OpenMW 0.47.0
Posted: 16 Jun 2020, 14:23
The new discussion thread for OpenMW 0.47.0, I've listed some topics worth discussing below. People are going to work on what they think is important and what they like. I'm going to try my best to single out things that get OpenMW closer to 1.0.
General:
* Shorting our dev/release cycle to either 4 to 6 months.
* De-coupling OpenMW-CS from OpenMW; we shouldn't unnecessarily delay release of OpenMW 1.0 in waiting for OpenMW-CS to 'catch-up' in terms of usability.
* Roadmapping future; path to 1.0
Below are things currently talked about are:
OpenMW:
* Working through existing 1.0 related issues https://gitlab.com/OpenMW/openmw/-/issu ... name[]=1.0
* Lighting issues has become more noticeable; there is a WIP branch that needs love
* Fading of assets instead of popping for Object Paging
* Further work on NIF support
* Collada support either native or via osgAnimation (perhaps worked on in 0.47 but won't be ready until 0.48)
* Basic Lua support (perhaps worked on in 0.47, but won't' be ready until 0.48)
* ...
OpenMW-CS:
* UI/UX fixes
* (need to hear back form those working on this)
* ...
I've recently had talk with TR people about their 'wishlist' and they pointed to this little bit here:
https://www.tamriel-rebuilt.org/about/f ... goalopenmw
General:
* Shorting our dev/release cycle to either 4 to 6 months.
* De-coupling OpenMW-CS from OpenMW; we shouldn't unnecessarily delay release of OpenMW 1.0 in waiting for OpenMW-CS to 'catch-up' in terms of usability.
* Roadmapping future; path to 1.0
Below are things currently talked about are:
OpenMW:
* Working through existing 1.0 related issues https://gitlab.com/OpenMW/openmw/-/issu ... name[]=1.0
* Lighting issues has become more noticeable; there is a WIP branch that needs love
* Fading of assets instead of popping for Object Paging
* Further work on NIF support
* Collada support either native or via osgAnimation (perhaps worked on in 0.47 but won't be ready until 0.48)
* Basic Lua support (perhaps worked on in 0.47, but won't' be ready until 0.48)
* ...
OpenMW-CS:
* UI/UX fixes
* (need to hear back form those working on this)
* ...
I've recently had talk with TR people about their 'wishlist' and they pointed to this little bit here:
https://www.tamriel-rebuilt.org/about/f ... goalopenmw
Perhaps we can't do much about #1, but perhaps things such as per-cell water levels in exteriors, that we can cover ground there.Q: Will Tamriel Rebuilt become OpenMW-exclusive?
Possibly, but not anytime soon.
Several possible scenarios exist when such a move would be seriously considered:
- The file size of our mod becomes too large for the Morrowind executable to handle, when even splitting it into several files no longer works,
- OpenMW becomes the overwhelming standard engine to play Morrowind in,
- OpenMW reaches features parity with MWSE-Lua and adds additional killer features (such as per-cell water levels in exteriors)