OpenMW 0.46.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
somerandomtoruser
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Joined: 25 May 2020, 09:48

Re: OpenMW 0.46.0

Post by somerandomtoruser »

I wouldn't want to nag but is Oblivion supported in 0.46?
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Capostrophic
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Re: OpenMW 0.46.0

Post by Capostrophic »

It isn't.
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lysol
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Re: OpenMW 0.46.0

Post by lysol »

Let's just say that if it were, you would know. ;)
LoneWolf
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Re: OpenMW 0.46.0

Post by LoneWolf »

One thing I noticed in 0.46.0 rev df1417bf32133ca0a57928c21cfd45b32ef009ad , openscenegraph 3.6-branch has to do with shadows.

On bottom level of gnisis temple (where Mehra Drora is found) I noticed a moving shadow.
It looked very much like the npc I had seen one level higher in the temple .
In a few other locations I have seen similar shadows, cast by someone/something on a higher level.

Not sure if this is a bug, but I remember where it was in gnisis temple and can go back and take a screenshot.
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AnyOldName3
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Re: OpenMW 0.46.0

Post by AnyOldName3 »

That's why indoor shadows can be turned off. It's possible to see in the vanilla engine, too, but it's much rarer.
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raevol
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Re: OpenMW 0.46.0

Post by raevol »

Complaints about the video have been moved to a separate topic: viewtopic.php?f=4&t=6946

Please keep this thread on topic as some of us are trying to use it to get work done.
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psi29a
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Re: OpenMW 0.46.0

Post by psi29a »

Cool... :)
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akortunov
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Re: OpenMW 0.46.0

Post by akortunov »

AnyOldName3 wrote: 27 May 2020, 00:09 It's possible to see in the vanilla engine, too, but it's much rarer.
It is possible to see the issue in different games. For example, some people encountered this bug in Mass Effect trilogy (which use UE4, if I remembered correctly).
davidcernat
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Re: OpenMW 0.46.0

Post by davidcernat »

akortunov wrote: 28 May 2020, 18:38 It is possible to see the issue in different games. For example, some people encountered this bug in Mass Effect trilogy (which use UE4, if I remembered correctly).
Mass Effect 3 was released in March 2012, while Unreal Engine 4 was released in March 2014.
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akortunov
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Re: OpenMW 0.46.0

Post by akortunov »

davidcernat wrote: 28 May 2020, 19:31 Mass Effect 3 was released in March 2012, while Unreal Engine 4 was released in March 2014.
Yes, you are correct. They use custom builds of UE3.
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