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Re: OpenMW 0.46.0

Posted: 22 Nov 2019, 18:10
by raevol
Current pre-RC checklist courtesy of Capo:
  1. AON3's seal of approval on OSGoS revision
  2. Add a uniform for meshes that are really supposed to be transparent to fix tattered shadows
  3. Review elsid's crash fix (?)
  4. Fix the terrain performance issue bzzt pointed out, either in a smart way or just merge his fix, maybe do the latter first and the former later (after the release is branched)
  5. Proceed on build/clang-tidy warning fixes
  6. And release videos. They should be in an "almost ready" state when the RC phase starts

Re: OpenMW 0.46.0

Posted: 26 Nov 2019, 10:47
by akortunov
raevol wrote:
22 Nov 2019, 18:10
Current pre-RC checklist courtesy of Capo:
  1. AON3's seal of approval on OSGoS revision
  2. Add a uniform for meshes that are really supposed to be transparent to fix tattered shadows
  3. Review elsid's crash fix (?)
  4. Fix the terrain performance issue bzzt pointed out, either in a smart way or just merge his fix, maybe do the latter first and the former later (after the release is branched)
  5. Proceed on build/clang-tidy warning fixes
  6. And release videos. They should be in an "almost ready" state when the RC phase starts
And 1-4 is for AnyOldName3.

Re: OpenMW 0.46.0

Posted: 26 Nov 2019, 19:03
by Capostrophic
We can probably reasonably resolve 2 and 4 on our own with some effort but it may not really be sufficient (or enough). So yeah, turning AnyOldName3 into a "bottleneck" was too predictable. :|
But who knows, maybe the videos will take longer.

Re: OpenMW 0.46.0

Posted: 26 Nov 2019, 21:36
by AnyOldName3
I'm already doing 2

Re: OpenMW 0.46.0

Posted: 12 Dec 2019, 13:07
by easygamer82
Hi all,

With Christmas and the New Year fast approaching, is it possible that 0.46 will be released before the Holiday Season? Or, is it more feasible for it to come out in the New Year?

Still, no rush. Take your time. It's not like my pile of shame is becoming any smaller. :mrgreen:

Thank you and keep up the great work. 8-)

Re: OpenMW 0.46.0

Posted: 12 Dec 2019, 17:43
by Capostrophic
Weekly reminder for someone with Wordpress access to fix this.

Re: OpenMW 0.46.0

Posted: 12 Dec 2019, 22:35
by AnyOldName3
Who knows who has access?

Re: OpenMW 0.46.0

Posted: 14 Dec 2019, 10:28
by ap0
I have access, but not enough privileges :/

Re: OpenMW 0.46.0

Posted: 17 Dec 2019, 23:47
by psi29a
Updated...

Re: OpenMW 0.46.0

Posted: 20 Dec 2019, 12:19
by akortunov
raevol wrote:
22 Nov 2019, 18:10
  1. AON3's seal of approval on OSGoS revision
  2. Add a uniform for meshes that are really supposed to be transparent to fix tattered shadows
  3. Review elsid's crash fix (?)
  4. Fix the terrain performance issue bzzt pointed out, either in a smart way or just merge his fix, maybe do the latter first and the former later (after the release is branched)
  5. Proceed on build/clang-tidy warning fixes
  6. And release videos. They should be in an "almost ready" state when the RC phase starts
What's up with 1, 2 and 6?