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Re: Oblivion Support in OpenMW: Organisation and Planning

Posted: 09 Feb 2019, 16:28
by AnyOldName3
Can someone please contact cc9ii and tell him to stop using Bandicam and switch to OBS, ShadowPlay or ReLive? It's bugging me and comments were disabled on the video when I watched it, so I can't tell him on YouTube.

Re: Oblivion Support in OpenMW: Organisation and Planning

Posted: 09 Feb 2019, 23:13
by cc9cii
Didn't realise Bandicam was upsetting people :-) One good thing about Bandicam is ease of use - I just have to press the red "record" button and that's it

What would you recommend for a laptop with a weak GPU?

Re: Oblivion Support in OpenMW: Organisation and Planning

Posted: 09 Feb 2019, 23:38
by AnyOldName3
If it supports ShadowPlay (recentish Nvidia) or ReLive (recentish AMD) then one of those. If not, OBS.

Re: Oblivion Support in OpenMW: Organisation and Planning

Posted: 11 Sep 2019, 08:23
by IgnisUmbra
Glad to see some support coming along. I have seriously considered setting up an open software bounty for OpenMW to have playable Oblivion support, simply because playing Oblivion in it's engine is a lot like trying to drink strawberry-natto soda. Suffice to say, not fun. This could also allow fixing long-standing issues with Oblivion when modded, such as the hair models clipping into the body, seam/mesh issues partially caused by the segmented body format, etc.