Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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I know this is ages away, but the main devs spend so much time getting new developers up to speed anyways, wouldn't it make sense to have someone to work who has the tangible commitments of their name attached to gsoc and a stipend? We have been in contact with Bethesda before. Why not just ask Bethesda if they are okay if we had a gsoc student work on our editor or the some component of the engine like pathfinding?
“A society grows great when old men plant trees whose shade they know they shall never sit in.”
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