OpenMW Game Template

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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psi29a
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Re: OpenMW Game Template

Post by psi29a »

How to install should be in the README.md file.

You can run both, but what will happen is that the Template will override the content of the Morrowind.bsa.

You can put the files in your ~/.local/share/openmw/data instead of /usr/share/games/openmw/data, then manually configure your openmw.cfg file to use one or the other by commenting fields out.

This is what I do to switch between the too. At the moment, there is no easy way to switch between one or the other.
zyzxzexe
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Re: OpenMW Game Template

Post by zyzxzexe »

I was wondering if there was an updated download link for the template as it would seem that non of the links are working anymore.
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psi29a
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Re: OpenMW Game Template

Post by psi29a »

Might need to be updated after our infra changeover
zyzxzexe
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Re: OpenMW Game Template

Post by zyzxzexe »

Thats understandable. I hope the changes to the infrastructure will go over smoothly. If you happen to know of an ETA, I would be very appreciative.
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Re: OpenMW Game Template

Post by psi29a »

I mean that we've already moved, but the links still need to be updated. Thanks though. :)
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Re: OpenMW Game Template

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unelsson
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Re: OpenMW Game Template

Post by unelsson »

I have a recurring problem with this, camera being stuck in fixed point somewhere likely in worldcoordinates 0,0,0... Murky waters... Although the minimap shows movement and whichever terrain I decide to load. Sometimes I'm able to fix it, other times not... Can't remember the exact cure. Any idea which game setting is responsible for this? Something that has to be done in OpenMW-CS in order to make the camera work by default?

edit: ohhwwaright.. tab-key, moving to third person camera fixes this at least sometimes.. But still, how would you set the default camera settings?
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Capostrophic
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Re: OpenMW Game Template

Post by Capostrophic »

It's a resource problem, the placeholder character models became required to be more advanced than that since ca. Autumn 2017. See the report.
unelsson
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Re: OpenMW Game Template

Post by unelsson »

Capostrophic wrote: 24 Feb 2019, 11:52 It's a resource problem, the placeholder character models became required to be more advanced than that since ca. Autumn 2017. See the report.
Ah, okay.. There's another problem too with missing text in buttons. I've checked my .omwgame that the values of various strings (supposedly used for button texts) aren't empty.

edit: Text works in console, but the default font for buttons, popups etc. is invisible and sizeless (buttons seem to resize to size 0).

edit2: https://github.com/OpenMW/openmw/blob/m ... g/font.rst

edit3: If somebody ends up looking for how to get fonts working with TES3MP, the solution was to follow directions above, but just with tes3mp folder. There are variables in .omwgame also that hold data of various buttons, skill descriptions etc., so these have to be set with openmw-cs, however the template pretty much has the data already.
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