OpenMW 0.37.0 (?)

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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psi29a
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Re: OpenMW 0.37.0 (?)

Post by psi29a »

sandstranger wrote:I will update wki and prebuilt osg with gles1 in evining
You're awesome! I'm glad you decided to keep at it, even with everything that has happened here. :)
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Br0ken
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Re: OpenMW 0.37.0 (?)

Post by Br0ken »

psi29a wrote:It will install the required s3tc libraries for mesa (open-source drivers) on debian and ubuntu.
Umm... I'm a Windows user. ;)
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psi29a
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Re: OpenMW 0.37.0 (?)

Post by psi29a »

Br0ken wrote:
psi29a wrote:It will install the required s3tc libraries for mesa (open-source drivers) on debian and ubuntu.
Umm... I'm a Windows user. ;)
I'm soooo sorry!
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scrawl
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Re: OpenMW 0.37.0 (?)

Post by scrawl »

No S3TC texture compression support installed
Umm... I'm a Windows user. ;)
Then I don't know what to tell you other than ensuring your video card drivers are up to date. This is the first time I've heard about missing S3TC support on windows.
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Br0ken
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Re: OpenMW 0.37.0 (?)

Post by Br0ken »

I just switch from integrated video to GeForce in Nvidia driver settings and now OpenMW works perfectly. :oops:
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sandstranger
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Re: OpenMW 0.37.0 (?)

Post by sandstranger »

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Last edited by sandstranger on 18 Jan 2018, 16:22, edited 1 time in total.
commodore256
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Re: OpenMW 0.37.0 (?)

Post by commodore256 »

Is this project patching exploits? Because I found a couple. My character isn't even a thief and I've exploited to get 100 Sneak and 100 acrobatics.AI can get stuck around obstacles (in this case, a stalagmite) so I just held crouch by using a screw under my Ctrl Key. With acrobatics, I just rebound jump to left click and my mouse has an autofire left click button and I put my screw in there and hit Q so my character would jump a lot of times per second by hitting a wall.
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DestinedToDie
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Re: OpenMW 0.37.0 (?)

Post by DestinedToDie »

About the sneak. You could do this in vanilla in an AI's house and slightly out of sight. Sneaking out of sight simply increases the skill, whether in combat or friendly area. I don't think it's an exploit per se, just power leveling. The acrobatics does sound like an exploit, since you are jumping more than you should be able to. But isn't vanilla behavior exactly the same?
ezze
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Re: OpenMW 0.37.0 (?)

Post by ezze »

commodore256 wrote:Is this project patching exploits?
To complete the previous answer, the point is: if you can do it also in the original game then it won't be fixed pre 1.0; if you cannot do it in vanilla then it is a bug and it should be reported.

Read about 1.0 objectives.
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sjek
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Re: OpenMW 0.37.0 (?)

Post by sjek »

and to patch further there's "fine" line what's gonna be moddable
refetably everything
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