OpenMW 0.40.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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Ace (SWE)
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Re: OpenMW 0.40.0

Post by Ace (SWE) »

Windows RCs then;

32-bit
64-bit
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psi29a
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Re: OpenMW 0.40.0

Post by psi29a »

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MiroslavR
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Re: OpenMW 0.40.0

Post by MiroslavR »

Atahualpa wrote: 1. Are there any good (and easy to achieve) examples of a death triggering some unique text dialogue? (I tried guards but I don't think that this works.)
-> https://bugs.openmw.org/issues/1873
Here's a list of scripts that use the OnDeath event:
http://cs.uesp.net/index.php?game=mw&do ... ontents=on

I can see:
  • CorprusOnPC (message box opened when you kill Dagoth Gares during Sixth House Base)
  • BILL_FG_Hrelvesuu+BILL_FG_Larienna_Macrina (unique voice when you kill Hrelvesuu during Battle at Nchurdamz)
as viable options. Most of the scripts only add journal entries.
K1ll
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Re: OpenMW 0.40.0

Post by K1ll »

Linux targz package RCs:

32 Bit
64 Bit
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Zini
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Re: OpenMW 0.40.0

Post by Zini »

The changelog is ready.
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Atahualpa
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Re: OpenMW 0.40.0

Post by Atahualpa »

Out of curiosity: The future roadmap only shows "openmw-0.41", "openmw-cs-1.0", and "openmw-future" anymore. Obviously, "openmw-1.0" got merged into "openmw-0.41". Does that mean that we aim for a feature-complete (on OpenMW's side) release of v0.41.0?

@Adventurer: Thanks! Still needed some fiddling around with the quest stages and dialogue topics...
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raevol
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Re: OpenMW 0.40.0

Post by raevol »

Zini wrote:The changelog is ready.
On it asap!
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Atahualpa
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Re: OpenMW 0.40.0

Post by Atahualpa »

And, again, some questions about fixed issues:

1. OpenMW: I guess that the last-minute changes are all new to v0.40.0 and haven't been implemented before? And they have just been merged, so I have to wait for the new RC in order to test them?
--> https://bugs.openmw.org/issues/2604
--> https://bugs.openmw.org/issues/2721
--> https://bugs.openmw.org/issues/3405
--> https://bugs.openmw.org/issues/3412
2. OpenMW: What do the weather-dependent reflections change? Okay, the sun is not being reflected anymore when it's cloudy. Is this a result of the whole sky getting reflected properly?
3. OpenMW-CS: What was wrong with the old way of handling Weapon data?
--> https://bugs.openmw.org/issues/3402
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Capostrophic
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Re: OpenMW 0.40.0

Post by Capostrophic »

Atahualpa wrote: I guess that the last-minute changes are all new to v0.40.0 and haven't been implemented before? And they have just been merged, so I have to wait for the new RC in order to test them?
--> https://bugs.openmw.org/issues/2604
--> https://bugs.openmw.org/issues/2721
--> https://bugs.openmw.org/issues/3405
--> https://bugs.openmw.org/issues/3412
No, they were resolved when their status became "resolved". These issues are already fixed in RC builds and daily/nightly builds before.
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MiroslavR
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Re: OpenMW 0.40.0

Post by MiroslavR »

Atahualpa wrote: 3. OpenMW-CS: What was wrong with the old way of handling Weapon data?
--> https://bugs.openmw.org/issues/3402
From what I can tell, changing Weapon Type/Speed/Reach/Chop/Slash/Thrust/Magical/Silver properties of a weapon record would not set the record state to "Modified" (and these changes would not persist after save and load).
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