OpenMW Game Template

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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psi29a
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Re: OpenMW Game Template

Post by psi29a »

Great news! :D

I think i kno, what the problem is, you are using the old Ogre build. Please try the new OSG build. You van use one of ace's nightlies. Both Loriel an I had OSG...
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DestinedToDie
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Re: OpenMW Game Template

Post by DestinedToDie »

It turns out the nif crashed the game because of missing bones. After placing a missing bone on my model, our very own skeleton built from scratch loads fine ingame!

It cannot move and as it falls in water, the screen jumps up and down.

Edit: In the console I see "execution of script chargen failed". Is the game supposed to run me through the chargen when I start the game?

First priority right now: Make a walking animation and attatch dummy bodyparts so you can see it ingame.
Loriel
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Re: OpenMW Game Template

Post by Loriel »

DestinedToDie wrote:I do wonder though why it worked for Loriel. Loriel, did you have the fallback BSAs included? Did you see stars in the sky?
Probably superseded by later posts, but:
First attempt placed me in some Morrowind scenery.
I therefore commented out the three bsas from the content entries in the config - Morrowind, Tribunal and Bloodmoon
Second attempt worked as reported.
Having compared my config file against the other two, I realised that the data entries in the config file to various Morrowind data directories probably shouldn't be there, so I commented them out.
This produced the error from failing to find Morrowind.bsa
Commenting out the fallback bsa entries in the config file removed the error, so I could successfully start a new game - boring patches of grey, with no stars, as far as I could tell.

Moving triggered an athletics skill increase to 1.

Breath display showed breath running out, drowning cut in shortly afterwards - flashing red screen.

Loriel
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Ace (SWE)
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Re: OpenMW Game Template

Post by Ace (SWE) »

I'm not really available to help test anything until next week, at parents with only my Linux laptop.
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psi29a
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Re: OpenMW Game Template

Post by psi29a »

It's the difference between osg and ogre builds for why it crashed with new game. With osg build, it should work without crashing.
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DestinedToDie
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Re: OpenMW Game Template

Post by DestinedToDie »

I made a mod that added bodypart nifs to Human race. Since object player is race Human by default, I thought that these skins would just appear without problems. However all I see is emptiness. Do the bodypart nifs appear only after CharGen?
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psi29a
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Re: OpenMW Game Template

Post by psi29a »

Currently the Player object doesn't have anything associated to it.

Open up OpenMW-CS, World, Objects, edit Player and you'll see when you scroll down: Model, Hair and Head.

Try setting those and you should have something viewable.
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sandstranger
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Re: OpenMW Game Template

Post by sandstranger »

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Last edited by sandstranger on 18 Jan 2018, 16:17, edited 1 time in total.
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DestinedToDie
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Re: OpenMW Game Template

Post by DestinedToDie »

Hmm when I add Head.nif to head in CS, I can't see anything ingame.

http://s000.tinyupload.com/index.php?fi ... 5834188396

Feel free to give it a try. The meshes are made as skins (same method as BetterBodies mod uses).
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psi29a
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Re: OpenMW Game Template

Post by psi29a »

@sandstranger: thanks man! :D Do you see anything... feel free to make screenshots, it is beth IP free. ;)

@DestinedToDie: did you also set the model (at the top of the player record)? Possible it has something to do with the chargen.

To test, in the CharGen, just before the stopscript CharGen, place this:

Code: Select all

 		; JUST TESTING
		;Enable all menus
 set CharGenState to -1
		EnableMagicMenu
		EnableStatsMenu
		EnableInventoryMenu
          EnableMapMenu
		EnablePlayerControls
		EnablePlayerJumping
		EnablePlayerViewSwitch
		EnableVanityMode
		EnablePlayerFighting
		EnablePlayerMagic
Maybe that will help?
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