OpenMW 0.31.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
Post Reply
SquireNed
Posts: 403
Joined: 21 Dec 2013, 22:18

Re: OpenMW 0.31.0

Post by SquireNed »

Lazaroth wrote:One thing I noticed is that whenever you coc, you face 180° wrong.

I'm also getting a crash when switching from fullscreen to window.
win 8.1 64-bit
Attached the log.

I *think* the error is this;
09:04:03: OGRE EXCEPTION(3:RenderingAPIException): Unable to disable texture '0' in D3D9 in D3D9Device::clearDeviceStreams at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9Device.cpp (line 630)
Lazaroth's errors confirmed on Windows 8.1

Also, my shaders don't compile in DirectX (at least, so sayeth the console), turning almost everything orange and some other things shades of green and red. Turning on shadows causes an immediate CTD.
corristo
Posts: 495
Joined: 12 Aug 2011, 08:29

Re: OpenMW 0.31.0

Post by corristo »

HiPhish wrote: Is this what you need?
what about backtrace?
HiPhish
Posts: 323
Joined: 02 Jul 2012, 08:36

Re: OpenMW 0.31.0

Post by HiPhish »

How do i do that? I'm not a programmer, but I do know how to use the Terminal. I just don't know what to do with LLDB, what commands to give it.
corristo
Posts: 495
Joined: 12 Aug 2011, 08:29

Re: OpenMW 0.31.0

Post by corristo »

You can write "backtrace" command in lldb console when execution pauses because of fatal error.
There's corresponding command in gdb as well.
User avatar
Zini
Posts: 5538
Joined: 06 Aug 2011, 15:16

Re: OpenMW 0.31.0

Post by Zini »

Okay, where are we standing? From what I see we have two issues:

- An OpenMW crash on Windows (definitely not a release blocker). Is this reproducable enough, that we should add it to the known issues?

- An OpenCS crash on OS X. Not reproducible, I believe? In this case this would also not be a release blocker.
User avatar
Lazaroth
Posts: 220
Joined: 30 May 2012, 05:04

Re: OpenMW 0.31.0

Post by Lazaroth »

Zini wrote: - An OpenMW crash on Windows (definitely not a release blocker). Is this reproducable enough, that we should add it to the known issues?
One person confirmed the crash on 8.1 and one said he didn't experience it on 7. One or two more windows users testing this should settle it. Preferably one with 8.1 and one without.
Ldramakon
Posts: 1
Joined: 12 Jul 2014, 21:30

Re: OpenMW 0.31.0

Post by Ldramakon »

Crash confirmed on switching between full-screen and windowed (at full resolution) on Windows 8.1 64 bit with 0.31 RC 2
User avatar
cc9cii
Posts: 523
Joined: 28 Mar 2013, 04:01

Re: OpenMW 0.31.0

Post by cc9cii »

I'll raise a defect.
EDIT: https://bugs.openmw.org/issues/1647
Initial (wild) guess is something within Ogre d3d9 plugin.
User avatar
Zini
Posts: 5538
Joined: 06 Aug 2011, 15:16

Re: OpenMW 0.31.0

Post by Zini »

Okay, known issue then. Anything from the OS X people?
corristo
Posts: 495
Joined: 12 Aug 2011, 08:29

Re: OpenMW 0.31.0

Post by corristo »

@Zini

Works for me on two different Macs, needs investigation, but definitely not a blocker.
Post Reply