawl
Posts: 2152
Joined: 18 Feb 2012, 11:51

Re: OpenMW 0.16.0

Post by scrawl »

yes
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