OpenMW 0.47.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
User avatar
psi29a
Posts: 5355
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: OpenMW 0.47.0

Post by psi29a »

K1ll
Posts: 184
Joined: 06 Aug 2011, 21:54

Re: OpenMW 0.47.0

Post by K1ll »

Generic Linux targz package RC3:

64 Bit


johnnyhostile wrote: 06 Jun 2021, 16:01
K1ll wrote: 04 Jun 2021, 14:39 Generic Linux targz package RC2:

64 Bit

The lib directory now also contains libjpeg62, libexpat, libgraphite2, libharfbuzz, libfreetype, libglib, libgthread and libpcre.
Thanks for doing this K1ll, the build runs great on my Void Linux system. Our unreleased builds that are generated by CI, don't though ("wrong" OSG and other issues). Would you mind helping get the CI artifacts to where they can be more portable?
I've been a little busy recently but I probably can find some time to help out with that. I'm in #openmw on Matrix as "kfg" now so we can discuss things there.
User avatar
psi29a
Posts: 5355
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: OpenMW 0.47.0

Post by psi29a »

@k1ll, thanks!

I just noticed that OSG used in the macOS RC3 does not include collada support. I'm working on that.

Make sure that your OSG is built using OSGoS 3.6 branch and that it 'found' collada and built with it. :)

Ace is doing the same with the windows builds now.
Shinino
Posts: 30
Joined: 03 Dec 2017, 17:27

Re: OpenMW 0.47.0

Post by Shinino »

Is RC3 going to include a multi-core support?
User avatar
akortunov
Posts: 899
Joined: 13 Mar 2017, 13:49
Location: Samara, Russian Federation

Re: OpenMW 0.47.0

Post by akortunov »

OpenMW always had a multi-core support.
Shinino
Posts: 30
Joined: 03 Dec 2017, 17:27

Re: OpenMW 0.47.0

Post by Shinino »

Right, I'm talking about using

[Physics]
async num threads = 4

which requires the bullet (?) to be set up for multi-threaded? (Sorry if I don't fully understand this)
User avatar
AnyOldName3
Posts: 2667
Joined: 26 Nov 2015, 03:25

Re: OpenMW 0.47.0

Post by AnyOldName3 »

If we're in charge of providing Bullet, we're providing it with multithreading enabled. That covers some platforms like Windows and MacOS. On other platforms, it's the packager's job to provide Bullet, and it's entirely up to them whether they enable it.
User avatar
Pop000100
Posts: 82
Joined: 18 Aug 2014, 21:17
Location: Loitering around Gnisis.

Re: OpenMW 0.47.0

Post by Pop000100 »

AnyOldName3 wrote: 18 Jun 2021, 23:00 If we're in charge of providing Bullet, we're providing it with multithreading enabled. That covers some platforms like Windows and MacOS. On other platforms, it's the packager's job to provide Bullet, and it's entirely up to them whether they enable it.
But RC2 doesn't have it enabled on windows.
Shinino
Posts: 30
Joined: 03 Dec 2017, 17:27

Re: OpenMW 0.47.0

Post by Shinino »

I'm guessing he means 'when 0.47.0 goes full release'. Which is fine!
User avatar
AnyOldName3
Posts: 2667
Joined: 26 Nov 2015, 03:25

Re: OpenMW 0.47.0

Post by AnyOldName3 »

As you may have noticed, other platforms are on RC3. RC3 for Windows will have multithreaded Bullet.
Post Reply