OpenMW 0.45.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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Capostrophic
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Re: OpenMW 0.45.0

Post by Capostrophic » 31 Oct 2018, 14:12

Alright, opened issues #4703, #4704 and #4705.

It looks like there's something wrong with making the body part ID lowercase in searchId. No idea what exactly breaks. If there was a problem in StringUtils, then it would have been noticed a while ago. It doesn't look like there's something wrong in ActorAdapter::ActorData::getPart(), loadBodyParts() and getBodyPartMesh() either, maybe except for "const auto&" some compiler could consider its sworn enemy (but then it wouldn't have been possible to get the searchId call executed).

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easygamer82
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Re: OpenMW 0.45.0

Post by easygamer82 » 01 Nov 2018, 23:35

Ace (SWE) wrote:
30 Oct 2018, 18:00
Windows RCs;

32-bit
64-bit
Hi Ace,

I tried your 0.45 RC x64 and, it may just me but, at the very beginning of the game, while the red-eyed guy is speaking with you, down on the boat's cargo hold, the Security Guard doesn't come down the stairs. This means you end up locked in place where you stand, in an eternal awkward silence with that red-eyed guy. C'MON!!! It even asks for your name. Silent treatment should not be tolerated when Security Guards don't check on their prisoners. :lol:

But, seriously, the security guard doesn't go down the stairs to meet you.

All of you keep up the excelent work.
One cool dude...Or so they say. 8-)

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psi29a
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Re: OpenMW 0.45.0

Post by psi29a » 02 Nov 2018, 00:14

Thanks to Capostrophic and JDGBOLT for looking into why the guard doesn't come down to unglue you, fixed regression here:
https://github.com/OpenMW/openmw/pull/2008

I cherry-picked it for 0.45 branch.

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AnyOldName3
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Re: OpenMW 0.45.0

Post by AnyOldName3 » 02 Nov 2018, 00:39

in an eternal awkward silence with that red-eyed guy.
Centuries down the line, people would love to meet Saint Juib, and you're complaining that you are privileged enough to have the experience of basking in his presence?
AnyOldName3, Master of Shadows

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easygamer82
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Re: OpenMW 0.45.0

Post by easygamer82 » 02 Nov 2018, 01:29

AnyOldName3 wrote:
02 Nov 2018, 00:39
in an eternal awkward silence with that red-eyed guy.
Centuries down the line, people would love to meet Saint Juib, and you're complaining that you are privileged enough to have the experience of basking in his presence?
:lol: :lol: :lol: :P :P

I know, right!?!?!? Still, I can't leave the Census guy waiting forever. :shock:
One cool dude...Or so they say. 8-)

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easygamer82
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Re: OpenMW 0.45.0

Post by easygamer82 » 02 Nov 2018, 01:31

psi29a wrote:
02 Nov 2018, 00:14
Thanks to Capostrophic and JDGBOLT for looking into why the guard doesn't come down to unglue you, fixed regression here:
https://github.com/OpenMW/openmw/pull/2008

I cherry-picked it for 0.45 branch.
Thank you. :D
One cool dude...Or so they say. 8-)

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Zini
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Re: OpenMW 0.45.0

Post by Zini » 06 Nov 2018, 17:38

I was unable to find the source of the editor problem and right now I don't have time for further investigation. Therefore I have disabled the problematic feature for 0.45.

As far as I can tell we are ready. Please start the RC builds.

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Capostrophic
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Re: OpenMW 0.45.0

Post by Capostrophic » 06 Nov 2018, 18:07

Current changelog revision is still up here.

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Ace (SWE)
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Re: OpenMW 0.45.0

Post by Ace (SWE) » 06 Nov 2018, 22:54

New Windows RCs: (Same URL as last time, but new binaries)

32-bit
64-bit

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psi29a
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Re: OpenMW 0.45.0

Post by psi29a » 07 Nov 2018, 15:05

Quick question, are our 32-bit windows builds XP compatible? Or did we officially drop support for XP?

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