PR1530 (trigger OnActivate if an item was picked in the inventory mode).Bug #1428: Daedra summoning scripts aren't executed when the item is taken through the inventory
- how was this fixed?
Yes. We use similar glyphs as fallback, as in vanilla game.Bug #1987: Some glyphs are not supported
- was this fixed?
Update combat music state even in menu mode.Bug #3664: Combat music does not start in dialogue
- what behavior was picked here?
Cut \r characters from dialogue output.Bug #3696: Newlines are accompanied by empty rectangle glyph in dialogs
- what fix was implemented here?
SetPos can not place target under terrain level.Abot's Silt Striders 1.16 - silt strider "falls" to ground and glides on floor during travel
- how was this fixed? Is this the same as 3603?
It is a separate issue from 3603.
OpenMW failed to pick up mods from .local/share/openmw/* directories because of priority, if a game was installed to ~/.local/share/openmw/data folder.Bug #3557: Resource priority confusion when using the local data path as installation root
To the "Parent Creature".Bug #2897: Editor: Rename "Original creature" field
- OpenMW-CS: what was the field renamed to?
Declaring OnPCHitMe in actor's script should prevent actor from attacking, even by self-defence, if his Fight = 0.Bug #2703: OnPCHitMe is not handled correctly
- OnPCHitMe is now handled correctly (I don't understand this issue - raevol)
Content selector should place Morrowind.esm to the beginning of mod list, if present.Bug #2829: Incorrect order for content list consisting of a game file and an esp without dependencies
Right.Bug #3863: Can be forced to not resist arrest if you cast Calm Humanoid on aggroed death warrant guards
- Fixed an issue where casting Calm Humanoid on a guard the player is resisting arrest from caused a dialog loop when trying to resist again (is this right?)