Okay. Done. Start building please.
Any news from the OS X OpenCS front?
OpenMW 0.34.0
Re: OpenMW 0.34.0
I can confirm the crash, iMac early 2009, OS X 10.10.1 Yosemite. Here is the crash report:
http://pastebin.com/V3Ny8ehE
I was able to open the view of a cell, but I wasn't able to see anything. Maybe it was just a badly chosen cell though. Once I closed the view window the editor crashed. Please let me know if there is anything else I can post.
Edit: OpenMW works fine BTW.
EDIT 2: In case it's relevant, when loading Tribunal or Bloodmoon I get the message "Unsupported record type: SSCR". I get it once for Tribunal and four times for Bloodmoon.
http://pastebin.com/V3Ny8ehE
I was able to open the view of a cell, but I wasn't able to see anything. Maybe it was just a badly chosen cell though. Once I closed the view window the editor crashed. Please let me know if there is anything else I can post.
Edit: OpenMW works fine BTW.
EDIT 2: In case it's relevant, when loading Tribunal or Bloodmoon I get the message "Unsupported record type: SSCR". I get it once for Tribunal and four times for Bloodmoon.
- psi29a
- Posts: 5361
- Joined: 29 Sep 2011, 10:13
- Location: Belgium
- Gitlab profile: https://gitlab.com/psi29a/
- Contact:
Re: OpenMW 0.34.0
Any way we can fix these before release?
The last bit can be 'covered up' by either setting -Wunused-result or by creating a UNUSED macro and use it sparingly.
Code: Select all
/media/workspace/OpenMW/openmw/apps/openmw/mwgui/windowbase.cpp:96:10: warning: Called C++ object pointer is null
if (!mWidget->getAbsoluteCoord().inside(mousePos))
^~~~~~~~~~~~~~~~~~~~~~~~~~~
1 warning generated.
/media/workspace/OpenMW/openmw/apps/openmw/mwmechanics/character.cpp:1622:9: warning: Called C++ object pointer is null
mAnimation->updateEffects(duration);
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1 warning generated.
/media/workspace/OpenMW/openmw/apps/openmw/crashcatcher.cpp: In function ‘int cc_install_handlers(int, char**, int, int*, const char*, int (*)(char*, char*))’:
/media/workspace/OpenMW/openmw/apps/openmw/crashcatcher.cpp:409:37: warning: ignoring return value of ‘char* getcwd(char*, size_t)’, declared with attribute warn_unused_result [-Wunused-result]
getcwd(argv0, sizeof(argv0));
^
/media/workspace/OpenMW/openmw/apps/openmw/crashcatcher.cpp: In function ‘void gdb_info(pid_t)’:
/media/workspace/OpenMW/openmw/apps/openmw/crashcatcher.cpp:163:24: warning: ignoring return value of ‘int system(const char*)’, declared with attribute warn_unused_result [-Wunused-result]
system(cmd_buf);
Re: OpenMW 0.34.0
Did a quick scan through the list of open bugs and found a couple already fixed ones. As result we now have new items for the changelog: #1684 and #986
Re: OpenMW 0.34.0
Ok I am going to have to comb through these replies and re-work the draft... kinda messy. Still no answer about the fullscreen issue. Can a Windows user please test?
- ElderTroll
- Posts: 499
- Joined: 25 Jan 2012, 07:01
Re: OpenMW 0.34.0
@Raevol
I will test the bug, but which one are you referring to? Can you link me to the bugtracker, so I know what I am looking for.
I will test the bug, but which one are you referring to? Can you link me to the bugtracker, so I know what I am looking for.
Re: OpenMW 0.34.0
http://bugs.openmw.org/issues/1647ElderTroll wrote:I will test the bug, but which one are you referring to? Can you link me to the bugtracker, so I know what I am looking for.
- psi29a
- Posts: 5361
- Joined: 29 Sep 2011, 10:13
- Location: Belgium
- Gitlab profile: https://gitlab.com/psi29a/
- Contact:
Re: OpenMW 0.34.0
OpenMW 0.34.0 RC2 on Trusty amd64:
https://dl.dropboxusercontent.com/u/396 ... 64.tar.bz2
https://dl.dropboxusercontent.com/u/396 ... 64.tar.bz2
- ElderTroll
- Posts: 499
- Joined: 25 Jan 2012, 07:01
Re: OpenMW 0.34.0
Here's the description to bug #1647
2. loaded a game
3. selected windowed mode. At this point I get the message "This Resolution is not supported in fullscreen mode. Please select another resolution from the list." The area where different resolutions should be is blank. So I can't change into windowed mode.
4. Alt tabbed, no crash, could reselect the openMW window and continue playing.
I did this in both 1080 and 800 x 600. When I switched to 800 x 600 my cursor mostly disappeared, but by alternating between gingerly timed movements and widely swinging my mouse, I was able to navigate to the correct menu and followed and got the same message, "This Resolution is not supported in fullscreen mode. Please select another resolution from the list."
I have no idea if that information helps you.
1. I selected d3d9 from launcherDescription
Occurs on both Windows 7 and Windows 8.1 (both test machines and openmw are x64). Only happens with Direct3D9 rendering subsystem. 0.31.0 RC1 as well as the current master affected. Does not crash if the game is started on a windowed mode, switch to full screen, then switch back to windowed mode. Steps used to reproduce:
1. start game on full screen mode
2. load a saved game
3. 'esc' select 'video' then select windowed mode
4. select 'return' to normal gameplay (notice at this point that the game is still rendered as if in full screen mode, can't see a window
5. use 'alt-tab' to switch to another window
6. crash
2. loaded a game
3. selected windowed mode. At this point I get the message "This Resolution is not supported in fullscreen mode. Please select another resolution from the list." The area where different resolutions should be is blank. So I can't change into windowed mode.
4. Alt tabbed, no crash, could reselect the openMW window and continue playing.
I did this in both 1080 and 800 x 600. When I switched to 800 x 600 my cursor mostly disappeared, but by alternating between gingerly timed movements and widely swinging my mouse, I was able to navigate to the correct menu and followed and got the same message, "This Resolution is not supported in fullscreen mode. Please select another resolution from the list."
I have no idea if that information helps you.