OpenMW 0.30.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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Ace (SWE)
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Re: OpenMW 0.30.0

Post by Ace (SWE) »

I had to make sure, so I installed and ran through the new game sequence about twenty times each on both my 32 and 64-bit builds. No crashes.

I have no idea what this means.
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cc9cii
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Re: OpenMW 0.30.0

Post by cc9cii »

I use later ffmpeg, so no crash but no sound. Not really a solution I'm afraid.

ACE - you must have a super-duper machine ;-)
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Ace (SWE)
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Re: OpenMW 0.30.0

Post by Ace (SWE) »

cc9cii wrote:Ace - you must have a super-duper machine ;-)
It's not very super-duper, first gen i7, 12GB DDR3, and a GTX 570. But it's enough to do development and some gaming on, so I make sure to test my OpenMW RC and Release builds before posting them.

But I guess since my computer has all the libraries locally installed, maybe that helps it somehow? :?
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raevol
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Re: OpenMW 0.30.0

Post by raevol »

Reporting in guys, I'll get on the release tomorrow. Sorry I kind of skimmed the last few posts because I am running out the door, but are these crashes something that should be in the known issues, or is it a localized problem?
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scrawl
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Re: OpenMW 0.30.0

Post by scrawl »

I use later ffmpeg, so no crash but no sound. Not really a solution I'm afraid.
No sound would be better than crashes, at least.
Anyway, we do need to get sound fixed with recent ffmpeg versions. This is also an issue on linux, e.g. with the packaged version on Ubuntu 14.04. The default format for several decoders has changed, and our sound code cannot handle this format. We should be able to use ffmpeg's swresample (avresample in the libav fork, unfortunately with an incompatible api) to convert it to a supported format.
Last edited by scrawl on 19 May 2014, 09:54, edited 1 time in total.
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psi29a
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Re: OpenMW 0.30.0

Post by psi29a »

Should I hold off from building on Debian/Ubuntu than?
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Zini
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Re: OpenMW 0.30.0

Post by Zini »

Yeah, release is on hold for now. We definitely need to wait for the Windows stuff to be worked out first.
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psi29a
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Re: OpenMW 0.30.0

Post by psi29a »

@Zini, it best then to remove the tag for now then... it isn't too late, as there haven't been any official releases yet. ;)

I haven't pushed anything downstream yet.
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psi29a
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Re: OpenMW 0.30.0

Post by psi29a »

BTW... i tested on two machines with 14.04 and I couldn't reproduce the problems with sound not playinging in videos.:

bbrick@Aria:~/Workspace/OpenMW/build$ ldd openmw | grep libav
libavcodec.so.54 => /usr/lib/x86_64-linux-gnu/libavcodec.so.54 (0x00007fa4e4eac000)
libavformat.so.54 => /usr/lib/x86_64-linux-gnu/libavformat.so.54 (0x00007fa4e4b8a000)
libavutil.so.52 => /usr/lib/x86_64-linux-gnu/libavutil.so.52 (0x00007fa4e4965000)
Sound output: OpenAL
Sound decoder: FFmpeg
Enumerated output devices:
Built-in Audio Analogue Stereo
RV635 HDMI Audio [Radeon HD 3600 Series] Digital Stereo (HDMI)
Opened "Built-in Audio Analogue Stereo"
Input #0, bink, from 'video\bethesda logo.bik':
Duration: 00:00:16.00, start: 0.000000, bitrate: 2324 kb/s
Stream #0.0: Video: binkvideo, yuv420p, 640x480, 30.08 fps, 30.08 tbr, 30.06 tbn
Stream #0.1: Audio: binkaudio_rdft, 44100 Hz, stereo, flt
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Zini
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Re: OpenMW 0.30.0

Post by Zini »

BrotherBrick wrote:@Zini, it best then to remove the tag for now then... it isn't too late, as there haven't been any official releases yet. ;)

I haven't pushed anything downstream yet.
Unfortunately OpenMW won't build if I remove the tag. There is some nasty bit of cmake script that requires cleaning up (https://bugs.openmw.org/issues/1333).
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