OpenMW 0.40.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
User avatar
DestinedToDie
Posts: 1181
Joined: 29 Jun 2015, 09:08

Re: OpenMW 0.40.0

Post by DestinedToDie »

psi29a wrote:Correct me if I'm wrong DestinedToDie, but we could feasibly have a small quest or chain of quests and features to show off by end of the year. I'm being generous with the estimate here.
Bad news, we lost a junior 3D artist for now due to fried computer. He´ll get a new one on Black Friday... which is months away.

On the bright side LordBerandas made some pretty neat arrows.

I´m doing other stuff, but when I get bored of that, I´ll try getting the character working better.

Considering this, it might be a while until some progress takes place.
User avatar
psi29a
Posts: 5361
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: OpenMW 0.40.0

Post by psi29a »

No worries! Thank you for the heads up.

I think we have our stop-gap solution so in theory in the coming months I can look at creating an ITP for Debian to get OpenMW-ES into 'experimental' which would be nice. The positive thing here is that it could increase exposure of the project leading to more people joining.
User avatar
DestinedToDie
Posts: 1181
Joined: 29 Jun 2015, 09:08

Re: OpenMW 0.40.0

Post by DestinedToDie »

Is the idea here to do this simultaneously with OpenMW 1.0 release?
User avatar
psi29a
Posts: 5361
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: OpenMW 0.40.0

Post by psi29a »

DestinedToDie wrote:Is the idea here to do this simultaneously with OpenMW 1.0 release?
Not necessarily. But I think this is a topic for another thread. To the 0.12 release thread!
User avatar
raevol
Posts: 3093
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: OpenMW 0.40.0

Post by raevol »

Just a heads up that I will be pretty unavailable from July 18th-25th. Comic con time!
User avatar
silentthief
Posts: 456
Joined: 18 Apr 2013, 01:20
Location: Currently traversing the Ascadian Isles

Re: OpenMW 0.40.0

Post by silentthief »

DestinedToDie wrote:
psi29a wrote:Correct me if I'm wrong DestinedToDie, but we could feasibly have a small quest or chain of quests and features to show off by end of the year. I'm being generous with the estimate here.
Bad news, we lost a junior 3D artist for now due to fried computer. He´ll get a new one on Black Friday... which is months away.
I haven't been paying enough attention to this part of the forums conversations. How does content creation tasks currently work? I mean, if I say "I want to make a 3D Mesh of a battle axe" is there a task that I would grab -- similar to how the devs will pick a bug to work on? I know that I can just "do it" but I would not want to try to work on a task that someone else has taken.

My work on 3D is that of a "junior 3D artist" -- mostly I have worked in the past in Truespace and Wings 3D. I am just getting into blender to try to learn the blender environment/control scheme

ST
User avatar
damiel
Posts: 34
Joined: 16 Apr 2016, 11:46

Re: OpenMW 0.40.0

Post by damiel »

Hello silentthief,

please check out the issue list to get a raw overview what needs to be modelled: https://bugs.openmw.org/projects/exampl ... acker_id=4

Sadly some of the tasks are already being worked on but not assigned in the issue tracker, your best bet is to join us at the irc chat and to talk to DestinedToDie to coordinate with the others to ensure that no one starts modelling stuff that is already being worked on.

Greetz,

damiel
User avatar
DestinedToDie
Posts: 1181
Joined: 29 Jun 2015, 09:08

Re: OpenMW 0.40.0

Post by DestinedToDie »

https://bugs.openmw.org/projects/examplesuite/roadmap

I am working on making some castle pieces.

GeorgeTheWarp made a barrel and a boat. He indeed hasn´t assigned the tasks to himself. I´ll bug him to make an account and assign stuff next time I see him.

Thread for this.
User avatar
Zini
Posts: 5538
Joined: 06 Aug 2011, 15:16

Re: OpenMW 0.40.0

Post by Zini »

Just a headsup: As soon as Aesylwinn has finished his work on configurable keyboard shortcuts for OpenMW-CS we are going into the RC phase (might still take a while). We have a decent amount of material now and this feature alone would already justify a release.
User avatar
psi29a
Posts: 5361
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: OpenMW 0.40.0

Post by psi29a »

Great news. OSG landed in experimental, just trying to motivate my uploader to get around to upping 0.39... and eventually 0.40. ;)
Locked