OpenMW Game Template

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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psi29a
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Re: OpenMW Game Template

Post by psi29a » 03 Aug 2015, 14:48

sandstranger wrote:Could be used new openmw logo,when it is completed, in android port ?
Of course!

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Okulo
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Re: OpenMW Game Template

Post by Okulo » 03 Aug 2015, 15:53

I still think Moonboy is a lot cooler.

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DestinedToDie
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Re: OpenMW Game Template

Post by DestinedToDie » 03 Aug 2015, 16:17

I change my vote to Moonboy. It was among the first simple things that came out of the project, yet accidentally good-looking.

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EmperorArthur
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Re: OpenMW Game Template

Post by EmperorArthur » 03 Aug 2015, 19:54

I vote for the more complex logo with two dragons around a spinning cog in the center.

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psi29a
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Re: OpenMW Game Template

Post by psi29a » 03 Aug 2015, 23:14

I'm really digging the Moonboy.... the two moons are obviously a reference to Morrowind, but vague enough to get away with it. It also has a bit of a story behind it.

Could we possibly show Moonboy, then fast fade in the gear-teeth onto the large moon that then starts rotating behind the Moonboy.

Would it be interesting if it then pushes the M and W out to the the right?

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Lazaroth
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Re: OpenMW Game Template

Post by Lazaroth » 04 Aug 2015, 00:01

The moonboy kind of reminds me of the Lucas Art logo
http://www.supergraphictees.com/wp-cont ... -Black.jpg

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Okulo
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Re: OpenMW Game Template

Post by Okulo » 04 Aug 2015, 10:26

Lazaroth wrote:The moonboy kind of reminds me of the Lucas Art logo
http://www.supergraphictees.com/wp-cont ... -Black.jpg
Yeah, see? I knew I wasn't crazy.

Moonboy is awesome. With an awesome name.

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psi29a
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Re: OpenMW Game Template

Post by psi29a » 04 Aug 2015, 23:36

OK... bring on the heavy weights! Zini, Scrawl... your opinions (on the logo) matter?

Perhaps a small post on the blog, with the post in the forum with a poll option so people can vote? Leave it open for a week or month?

Isaskar
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Re: OpenMW Game Template

Post by Isaskar » 05 Aug 2015, 18:04

I noticed that you're using the font I made in this project! That's pretty cool. There's just one little problem, you're using a slightly unfinished version. The differences are minor, it's mainly just more consistent and polished, with one exception: The xml file you use has antialias set to true. I discovered that if you set antialias to false, the font is still antialiased, but looks a lot cleaner and sharper. So if you could switch out the included files with ones downloaded from https://github.com/Isaskar/Pelagiad that would be great!

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psi29a
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Re: OpenMW Game Template

Post by psi29a » 05 Aug 2015, 18:21

Super, thank you very much! Yes, I used the very last instance that you posted in the thread... I didn't know the status and asked about it here but there hasn't been a response:
viewtopic.php?f=2&t=2774&p=33775#p33775

Looks like the license is good! As you said, the font looks better!

I'm going to make a 0.3 release soon, I'll be sure that this goes in.

Thanks!

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