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OpenMW 0.40.0
- psi29a
- Posts: 5362
- Joined: 29 Sep 2011, 10:13
- Location: Belgium
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Re: OpenMW 0.40.0
OpenMW 0.40 RC1 Ubuntu Trusty x64:
https://dl.dropboxusercontent.com/u/396 ... 64.tar.bz2
https://dl.dropboxusercontent.com/u/396 ... 64.tar.bz2
Re: OpenMW 0.40.0
Here's a list of scripts that use the OnDeath event:Atahualpa wrote: 1. Are there any good (and easy to achieve) examples of a death triggering some unique text dialogue? (I tried guards but I don't think that this works.)
-> https://bugs.openmw.org/issues/1873
http://cs.uesp.net/index.php?game=mw&do ... ontents=on
I can see:
- CorprusOnPC (message box opened when you kill Dagoth Gares during Sixth House Base)
- BILL_FG_Hrelvesuu+BILL_FG_Larienna_Macrina (unique voice when you kill Hrelvesuu during Battle at Nchurdamz)
Re: OpenMW 0.40.0
Out of curiosity: The future roadmap only shows "openmw-0.41", "openmw-cs-1.0", and "openmw-future" anymore. Obviously, "openmw-1.0" got merged into "openmw-0.41". Does that mean that we aim for a feature-complete (on OpenMW's side) release of v0.41.0?
@Adventurer: Thanks! Still needed some fiddling around with the quest stages and dialogue topics...
@Adventurer: Thanks! Still needed some fiddling around with the quest stages and dialogue topics...
Re: OpenMW 0.40.0
On it asap!Zini wrote:The changelog is ready.
Re: OpenMW 0.40.0
And, again, some questions about fixed issues:
1. OpenMW: I guess that the last-minute changes are all new to v0.40.0 and haven't been implemented before? And they have just been merged, so I have to wait for the new RC in order to test them?
--> https://bugs.openmw.org/issues/2604
--> https://bugs.openmw.org/issues/2721
--> https://bugs.openmw.org/issues/3405
--> https://bugs.openmw.org/issues/3412
2. OpenMW: What do the weather-dependent reflections change? Okay, the sun is not being reflected anymore when it's cloudy. Is this a result of the whole sky getting reflected properly?
3. OpenMW-CS: What was wrong with the old way of handling Weapon data?
--> https://bugs.openmw.org/issues/3402
1. OpenMW: I guess that the last-minute changes are all new to v0.40.0 and haven't been implemented before? And they have just been merged, so I have to wait for the new RC in order to test them?
--> https://bugs.openmw.org/issues/2604
--> https://bugs.openmw.org/issues/2721
--> https://bugs.openmw.org/issues/3405
--> https://bugs.openmw.org/issues/3412
2. OpenMW: What do the weather-dependent reflections change? Okay, the sun is not being reflected anymore when it's cloudy. Is this a result of the whole sky getting reflected properly?
3. OpenMW-CS: What was wrong with the old way of handling Weapon data?
--> https://bugs.openmw.org/issues/3402
- Capostrophic
- Posts: 794
- Joined: 22 Feb 2016, 20:32
Re: OpenMW 0.40.0
No, they were resolved when their status became "resolved". These issues are already fixed in RC builds and daily/nightly builds before.Atahualpa wrote: I guess that the last-minute changes are all new to v0.40.0 and haven't been implemented before? And they have just been merged, so I have to wait for the new RC in order to test them?
--> https://bugs.openmw.org/issues/2604
--> https://bugs.openmw.org/issues/2721
--> https://bugs.openmw.org/issues/3405
--> https://bugs.openmw.org/issues/3412
Re: OpenMW 0.40.0
From what I can tell, changing Weapon Type/Speed/Reach/Chop/Slash/Thrust/Magical/Silver properties of a weapon record would not set the record state to "Modified" (and these changes would not persist after save and load).Atahualpa wrote: 3. OpenMW-CS: What was wrong with the old way of handling Weapon data?
--> https://bugs.openmw.org/issues/3402