[Solved] Downtime

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
User avatar
Posts: 2152
Joined: 18 Feb 2012, 11:51

[Solved] Downtime

Post by scrawl » 05 Jul 2015, 03:22

Okay, so today is turning out to be an interesting day. The machine that I have been using to code OpenMW for the past 3 1/2 years just died. Artifacts started showing and then the screen froze. Needless to say, I was doing some intense OpenMW testing at the time it broke. When I reboot, the same thing happens in a matter of minutes. The fans are working and temperatures read OK.

I'm not that mad. The computer was about 5 years old, and I was looking for an excuse to get a new one anyway. I plan on getting an SSD with it and a few other upgrades.

In the meantime, I'm stuck with this old laptop, which is just about fast enough to run OpenMW. Compile times are a bit annoying though, so don't expect too much coding from me in the near future. Anyway, now seems to be the perfect time to review how well the OSG port is running on lower-end hardware. I'm getting decent FPS in interiors, but only about 7 fps in exteriors. I plan on working on a more efficient terrain renderer in the next few days, and restoring distant land functionality in the process.
Last edited by scrawl on 17 Sep 2015, 19:06, edited 1 time in total.

User avatar
Posts: 499
Joined: 25 Jan 2012, 07:01

Re: Downtime

Post by ElderTroll » 05 Jul 2015, 04:57

More efficient terrain sounds good. Let us know if you could use any support constructing a new desktop out of pizzas.
“A society grows great when old men plant trees whose shade they know they shall never sit in.”

User avatar
Posts: 43
Joined: 20 Jun 2015, 11:14
Location: Edinburgh, UK

Re: Downtime

Post by DanielCoffey » 05 Jul 2015, 07:15

What country are you in, scrawl? We may have components from past builds that you could use. For example I have a couple of 2x140mm radiators if you are watercooling. I am in the UK.

EDIT : I will have a white Nanoxia DS6 full tower case within a week too, still with its original box but it would be a beast to ship.
Caselabs S8 : Intel 4770K 4.5GHz 1.275V / 32Gb 1600 / ASUS 780 Ti 3Gb 1274 boost, 7800 mem / Samsung 850 Pro 256Gb, Samsung 840 Pro 256Gb x2, Caviar Green 1Tb / Dell U2713H 2560x1440 / Corsair AX860I / APC SMT1000I / Linux Mint 18 Cinnamon

User avatar
Posts: 4791
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/

Re: Downtime

Post by psi29a » 05 Jul 2015, 08:00

Don't get too frustrated. ;)

Anything that we can do to help? Any particular areas to test/stress?

User avatar
Posts: 1401
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: Downtime

Post by lysol » 05 Jul 2015, 09:35

ElderTroll wrote:Let us know if you could use any support constructing a new desktop out of pizzas.
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

User avatar
Posts: 290
Joined: 11 Aug 2011, 18:47

Re: Downtime

Post by ap0 » 05 Jul 2015, 13:46

Hurray for low-end hardware support \o/

Posts: 1574
Joined: 04 Sep 2011, 08:33

Re: Downtime

Post by Chris » 05 Jul 2015, 15:22

ap0 wrote:Hurray for low-end hardware support \o/
That's an interesting thing about development. When I've had low-end-for-the-time hardware (not that my current machine is terribly good, but it's passable for most things I do), I was really grateful to be able to test my projects out on it to ensure it runs well on non-new hardware. But at the same time, it makes actual development a pain with long compile-times, non-featured tools (IDEs in particular being memory guzzlers), and having to close down many non-essential processes.

It would be really neat if there were tools to simulate the actual speed of specific old systems (most VMs either don't throttle, or throttle without respect to how the target system would actually perform, e.g. DOSBox, where it's nearly impossible to make it perform as old DOS systems actually did).

User avatar
Ace (SWE)
Posts: 843
Joined: 15 Aug 2011, 14:56

Re: Downtime

Post by Ace (SWE) » 05 Jul 2015, 16:47

I should really be set for low-end testing, but it seems like my old 9600GT I've used for that has finally decided to throw in the towel. So now it just occupies a part of shelving in the corner of my room.
As it turns out, my i5-4200U laptop is not all that low-end either. It can even run Dwarf Fortress better than my desktop can. Though what remains to test is if it's due to Linux vs Windows, or actual hardware improvements.

A suggestion for you Scrawl would be to boot up a headless Linux system and run distcc on your old computer, should help some with the compile times at least.

User avatar
Posts: 3066
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: Downtime

Post by raevol » 06 Jul 2015, 05:52

scrawl wrote:Anyway, now seems to be the perfect time to review how well the OSG port is running on lower-end hardware.
8-) 8-) 8-)

User avatar
Posts: 2152
Joined: 18 Feb 2012, 11:51

Re: Downtime

Post by scrawl » 22 Jul 2015, 23:02

I got my new system on monday. Very happy with performance, but unfortunately the water pump is making a little too much noise. It's silent enough to shrug it off for now, but loud enough to slowly drive me crazy if I don't get this fixed. I am in contact with their support now, who told me to install a (windows-only) tuning software. Let's see where this goes...

Post Reply