OpenMW 0.36.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
User avatar
Zini
Posts: 5538
Joined: 06 Aug 2011, 15:16

Re: OpenMW 0.36.0

Post by Zini »

Little update:

I think I managed to silence the warnings outside of the videoplayer. Not going to touch the videoplayer code, because I am not familiar with it at all and I don't have the time to read up on it.

And thanks to cc9cii we also have reference moving now.
User avatar
psi29a
Posts: 5362
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: OpenMW 0.36.0

Post by psi29a »

Now that Jessie is out the door, the Debian package freeze is gone. I've already updated the packaging information to include the openmw-essimporter and it's man page. Should I also package up the niftest, bsatool, esatool and the Plugin_MyGUI_OpenMW_Resources.so library?

Or are these not really relevant at the moment?
User avatar
Zini
Posts: 5538
Joined: 06 Aug 2011, 15:16

Re: OpenMW 0.36.0

Post by Zini »

Don't see the point for packaging esmtool. The other three have limited use right now. We could have them packaged, but we could as well go without them IMHO. @scrawl?
User avatar
scrawl
Posts: 2152
Joined: 18 Feb 2012, 11:51

Re: OpenMW 0.36.0

Post by scrawl »

Ok, here's my opinion: bsatool could be useful to mod creators, in that you need it to extract the file you are going to modify. The rest are either diagnostic or developer tools that don't need to be packaged. Though, given the small size compared to the openmw binary, including them wouldn't hurt either.
User avatar
psi29a
Posts: 5362
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: OpenMW 0.36.0

Post by psi29a »

It costs nothing to distribute, I thought it best to put *tools under the openmw-cs package.
User avatar
openmwfan27
Posts: 113
Joined: 23 Apr 2015, 22:11

Re: OpenMW 0.36.0

Post by openmwfan27 »

psi29a wrote:It costs nothing to distribute, I thought it best to put *tools under the openmw-cs package.
+1 It would be good to have all the tools, if they are only small I don't see the harm and they could be useful to some people, I'm sure loads of developers are excited about the OpenMW engine as well as modders. :)
User avatar
Zini
Posts: 5538
Joined: 06 Aug 2011, 15:16

Re: OpenMW 0.36.0

Post by Zini »

Short heads up: There are a few loose ends I want to tie up over the weekend Therefore the the start of the RC phase is moved to the beginning of next week.
User avatar
Zini
Posts: 5538
Joined: 06 Aug 2011, 15:16

Re: OpenMW 0.36.0

Post by Zini »

Alright then. openmw-36 branch is ready and the changelog has been updated. Please start building the release packages.
User avatar
raevol
Posts: 3093
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: OpenMW 0.36.0

Post by raevol »

Zini wrote:the changelog has been updated.
Roger, on it soon.
User avatar
Ace (SWE)
Posts: 887
Joined: 15 Aug 2011, 14:56

Re: OpenMW 0.36.0

Post by Ace (SWE) »

Have some Windows RCs:

32-bit
64-bit
Post Reply