Page 1 of 31

OpenMW 0.42.0

Posted: 01 Jan 2017, 15:15
by Zini
New year, new release planning posting:

We already have quite a few issues down, about equally split between fixes and features. Very little for the editor, but we knew that this would happen when we refocussed our attention on OpenMW. Still, it would be nice to acquire a new OpenMW-CS developer.

Anyway, same procedure as usual (including the new awesome release process).

Re: OpenMW 0.42.0

Posted: 02 Jan 2017, 11:40
by Greendogo
We still need some icons for the editor, which I talked to you about in a pm. This would be something we can do without a new CS developer.

Re: OpenMW 0.42.0

Posted: 02 Jan 2017, 12:04
by Zobator
Greendogo wrote:We still need some icons for the editor, which I talked to you about in a pm. This would be something we can do without a new CS developer.
If you guys want, I could help out with those icons?

Re: OpenMW 0.42.0

Posted: 10 Jan 2017, 11:22
by Greendogo
Zobator- You can definitely help out, join the discussion here: viewtopic.php?f=7&t=3864

Re: OpenMW 0.42.0

Posted: 05 Feb 2017, 09:19
by psi29a
Not sure if anyone has been paying attention but... scrawl is back:
https://github.com/OpenMW/openmw/commits/master

I must say, I'm enjoying the new builds... as in, improvements to FPS just keep going up and up. ;)

Welcome back scrawl! :D

Re: OpenMW 0.42.0

Posted: 05 Feb 2017, 10:13
by raevol
Welcome back scrawl!! Our champion returns!

Re: OpenMW 0.42.0

Posted: 05 Feb 2017, 10:57
by DestinedToDie
Scrawl's patreon is still on hiatus.

I welcome the progress. But let's leave it up to him to announce his comeback.

Re: OpenMW 0.42.0

Posted: 05 Feb 2017, 14:08
by psi29a
DestinedToDie wrote:Scrawl's patreon is still on hiatus.

I welcome the progress. But let's leave it up to him to announce his comeback.
Spoilsport! :P

If he wasn't back, he wouldn't be committing. ;)

I've talked with him a bit over PM and it is all good news on his side. He'll post more details when he has time. Don't forget that his patreon is for all his FOSS work, so there are reasons it is still on 'hiatus' while he works OpenMW and other none FOSSy 'things'.

Re: OpenMW 0.42.0

Posted: 05 Feb 2017, 15:55
by Br0ken
Sounds intriguing! 8-)

Re: OpenMW 0.42.0

Posted: 05 Feb 2017, 16:49
by DestinedToDie
psi29a wrote:I've talked with him a bit over PM and it is all good news on his side. He'll post more details when he has time.
That's great news!