OpenMW 0.38.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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raevol
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Re: OpenMW 0.38.0

Post by raevol »

Changelog draft here: https://gist.github.com/mickeylyle/42ff1c762161ad2a5a86

Any corrections/fixes are much appreciated!

Also need help with these:
***Not understanding this one: Bug #3037: Fatal error loading old ES_Landscape.esp in Store<ESM::LandTexture>::search
***Nightlies are broken so I can't see what is implemented here: - Implemented labels to indicate when a game is saved
dontpokethebear3893
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Re: OpenMW 0.38.0

Post by dontpokethebear3893 »

So any advice/comments on the amd performance issues? Are they cpu or gpu related? Is it a problem that will get ironed out with time?
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Zini
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Re: OpenMW 0.38.0

Post by Zini »

Bug 3037: This is about dealing with a defective plugin. We had to make OpenMW more tolerant of these once again :(
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DestinedToDie
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Re: OpenMW 0.38.0

Post by DestinedToDie »

"RigGeometry rendering with no skeleton. Should have been initialized with UpdateVisitor."

What´s the deal with the skeleton message spamming 10 times in a row in the console? I´ve gotten it twice, though it happens rather randomly from just running around. Doesn´t visibly affect the game.
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raevol
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Re: OpenMW 0.38.0

Post by raevol »

Changelog updated: https://gist.github.com/mickeylyle/42ff ... /revisions

Still need help with that save game notification?
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NatalieN
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Re: OpenMW 0.38.0

Post by NatalieN »

You mean this ticket? It means that a notification (similar to the "loading" notification) is displayed at the bottom of the screen after you save a game. It was implimented because saving the game is so fast now that (usually) no progress bar is displayed.
corristo
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Re: OpenMW 0.38.0

Post by corristo »

Szron
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Re: OpenMW 0.38.0

Post by Szron »

Ace (SWE) wrote:A new set of Windows RCs then;

32-bit
64-bit
Theres a bug with fov on both x64 and x32 version. I cant change fov, im usually play with 85 fov but now even switching to maximum doesnt change anything. I noticed something with my character speed too. Everything is okay in 0.37 tho, my character speed is normal but here my character moves just like having 0 acrobatics.
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Zini
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Re: OpenMW 0.38.0

Post by Zini »

I can not confirm either of these problems. Can someone else check the Windows build for these issues?
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DestinedToDie
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Re: OpenMW 0.38.0

Post by DestinedToDie »

Zini wrote:I can not confirm either of these problems. Can someone else check the Windows build for these issues?
These problems didn´t show up for me. And I must have played like 5 hours.
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