OpenMW 0.36.0
Re: OpenMW 0.36.0
Not entirely sure which part you're referring to, but what I would do is either disconnect the problem signal before calling quit() or preferably calling deleteLater() from a signal so that Qt gets a chance to clean up things.
Re: OpenMW 0.36.0
Is anyone actively working on this issue? Because it is kinda a blocker.
Re: OpenMW 0.36.0
Thanks.
One more issue to add to the changelog:
Bug #2557: Crash on first launch after choosing "Run installation wizard"
One more issue to add to the changelog:
Bug #2557: Crash on first launch after choosing "Run installation wizard"
Re: OpenMW 0.36.0
RC3 for OS X:
http://downloads.openmw.org/osx/OpenMW-0.36.0-rc3.dmg
It's a good idea to test clean installation on other platforms as well, to verify that my fix didn't introduce any regressions.
http://downloads.openmw.org/osx/OpenMW-0.36.0-rc3.dmg
It's a good idea to test clean installation on other platforms as well, to verify that my fix didn't introduce any regressions.
Re: OpenMW 0.36.0
New Mac RC works fine and the wizard runs properly.
What logs should I send?
Not sure if I did it right: Create a new add-on based on Morrowind.esm -> World (from the menu bar) -> Cells -> Right-click Bitter Coast Region -> View -> Crashcorristo wrote:Launch OpenCS, open cell list, select a cell and use context menu to open render window. It could crash instantly, or you may have to zoom/fly around a bit to trigger crash.
What logs should I send?
Re: OpenMW 0.36.0
Changelog updated: https://gist.github.com/mickeylyle/1046 ... /revisions
Re: OpenMW 0.36.0
This bug is known, just good to know it's not GPU-specific (since it reproduces on Intel & ATI).HiPhish wrote: What logs should I send?
Re: OpenMW 0.36.0
I don't think we are going to get any more testing.
Since we have a release video incoming this weekend (right? right?), I intend to tag the release either tomorrow or the day after and then we can have a release at the beginning of next week.
Since we have a release video incoming this weekend (right? right?), I intend to tag the release either tomorrow or the day after and then we can have a release at the beginning of next week.
Re: OpenMW 0.36.0
Whew I missed the past 2 days because of finals... glad you guys aren't waiting for me. Checking back in!