OpenMW 0.30.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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cc9cii
Posts: 523
Joined: 28 Mar 2013, 04:01

Re: OpenMW 0.30.0

Post by cc9cii »

SquireNed wrote:Sorry I've taken so long to post them, but here are the debug files. As I mentioned earlier, the crash occurs when loading a game or starting a new one on DirectX only; OpenGL is functional. The first crash uses my laptop's Intel integrated graphics, which work fine with OpenGL. Unfortunately, I've got some mess-up with my setup, so I'm not having luck running it with my discrete card through the command line.
OpenMWCrash.7z
And here's the other crash. Only the ogre.log and MyGUI.log here.
nvidia.7z
This happens with the most recent WHQL Nvidia drivers (337.88) and RC 0.30.0 on a i7-2630QM CPU and a GT540M graphics adapter.
Are you on Windows 8.1 by any chance? If so viewtopic.php?f=8&t=2185
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raevol
Posts: 3093
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: OpenMW 0.30.0

Post by raevol »

Aaaaaand we're released! Congrats everyone!!!

Code: Select all

The OpenMW team is proud to announce the release of version 0.30.0! Grab it from our Downloads Page (https://openmw.org/downloads/) for all operating systems. This release includes ranged combat, and crime & punishment. OpenMW just got a whole lot shadier... Other new features include terrain threading, many fixes and improvements to save/load, and a laundry list of bug fixes.

Check out the release video by the pertinacious WeirdSexy: http://www.youtube.com/watch?v=QhdSOGlHjqc

Known Issues:
- Character generation can be skipped
- Some items can be stolen without raising an alarm
- Sound may be disabled on videos in Windows

Changelog:
- Implemented Ranged Combat
- Implemented Sneaking Skill icon
- Implemented Crime and Punishment
- Implemented correct trader gold handling
- Implemented AIFollow package on summoned creatures
- Implemented run stance in the AIFollow package
- Implemented all NPCs in the area attacking the player when the player attacks one
- Implemented terrain threading
- Implemented correct GUI save/load progress bars
- Implemented saving the weather state in save games
- Implemented class creation form remembering previous changes
- Implemented quicksave, quickload, and autosave
- Implemented deleting saves
- Implemented bribe gold being placed into the NPCs inventory
- Implemented saving quick key bindings
- Implemented NPCs returning to their default position after pursuing the player for a crime
- Implemented vertical axis navigation for flying and swimming creatures
- Implemented functionality for NPCs to evade each other when walking around
- Fixed extreme shaking that could occur during cell transitions while moving
- Fixed crash when a non-existent content file is added to openmw.cfg
- Fixed OpenMW allowing resting/using a bed while in combat
- Fixed crime punishment in the Census and Excise Office at the start of a new game
- Fixed evidence chests not re-locking after new evidence is put in them
- Fixed NPCs still attacking after punishment is served
- Fixed taking items from a corpse being considered a crime
- Fixed some creatures not being able to get close enough to attack
- Fixed dead creatures dying again each time the player enters the cell
- Fixed input manager state not being handled correctly when loading a save
- Fixed crash when trying to get LOS of disabled NPC
- Fixed incorrect inventory behavior before inventory is activated in a new game
- Fixed NPCs not equipping torches in dark interiors
- Fixed mouse wheel scrolling too fast in race selection
- Fixed doors being blocked by NPCs
- Fixed repair/charge indicators not updating
- Fixed scribs not defending themselves
- Fixed creatures life bar not always being empty when they are dead
- Fixed creature and hand to hand attacks not increasing armor skill
- Fixed undead and mechanical creatures bleeding red blood
- Fixed Tarhiel never falling
- Fixed script variables not being saved
- Fixed custom class names not being handled properly in save games
- Fixed NPCs stuttering when walking indoors
- Fixed menu appearing when trying to skip intro movie
- Fixed NPCs getting stuck when they run into each other
- Fixed health bar showing permanently when running BTB-Settings
- Fixed guard killing PC when Khajiit race is selected when running BTB-Character
- Fixed HUD weapon icon showing a fist after loading a save, when a weapon is equipped
- Fixed guild rank not showing in dialogue
- Fixed flash of blue when sneaking and opening a container or the inventory
- Fixed incorrect level-up class image when using a custom class
- Fixed mis-aligned buttons on quit menu
- Fixed an NPC stuck hovering in a jumping animation
- Fixed crash when loading the Big City esm file.
- Fixed mis-aligned dialogue topic list when scrolling
- Fixed certain faction memberships not storing in saved games
- Fixed pasting text always inserting at the end of a text box, instead of at the cursor
- Fixed conversation loop when asking about "specific place" in Vivec
- Fixed Caius not leaving at the start of the "Mehra Milo and the Lost Prophecies" quest
- Fixed map markers not being saved in save games
- Fixed "ring_keley" causing exception
- Fixed open dialogues not being closed when loading a game
- Fixed some collision geometry cleanup
- Fixed a special case script instruction for the Athyn Sarethi mission
- Fixed an improper handling of a special NIF format case that caused problems with the Pluginless Khajiit Head Pack
- OpenCS: Implemented region map context menu
- OpenCS: Implemented region map drag & drop
- OpenCS: Implemented scene subview drop
- OpenCS: Implemented preview subview
- OpenCS: Implemented OGRE integration
- OpenCS: Implemented Dialogue Sub-Views
- OpenCS: Implemented lighting modes
- OpenCS: Implemented different camera navigation modes
- OpenCS: Refactored user settings
- OpenCS: Fixed failure when dropping a region into the filter of a cell subview
- OpenCS: Fixed exception when loading files

