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Re: OpenMW 0.45.0
Posted: 11 Mar 2019, 05:24
by Husaco
kuyondo wrote: ↑10 Mar 2019, 18:41
I havent seen atahualpa active in forum for a long time
He said he was working on the video only a fortnight ago. I don't understand why people are getting restless over this release: it's only been a little over half a year since the last release, which has been about par for the course for the past few years.
Re: OpenMW 0.45.0
Posted: 11 Mar 2019, 17:27
by K1ll
Linux targz packages RC5:
32 Bit
64 Bit
Re: OpenMW 0.45.0
Posted: 11 Mar 2019, 18:35
by testman
64Bit RC5 starts and runs fine. Character creation and other tested mechanics work as expected.
I would however like to point out that for me, underscores are not showing up in developer console.
https://i.imgur.com/QNxNPPl.png (I typed "gold_001" and "Glass dagger", both valid IDs)
While they are showing up in 0.44 and also in 0.46 build
https://i.imgur.com/YNVJcFq.jpg
Not sure if my already existing configuration somehow caused this or if this is something that affects everyone.
Re: OpenMW 0.45.0
Posted: 11 Mar 2019, 18:56
by Capostrophic
Can't reproduce.
Re: OpenMW 0.45.0
Posted: 11 Mar 2019, 19:09
by testman
Confirmed bad config on my side then.
0.45.0 compiles and works fine.
Ship it.
SHIP IT!
Re: OpenMW 0.45.0
Posted: 11 Mar 2019, 19:27
by akortunov
It may depend on used font and text size.
Re: OpenMW 0.45.0
Posted: 11 Mar 2019, 20:18
by raevol
Mac RC is RC4 and Linux is RC5? Is that just a typo?
Still waiting on testing Mac RC4/5 and building windows RC4/5.
Annnd the video.
Re: OpenMW 0.45.0
Posted: 11 Mar 2019, 20:38
by Capostrophic
Annnd the video.
to hell with that
Re: OpenMW 0.45.0
Posted: 11 Mar 2019, 20:52
by Ace (SWE)
Another round of Windows RCs;
32-bit
64-bit
These ended up with the shadow DLL in them as well, forgot to clean up the release directory.
Re: OpenMW 0.45.0
Posted: 11 Mar 2019, 21:39
by corristo
Ugh, sorry for confusion, I might have missed an RC round. For the record, I built it from e29e3248fcf57d6cfac6efd049955c133f2d9896.