OpenMW 0.48.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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AnyOldName3
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Re: OpenMW 0.48.0

Post by AnyOldName3 »

ANGLE already does GLES3 to Metal translation, and native GLES support is ludicrously more feasible than having two backends (which, if one of them was Vulkan, would still require MoltenVK to translate from Vulkan to Metal). Whether or not it eventually becomes a good idea, Vulkan won't be the only answer at any point for a couple of decades at least, i.e. way too far in the future to even guarantee it'd still be Vulkan we'd be discussing supporting.
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psi29a
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Re: OpenMW 0.48.0

Post by psi29a »

Then perhaps shooting for native GLESv3 support should be a stretch-goal for 0.48 as it would resolve some long standing issues Android as well.
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FiftyTifty
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Re: OpenMW 0.48.0

Post by FiftyTifty »

It's a pretty unknown engine, but NeoAxis makes use of BGFX, which has support for all manner of rendering APIs: https://github.com/bkaradzic/bgfx

It has it all, including GLES 3.1, Vulkan, and Direct3D 12. I imagine it would be a massive change from an OSG-based renderer, to the point of being a complete rewrite, unfortunately.
darkbasic
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Re: OpenMW 0.48.0

Post by darkbasic »

Why not starting with something simple and just benchmark Zink on Linux compared to native OpenGL drivers like radeonsi/iris?
Should be a matter of minutes and would provide enough data to make an informed decision, plus I'm pretty sure any performance bottleneck would be promptly fixed by the author in a matter of weeks.
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Re: OpenMW 0.48.0

Post by darkbasic »

Ironically it seems like Ogre has support for Vulkan now: https://www.phoronix.com/scan.php?page= ... 3-Released
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AnyOldName3
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Re: OpenMW 0.48.0

Post by AnyOldName3 »

That's not much help, though. We had to abandon OGRE as too much of it was hardcoded, and switch to OSG, which lets us override any behaviour we don't like (which is quite a lot of it as Morrowind was a weird game if you judge it by what's currently industry-standard).
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psi29a
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Re: OpenMW 0.48.0

Post by psi29a »

Updated 0.48 roadmap a bit, VR is out but planned for 0.49
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Re: OpenMW 0.48.0

Post by darkbasic »

psi29a wrote: 01 Feb 2022, 15:56 Updated 0.48 roadmap a bit, VR is out but planned for 0.49
Can you please link it?
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psi29a
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Re: OpenMW 0.48.0

Post by psi29a »

It's the OP.
redsteakraw
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Re: OpenMW 0.48.0

Post by redsteakraw »

So the 20th anniversary of Morrowind is May 1st is there any plans to release something maybe a smaller version 4.8 with the Lua and bugfixes for the 1st? I know this may not be possible so close to the date if not a release some sort of announcement or maybe a teaser.
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