[ 1%] /home/bbrick/workspace/OpenMW/openmw/components/contentselector/model/naturalsort.hpp:0: Note: No relevant classes found. No output generated.
/home/bbrick/workspace/OpenMW/openmw/apps/opencs/view/world/regionmapsubview.hpp:0: Note: No relevant classes found. No output generated.
/home/bbrick/workspace/OpenMW/openmw/apps/openmw/mwrender/terrainstorage.cpp: In member function ‘virtual void MWRender::TerrainStorage::fillVertexBuffers(int, float, const Ogre::Vector2&, Ogre::HardwareVertexBufferSharedPtr, Ogre::HardwareVertexBufferSharedPtr, Ogre::HardwareVertexBufferSharedPtr)’:
/home/bbrick/workspace/OpenMW/openmw/apps/openmw/mwrender/terrainstorage.cpp:217:17: warning: ‘vertX’ may be used uninitialized in this function [-Wmaybe-uninitialized]
if (rowStart == 0 && vertX_ != 0)
^
/home/bbrick/workspace/OpenMW/openmw/apps/openmw/mwrender/terrainstorage.cpp:197:15: warning: ‘vertY’ may be used uninitialized in this function [-Wmaybe-uninitialized]
float vertY;
^
/home/bbrick/workspace/OpenMW/openmw/apps/openmw/crashcatcher.cpp: In function ‘int cc_install_handlers(int, char**, int, int*, const char*, int (*)(char*, char*))’:
/home/bbrick/workspace/OpenMW/openmw/apps/openmw/crashcatcher.cpp:408:37: warning: ignoring return value of ‘char* getcwd(char*, size_t)’, declared with attribute warn_unused_result [-Wunused-result]
getcwd(argv0, sizeof(argv0));
^
/home/bbrick/workspace/OpenMW/openmw/apps/openmw/crashcatcher.cpp: In function ‘void crash_handler(const char*)’:
/home/bbrick/workspace/OpenMW/openmw/apps/openmw/crashcatcher.cpp:385:32: warning: ignoring return value of ‘char* getcwd(char*, size_t)’, declared with attribute warn_unused_result [-Wunused-result]
getcwd(cwd, MAXPATHLEN);
^
/home/bbrick/workspace/OpenMW/openmw/apps/openmw/crashcatcher.cpp: In function ‘void gdb_info(pid_t)’:
/home/bbrick/workspace/OpenMW/openmw/apps/openmw/crashcatcher.cpp:159:24: warning: ignoring return value of ‘int system(const char*)’, declared with attribute warn_unused_result [-Wunused-result]
system(cmd_buf);
^
Well, my normal upload server is having some fatal NAS issues so the nightlies are broken for now. I'll be looking into moving them to a different server as soon as possible, but for now I'll host the release builds on my Lysator account and if any of you need the latest nightly then just contact me on IRC or though PM.
The links for the windows builds are: 32-bit 64-bit
it still crash for me when taking screenshot. I tried opengl/directx with and without shaders, doesn't change. Can we try disabling screenshot to see if it fixesGreendo issue?