He said he was working on the video only a fortnight ago. I don't understand why people are getting restless over this release: it's only been a little over half a year since the last release, which has been about par for the course for the past few years.
OpenMW 0.45.0
Re: OpenMW 0.45.0
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- Posts: 90
- Joined: 30 Nov 2015, 15:05
- Location: Slovenia
- Gitlab profile: https://gitlab.com/testman42
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Re: OpenMW 0.45.0
64Bit RC5 starts and runs fine. Character creation and other tested mechanics work as expected.
I would however like to point out that for me, underscores are not showing up in developer console.
https://i.imgur.com/QNxNPPl.png (I typed "gold_001" and "Glass dagger", both valid IDs)
While they are showing up in 0.44 and also in 0.46 build
https://i.imgur.com/YNVJcFq.jpg
Not sure if my already existing configuration somehow caused this or if this is something that affects everyone.
I would however like to point out that for me, underscores are not showing up in developer console.
https://i.imgur.com/QNxNPPl.png (I typed "gold_001" and "Glass dagger", both valid IDs)
While they are showing up in 0.44 and also in 0.46 build
https://i.imgur.com/YNVJcFq.jpg
Not sure if my already existing configuration somehow caused this or if this is something that affects everyone.
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- Posts: 90
- Joined: 30 Nov 2015, 15:05
- Location: Slovenia
- Gitlab profile: https://gitlab.com/testman42
- Contact:
Re: OpenMW 0.45.0
It may depend on used font and text size.
Re: OpenMW 0.45.0
Mac RC is RC4 and Linux is RC5? Is that just a typo?
Still waiting on testing Mac RC4/5 and building windows RC4/5.
Annnd the video.
Still waiting on testing Mac RC4/5 and building windows RC4/5.
Annnd the video.
- Capostrophic
- Posts: 794
- Joined: 22 Feb 2016, 20:32
Re: OpenMW 0.45.0
to hell with thatAnnnd the video.
Re: OpenMW 0.45.0
Ugh, sorry for confusion, I might have missed an RC round. For the record, I built it from e29e3248fcf57d6cfac6efd049955c133f2d9896.