OpenMW Game Template

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
User avatar
psi29a
Posts: 5361
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: OpenMW Game Template

Post by psi29a »

sandstranger wrote:Could be used new openmw logo,when it is completed, in android port ?
Of course!
User avatar
Okulo
Posts: 672
Joined: 05 Feb 2012, 16:11

Re: OpenMW Game Template

Post by Okulo »

I still think Moonboy is a lot cooler.
User avatar
DestinedToDie
Posts: 1181
Joined: 29 Jun 2015, 09:08

Re: OpenMW Game Template

Post by DestinedToDie »

I change my vote to Moonboy. It was among the first simple things that came out of the project, yet accidentally good-looking.
User avatar
EmperorArthur
Posts: 33
Joined: 17 May 2014, 07:52

Re: OpenMW Game Template

Post by EmperorArthur »

I vote for the more complex logo with two dragons around a spinning cog in the center.
User avatar
psi29a
Posts: 5361
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: OpenMW Game Template

Post by psi29a »

I'm really digging the Moonboy.... the two moons are obviously a reference to Morrowind, but vague enough to get away with it. It also has a bit of a story behind it.

Could we possibly show Moonboy, then fast fade in the gear-teeth onto the large moon that then starts rotating behind the Moonboy.

Would it be interesting if it then pushes the M and W out to the the right?
User avatar
Lazaroth
Posts: 220
Joined: 30 May 2012, 05:04

Re: OpenMW Game Template

Post by Lazaroth »

The moonboy kind of reminds me of the Lucas Art logo
http://www.supergraphictees.com/wp-cont ... -Black.jpg
User avatar
Okulo
Posts: 672
Joined: 05 Feb 2012, 16:11

Re: OpenMW Game Template

Post by Okulo »

Lazaroth wrote:The moonboy kind of reminds me of the Lucas Art logo
http://www.supergraphictees.com/wp-cont ... -Black.jpg
Yeah, see? I knew I wasn't crazy.

Moonboy is awesome. With an awesome name.
User avatar
psi29a
Posts: 5361
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: OpenMW Game Template

Post by psi29a »

OK... bring on the heavy weights! Zini, Scrawl... your opinions (on the logo) matter?

Perhaps a small post on the blog, with the post in the forum with a poll option so people can vote? Leave it open for a week or month?
Isaskar
Posts: 17
Joined: 25 Feb 2015, 22:17
Location: Sweden

Re: OpenMW Game Template

Post by Isaskar »

I noticed that you're using the font I made in this project! That's pretty cool. There's just one little problem, you're using a slightly unfinished version. The differences are minor, it's mainly just more consistent and polished, with one exception: The xml file you use has antialias set to true. I discovered that if you set antialias to false, the font is still antialiased, but looks a lot cleaner and sharper. So if you could switch out the included files with ones downloaded from https://github.com/Isaskar/Pelagiad that would be great!
User avatar
psi29a
Posts: 5361
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: OpenMW Game Template

Post by psi29a »

Super, thank you very much! Yes, I used the very last instance that you posted in the thread... I didn't know the status and asked about it here but there hasn't been a response:
viewtopic.php?f=2&t=2774&p=33775#p33775

Looks like the license is good! As you said, the font looks better!

I'm going to make a 0.3 release soon, I'll be sure that this goes in.

Thanks!
Post Reply