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<p>The OpenMW team is proud to announce the release of version 0.30.0! Grab it from our <a href="https://openmw.org/downloads/">Downloads Page</a> for all operating systems. This release includes ranged combat, and crime & punishment. OpenMW just got a whole lot shadier... Other new features include terrain threading, many fixes and improvements to save/load, and a laundry list of bug fixes.</p>

<p>Check out the <a href="http://www.youtube.com/watch?v=QhdSOGlHjqc">release video</a> by the pertinacious WeirdSexy.</p>

<p><b>Known Issues:</b><br>
<ul><li>Character generation can be skipped</li>
<li>Some items can be stolen without raising an alarm</li>
<li>Sound may be disabled on videos in Windows</li></ul></p>

<p><b>Changelog:</b><br>
<ul><li>Implemented Ranged Combat</li>
<li>Implemented Sneaking Skill icon</li>
<li>Implemented Crime and Punishment</li>
<li>Implemented correct trader gold handling</li>
<li>Implemented AIFollow package on summoned creatures</li>
<li>Implemented run stance in the AIFollow package</li>
<li>Implemented all NPCs in the area attacking the player when the player attacks one</li>
<li>Implemented terrain threading</li>
<li>Implemented correct GUI save/load progress bars</li>
<li>Implemented saving the weather state in save games</li>
<li>Implemented class creation form remembering previous changes</li>
<li>Implemented quicksave, quickload, and autosave</li>
<li>Implemented deleting saves</li>
<li>Implemented bribe gold being placed into the NPCs inventory</li>
<li>Implemented saving quick key bindings</li>
<li>Implemented NPCs returning to their default position after pursuing the player for a crime</li>
<li>Implemented vertical axis navigation for flying and swimming creatures</li>
<li>Implemented functionality for NPCs to evade each other when walking around</li>
<li>Fixed extreme shaking that could occur during cell transitions while moving</li>
<li>Fixed crash when a non-existent content file is added to openmw.cfg</li>
<li>Fixed OpenMW allowing resting/using a bed while in combat</li>
<li>Fixed crime punishment in the Census and Excise Office at the start of a new game</li>
<li>Fixed evidence chests not re-locking after new evidence is put in them</li>
<li>Fixed NPCs still attacking after punishment is served</li>
<li>Fixed taking items from a corpse being considered a crime</li>
<li>Fixed some creatures not being able to get close enough to attack</li>
<li>Fixed dead creatures dying again each time the player enters the cell</li>
<li>Fixed input manager state not being handled correctly when loading a save</li>
<li>Fixed crash when trying to get LOS of disabled NPC</li>
<li>Fixed incorrect inventory behavior before inventory is activated in a new game</li>
<li>Fixed NPCs not equipping torches in dark interiors</li>
<li>Fixed mouse wheel scrolling too fast in race selection</li>
<li>Fixed doors being blocked by NPCs</li>
<li>Fixed repair/charge indicators not updating</li>
<li>Fixed scribs not defending themselves</li>
<li>Fixed creatures life bar not always being empty when they are dead</li>
<li>Fixed creature and hand to hand attacks not increasing armor skill</li>
<li>Fixed undead and mechanical creatures bleeding red blood</li>
<li>Fixed Tarhiel never falling</li>
<li>Fixed script variables not being saved</li>
<li>Fixed custom class names not being handled properly in save games</li>
<li>Fixed NPCs stuttering when walking indoors</li>
<li>Fixed menu appearing when trying to skip intro movie</li>
<li>Fixed NPCs getting stuck when they run into each other</li>
<li>Fixed health bar showing permanently when running BTB-Settings</li>
<li>Fixed guard killing PC when Khajiit race is selected when running BTB-Character</li>
<li>Fixed HUD weapon icon showing a fist after loading a save, when a weapon is equipped</li>
<li>Fixed guild rank not showing in dialogue</li>
<li>Fixed flash of blue when sneaking and opening a container or the inventory</li>
<li>Fixed incorrect level-up class image when using a custom class</li>
<li>Fixed mis-aligned buttons on quit menu</li>
<li>Fixed an NPC stuck hovering in a jumping animation</li>
<li>Fixed crash when loading the Big City esm file.</li>
<li>Fixed mis-aligned dialogue topic list when scrolling</li>
<li>Fixed certain faction memberships not storing in saved games</li>
<li>Fixed pasting text always inserting at the end of a text box, instead of at the cursor</li>
<li>Fixed conversation loop when asking about "specific place" in Vivec</li>
<li>Fixed Caius not leaving at the start of the "Mehra Milo and the Lost Prophecies" quest</li>
<li>Fixed map markers not being saved in save games</li>
<li>Fixed "ring_keley" causing exception</li>
<li>Fixed open dialogues not being closed when loading a game</li>
<li>Fixed some collision geometry cleanup</li>
<li>Fixed a special case script instruction for the Athyn Sarethi mission</li>
<li>Fixed an improper handling of a special NIF format case that caused problems with the Pluginless Khajiit Head Pack</li>
<li>OpenCS: Implemented region map context menu</li>
<li>OpenCS: Implemented region map drag & drop</li>
<li>OpenCS: Implemented scene subview drop</li>
<li>OpenCS: Implemented preview subview</li>
<li>OpenCS: Implemented OGRE integration</li>
<li>OpenCS: Implemented Dialogue Sub-Views</li>
<li>OpenCS: Implemented lighting modes</li>
<li>OpenCS: Implemented different camera navigation modes</li>
<li>OpenCS: Refactored user settings</li>
<li>OpenCS: Fixed failure when dropping a region into the filter of a cell subview</li>
<li>OpenCS: Fixed exception when loading files</li></ul></p>

