Re: [Comp] OpenMW video updates
Posted: 08 Apr 2016, 01:26
Watched both of the videos. Awesome as usual.
My only notes would be during the engine video.
1. I'm personally not a huge fan of the diamond wipe transition. That's a really minor thing.
2. The sections set in dungeons were difficult for me to see/know what was going on.
A.Could you add specific details about the scene used to demonstrate the bugfix or new feature. Sometimes it is very obvious and additional commentary is not necessary, but in poorly lit areas or in situations involving subtle game mechanics it could be easier to understand. Here are several examples. In the section about magic effects from deceased NPCs the journal was opened to show the magic effects
were still active from the bone walker, but maybe you could say, "As you can see. The bonewalker cast ______ on
my character and even after its death the effect is still active." Also, when leaving the dungeon and reentering to
show how respawning worked maybe a quick line about why you are showing us that, "Let me pop out and pop back
in and take a look at respawn rates". Similarly, at the 4 minute mark during the section
about the character placeat function it could be useful to explain what is happening on the screen. "The game is
spawning some ancestor ghosts, but without the safety checks they are stuck inside this outcropping of rocks."
B. Because dungeons are very confined spaces the camera movement was a little chaotic and hard to follow. Maybe lowering the mouse sensitivity would help.
C. The picture is also a little dark. Could you turn up the gamma or use an effect like night eye in the future?
3. I would like if there was always a marker showing us if we are seeing the previous release or the current
release. You had 0.38 marked, but 0.39 wasn't because it's implied that's what we're seeing. Maybe even use different
colors; red for previous releases and shiny white for the current release.
The other sections of the video were really easy for me to follow. Thanks for making the video!
My only notes would be during the engine video.
1. I'm personally not a huge fan of the diamond wipe transition. That's a really minor thing.
2. The sections set in dungeons were difficult for me to see/know what was going on.
A.Could you add specific details about the scene used to demonstrate the bugfix or new feature. Sometimes it is very obvious and additional commentary is not necessary, but in poorly lit areas or in situations involving subtle game mechanics it could be easier to understand. Here are several examples. In the section about magic effects from deceased NPCs the journal was opened to show the magic effects
were still active from the bone walker, but maybe you could say, "As you can see. The bonewalker cast ______ on
my character and even after its death the effect is still active." Also, when leaving the dungeon and reentering to
show how respawning worked maybe a quick line about why you are showing us that, "Let me pop out and pop back
in and take a look at respawn rates". Similarly, at the 4 minute mark during the section
about the character placeat function it could be useful to explain what is happening on the screen. "The game is
spawning some ancestor ghosts, but without the safety checks they are stuck inside this outcropping of rocks."
B. Because dungeons are very confined spaces the camera movement was a little chaotic and hard to follow. Maybe lowering the mouse sensitivity would help.
C. The picture is also a little dark. Could you turn up the gamma or use an effect like night eye in the future?
3. I would like if there was always a marker showing us if we are seeing the previous release or the current
release. You had 0.38 marked, but 0.39 wasn't because it's implied that's what we're seeing. Maybe even use different
colors; red for previous releases and shiny white for the current release.
The other sections of the video were really easy for me to follow. Thanks for making the video!