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Re: OpenMW 0.47.0
Posted: 21 Jun 2021, 12:58
by elsid
Re: OpenMW 0.47.0
Posted: 21 Jun 2021, 13:13
by Ace (SWE)
Odd, seems like the git pull before the build errored without returning an error code, so it built with the old code. I've started a RC3.5 build to fix that now
Edit:
The Windows RC3 build has been updated to the latest commits now.
Re: OpenMW 0.47.0
Posted: 21 Jun 2021, 15:01
by K1ll
psi29a wrote: ↑21 Jun 2021, 10:32
Then yes, it would mean that the OSG provided in the linux generic build does not have collada support: no dae nor sim found in RC3.
@k1ll can you provide updated packages please?
I updated the RC3 package. The lib/osgPlugins directory now contains osgdb_dae and libosgSim and all the other new dependencies are in the lib directory.
Re: OpenMW 0.47.0
Posted: 22 Jun 2021, 16:00
by psi29a
Just to be clear...
OpenMW 0.47.0 RC3.1
macOS (Intel):
https://mega.nz/file/XINXQASC#YhzMKSX1R ... 055eWDuXHQ
Linux Generic:
https://redfortune.de/openmw/rc/openmw- ... RC3.tar.gz
Windows:
https://openmw.rgw.ctrl-c.liu.se/Releas ... -win64.exe
The Windows build and Linux builds now have the necessary libs and use the right revisions.
Re: OpenMW 0.47.0
Posted: 23 Jun 2021, 22:39
by Lamoot
I tested the RC3.1 windows build and everything works fine now with .dae files.
Re: OpenMW 0.47.0
Posted: 23 Jun 2021, 22:53
by psi29a
Re: OpenMW 0.47.0
Posted: 25 Jun 2021, 10:21
by psi29a
Re: OpenMW 0.47.0
Posted: 25 Jun 2021, 15:09
by K1ll
Linux generic targz package RC4:
64 Bit
Re: OpenMW 0.47.0
Posted: 25 Jun 2021, 21:32
by Ace (SWE)
Re: OpenMW 0.47.0
Posted: 28 Jun 2021, 01:58
by halcyon
The macOS rc4 still crashes on my system (a 2018ish MacBook running OS 11.4) with "too many open files" while loading mods. Using the "ulimit -n" workaround in the terminal that was linked earlier in this thread had no effect. OpenMW 0.46 runs without problems using the same mod list.