Code: Select all

The OpenMW team is proud to announce the release of version 0.30.0! Grab it from our [url=https://openmw.org/downloads/]Downloads Page[/url] for all operating systems. This release includes ranged combat, and crime & punishment. OpenMW just got a whole lot shadier... Other new features include terrain threading, many fixes and improvements to save/load, and a laundry list of bug fixes.

Check out the [url=http://www.youtube.com/watch?v=QhdSOGlHjqc]release video[/url] by the pertinacious WeirdSexy.

[b]Known Issues:[/b]
[list][*]Character generation can be skipped
[*]Some items can be stolen without raising an alarm
[*]Sound may be disabled on videos in Windows[/list]

[b]Changelog:[/b]
[list][*]Implemented Ranged Combat
[*]Implemented Sneaking Skill icon
[*]Implemented Crime and Punishment
[*]Implemented correct trader gold handling
[*]Implemented AIFollow package on summoned creatures
[*]Implemented run stance in the AIFollow package
[*]Implemented all NPCs in the area attacking the player when the player attacks one
[*]Implemented terrain threading
[*]Implemented correct GUI save/load progress bars
[*]Implemented saving the weather state in save games
[*]Implemented class creation form remembering previous changes
[*]Implemented quicksave, quickload, and autosave
[*]Implemented deleting saves
[*]Implemented bribe gold being placed into the NPCs inventory
[*]Implemented saving quick key bindings
[*]Implemented NPCs returning to their default position after pursuing the player for a crime
[*]Implemented vertical axis navigation for flying and swimming creatures
[*]Implemented functionality for NPCs to evade each other when walking around
[*]Fixed extreme shaking that could occur during cell transitions while moving
[*]Fixed crash when a non-existent content file is added to openmw.cfg
[*]Fixed OpenMW allowing resting/using a bed while in combat
[*]Fixed crime punishment in the Census and Excise Office at the start of a new game
[*]Fixed evidence chests not re-locking after new evidence is put in them
[*]Fixed NPCs still attacking after punishment is served
[*]Fixed taking items from a corpse being considered a crime
[*]Fixed some creatures not being able to get close enough to attack
[*]Fixed dead creatures dying again each time the player enters the cell
[*]Fixed input manager state not being handled correctly when loading a save
[*]Fixed crash when trying to get LOS of disabled NPC
[*]Fixed incorrect inventory behavior before inventory is activated in a new game
[*]Fixed NPCs not equipping torches in dark interiors
[*]Fixed mouse wheel scrolling too fast in race selection
[*]Fixed doors being blocked by NPCs
[*]Fixed repair/charge indicators not updating
[*]Fixed scribs not defending themselves
[*]Fixed creatures life bar not always being empty when they are dead
[*]Fixed creature and hand to hand attacks not increasing armor skill
[*]Fixed undead and mechanical creatures bleeding red blood
[*]Fixed Tarhiel never falling
[*]Fixed script variables not being saved
[*]Fixed custom class names not being handled properly in save games
[*]Fixed NPCs stuttering when walking indoors
[*]Fixed menu appearing when trying to skip intro movie
[*]Fixed NPCs getting stuck when they run into each other
[*]Fixed health bar showing permanently when running BTB-Settings
[*]Fixed guard killing PC when Khajiit race is selected when running BTB-Character
[*]Fixed HUD weapon icon showing a fist after loading a save, when a weapon is equipped
[*]Fixed guild rank not showing in dialogue
[*]Fixed flash of blue when sneaking and opening a container or the inventory
[*]Fixed incorrect level-up class image when using a custom class
[*]Fixed mis-aligned buttons on quit menu
[*]Fixed an NPC stuck hovering in a jumping animation
[*]Fixed crash when loading the Big City esm file.
[*]Fixed mis-aligned dialogue topic list when scrolling
[*]Fixed certain faction memberships not storing in saved games
[*]Fixed pasting text always inserting at the end of a text box, instead of at the cursor
[*]Fixed conversation loop when asking about "specific place" in Vivec
[*]Fixed Caius not leaving at the start of the "Mehra Milo and the Lost Prophecies" quest
[*]Fixed map markers not being saved in save games
[*]Fixed "ring_keley" causing exception
[*]Fixed open dialogues not being closed when loading a game
[*]Fixed some collision geometry cleanup
[*]Fixed a special case script instruction for the Athyn Sarethi mission
[*]Fixed an improper handling of a special NIF format case that caused problems with the Pluginless Khajiit Head Pack
[*]OpenCS: Implemented region map context menu
[*]OpenCS: Implemented region map drag & drop
[*]OpenCS: Implemented scene subview drop
[*]OpenCS: Implemented preview subview
[*]OpenCS: Implemented OGRE integration
[*]OpenCS: Implemented Dialogue Sub-Views
[*]OpenCS: Implemented lighting modes
[*]OpenCS: Implemented different camera navigation modes
[*]OpenCS: Refactored user settings
[*]OpenCS: Fixed failure when dropping a region into the filter of a cell subview
[*]OpenCS: Fixed exception when loading files[/list]
Last edited by raevol on 28 May 2014, 11:06, edited 1 time in total.
User avatar
Zini
Posts: 5538
Joined: 06 Aug 2011, 15:16

