OpenMW 0.46.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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raevol
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Re: OpenMW 0.46.0

Post by raevol » 15 Jun 2020, 17:28

Posted to facebook! Great job everybody!

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lysol
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Re: OpenMW 0.46.0

Post by lysol » 15 Jun 2020, 18:40

Thanks for posting there raevol, and nice to see you here. :)
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

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Atahualpa
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Re: OpenMW 0.46.0

Post by Atahualpa » 16 Jun 2020, 13:44

Updated our outreach page, our wiki's main page, our wiki's project history page, and the video compilation thread.

We are still missing updates on

LoneWolf
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Re: OpenMW 0.46.0

Post by LoneWolf » 16 Jun 2020, 15:12

https://openmw.readthedocs.io/en/stable/

Looks like readthedocs also needs updating, only master and latest show recent changes.

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Atahualpa
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Re: OpenMW 0.46.0

Post by Atahualpa » 16 Jun 2020, 22:02

LoneWolf wrote:
16 Jun 2020, 15:12
https://openmw.readthedocs.io/en/stable/

Looks like readthedocs also needs updating, only master and latest show recent changes.
The documentation files are part of our OpenMW repository, right? Is there another step required to update the stable version on readthedocs.io?

@psi29a?

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psi29a
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Re: OpenMW 0.46.0

Post by psi29a » 17 Jun 2020, 09:25

I should be updating automatically... *sigh*

Oh... tagging... stable, is a thing on github side:
stable … openmw-0.42.0 <-- woops hahaha, 'stable' hasn't been updated since 0.42

Tobias44
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Re: OpenMW 0.46.0

Post by Tobias44 » 17 Jun 2020, 09:31

Hey Guys, nice release, really awesome. For the Linux binary I created this useqt5 file and it works flawless including a bunch of mods. However when I press W, A, S or D key for longer than a second, my character auto-walks non-stop in that direction. I need to press the same key again to have my character stop. How to disable this auto-walk feature, because I could not find anything in the settings or settings.cfg file. The Q key for auto-walks works normal.
Second problem, how to get rid of the libpng12.so.0 not found error? I am on Debian Testing and installing libpng12 conflicts with the default installed libpng16. Creating a symbolic link from libpng16 to libpng12 does not work. Any ideas?

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psi29a
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Re: OpenMW 0.46.0

Post by psi29a » 17 Jun 2020, 09:40

Alright... I changed up some things, I replace the latest 'stable' tag to point to 0.46. We'll need to keep this in mind for every release.

I also ditched 'master' since 'latest' is the same thing. I also add 0.45, 0.44 and 0.43 builds.

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psi29a
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Re: OpenMW 0.46.0

Post by psi29a » 17 Jun 2020, 10:09

Would someone please add themselves to https://readthedocs.org/projects/openmw/ ? So that lgro and I are not the only ones? :D

K1ll
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Re: OpenMW 0.46.0

Post by K1ll » 17 Jun 2020, 16:40

Tobias44 wrote:
17 Jun 2020, 09:31
Hey Guys, nice release, really awesome. For the Linux binary I created this useqt5 file and it works flawless including a bunch of mods. However when I press W, A, S or D key for longer than a second, my character auto-walks non-stop in that direction. I need to press the same key again to have my character stop. How to disable this auto-walk feature, because I could not find anything in the settings or settings.cfg file. The Q key for auto-walks works normal.
Second problem, how to get rid of the libpng12.so.0 not found error? I am on Debian Testing and installing libpng12 conflicts with the default installed libpng16. Creating a symbolic link from libpng16 to libpng12 does not work. Any ideas?
Hey there. Can't really help you with the "auto-walk" problem. Doesn't happen on my setup. To fix the libpng12 problem you can just download the libpng12 deb package, extract it with your favourite archive manager and put the libpng12.so* files into the lib directory of the openmw generic build folder. Symlink to libpng16 doesn't work since they are not ABI compatible. That's why it needs libpng12 in the first place. I'm currently updating my build setup and added libpng16 to it so if everything works out newer releases won't need libpng12 anymore. Same for the nightlies as they use the same build setup.

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