OpenMW 0.47.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
Post Reply
User avatar
psi29a
Posts: 5355
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

OpenMW 0.47.0

Post by psi29a »

So while OpenMW 0.46 is baking in the oven... time to have a good look at the OpenMW 0.47 development cycle and what goals, wishes and high hopes are for this release.

Some topics that have come up:
* additional GUI settings for shadows
* foundational work on Lua scripting sub-system (what it is and isn't)
* compatiblility with MOP (issues raised during end of 0.46 dev cycle)
* saved-game format changes that fixes bugs and improves performance
* improving NIF support
* ...
Time4Tea
Posts: 110
Joined: 01 Jan 2020, 00:27

Re: OpenMW 0.47.0

Post by Time4Tea »

The ability to set the actors processing range to >7168 would be nice. I was trying to set it to 15,000 the other day, before I realised there was a limit.
User avatar
akortunov
Posts: 899
Joined: 13 Mar 2017, 13:49
Location: Samara, Russian Federation

Re: OpenMW 0.47.0

Post by akortunov »

Time4Tea wrote: 14 Apr 2020, 23:18 The ability to set the actors processing range to >7168 would be nice.
This ability was intentionally blocked since it causes different kinds of issues.
Time4Tea
Posts: 110
Joined: 01 Jan 2020, 00:27

Re: OpenMW 0.47.0

Post by Time4Tea »

akortunov wrote: 15 Apr 2020, 05:46
Time4Tea wrote: 14 Apr 2020, 23:18 The ability to set the actors processing range to >7168 would be nice.
This ability was intentionally blocked since it causes different kinds of issues.
Well ... I didn't mean to suggest it would necessarily be simple to do ;)
kuyondo
Posts: 243
Joined: 29 Mar 2016, 17:45

Re: OpenMW 0.47.0

Post by kuyondo »

saved-game format changes
Is this really happening in 0.47 :?:
User avatar
lysol
Posts: 1513
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: OpenMW 0.47.0

Post by lysol »

kuyondo wrote: 27 Apr 2020, 05:10
saved-game format changes
Is this really happening in 0.47 :?:
Yes. Forwards-compatibility will be fine, but not backwards:

0.46.0 saves loaded in 0.47.0 will load just fine
0.47.0 saves loaded in 0.46.0 will not work.

So you will not be able to downgrade.
User avatar
Greendogo
Posts: 1467
Joined: 26 Aug 2011, 02:04

Re: OpenMW 0.47.0

Post by Greendogo »

Is any work on the Gamepad UI likely to be worked on for 0.47?
Post Reply