Re: OpenMW 0.30.0

Post by Zini »

We need to add the Windows video workaround to the known issue list.
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Okulo
Posts: 672
Joined: 05 Feb 2012, 16:11

Re: OpenMW 0.30.0

Post by Okulo »

Congratulations, team. You're the best. Can't wait to see what you guys will do for 0.31.0.
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raevol
Posts: 3093
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: OpenMW 0.30.0

Post by raevol »

Zini wrote:We need to add the Windows video workaround to the known issue list.
Aaah, I thought we got a fix in? Also, WeirdSexy said they worked fine on Windows? Also, good morning Zini! :D
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Zini
Posts: 5538
Joined: 06 Aug 2011, 15:16

Re: OpenMW 0.30.0

Post by Zini »

From what I see in the code we are currently disable sound when playing videos on Windows.
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raevol
Posts: 3093
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: OpenMW 0.30.0

Post by raevol »

Alright, let me update everything I can.

EDIT: Updated in the PR templates, our blog, facebook, and github.
SquireNed
Posts: 403
Joined: 21 Dec 2013, 22:18

Re: OpenMW 0.30.0

Post by SquireNed »

Are you on Windows 8.1 by any chance? If so viewtopic.php?f=8&t=2185
Nope, Windows 7. I think I've installed the 2013 redistributable package fairly recently (is it needed?), but I could reinstall it if you would like? It's an error that has been introduced since .27 or later (which I just booted to check); I think I could get .29 to run nicely, and even one of the pre-RC nightlies, but RC-1 was where I first experienced difficulties.
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cc9cii
Posts: 523
Joined: 28 Mar 2013, 04:01

Re: OpenMW 0.30.0

Post by cc9cii »

Ogre log and console output says

Code: Select all

error X5911: _sat not permitted on tex* instructions
which is also mentioned in Bug #1284 - Crash on New Game.

There is a google hit on OpenMW 0.26.0 so it must have been around for some time, or possibly multiple (different) things causing the same log output.

Would you mind trying to run the game with a different shader mode (e.g. hlsl or cg). Also try turning Object shaders off. Finally try turning off Water->reflection->Reflect terrain off. All of these are in the Options/Video tab.
SquireNed
Posts: 403
Joined: 21 Dec 2013, 22:18

Re: OpenMW 0.30.0

Post by SquireNed »

Water reflection on, CG shaders= crash.
Water reflection off, CG shaders= crash.
Water reflection on (mid-game), HLSL shaders= in-game fine.
Water reflection off, HLSL shaders= in-game fine.

With this in mind, it appears to be an issue with CG shaders. I didn't try disabling shaders, but that's probably not going to induce a crash.
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