No typo. Every packager accidentally skipped at least one RC round.Mac RC is RC4 and Linux is RC5? Is that just a typo?
OpenMW 0.45.0
- Capostrophic
- Posts: 794
- Joined: 22 Feb 2016, 20:32
Re: OpenMW 0.45.0
Re: OpenMW 0.45.0
Ok, we need testing on Mac and Windows RCs, and we need to decide if Capostrophic is forcibly taking executive control of this project, or if we are going to continue to make decisions as a team.
- AnyOldName3
- Posts: 2676
- Joined: 26 Nov 2015, 03:25
Re: OpenMW 0.45.0
I can confirm that the 64-bit Windows RC installs and appears to run, but I only tested it for about 30 seconds, so this is only proof of not-immediately-crashing and not proof of absence of regressions.
Re: OpenMW 0.45.0
The macOS RC4 works fine for me, including a fair amount of gameplay and a little use of the CS.
Re: OpenMW 0.45.0
Windows 64-bit RC is working -- no crashes, no anomalies so far as I can tell.
Not that I would really know.
Not that I would really know.
Re: OpenMW 0.45.0
I think we used to have a small lists of things to tests somewhere in the wiki, but I can't find it anymore :/
Re: OpenMW 0.45.0
Planning to release in a few days: no word from Atahualpa, I'll message him again.
Re: OpenMW 0.45.0
Update: Blender currently renders the engine video, ETA in two hours. After that, I need to carefully check the whole video for errors and (if necessary) re-render everything. Since it's midnight here, I think the video should be uploaded tomorrow (= Tuesday) morning (ca. 8 a.m., GMT). After a full work day, I should be able to get around to finishing the editor video tomorrow / in the following night.
Please accept my apologies for the totally inacceptable delay of this release.
Please accept my apologies for the totally inacceptable delay of this release.