Zini, what is this supposed to fix? The corrupt save bug, or the crash on save bug?
Edit: On an unrelated note, while looking for a crash log to look at, I saw several "OGRE EXCEPTION"s mentioned in my ogre.log, for anyone who finds it interesting:
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Code: Select all
22:34:57: Creating resource group General 22:34:57: Creating resource group Internal 22:34:57: Creating resource group Autodetect 22:34:57: SceneManagerFactory for type 'DefaultSceneManager' registered. 22:34:57: Registering ResourceManager for type Material 22:34:57: Registering ResourceManager for type Mesh 22:34:57: Registering ResourceManager for type Skeleton 22:34:57: MovableObjectFactory for type 'ParticleSystem' registered. 22:34:57: ArchiveFactory for archive type FileSystem registered. 22:34:57: ArchiveFactory for archive type Zip registered. 22:34:57: ArchiveFactory for archive type EmbeddedZip registered. 22:34:57: DDS codec registering 22:34:57: FreeImage version: 3.15.2 22:34:57: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 22:34:57: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti 22:34:57: Registering ResourceManager for type HighLevelGpuProgram 22:34:57: Registering ResourceManager for type Compositor 22:34:57: MovableObjectFactory for type 'Entity' registered. 22:34:57: MovableObjectFactory for type 'Light' registered. 22:34:57: MovableObjectFactory for type 'BillboardSet' registered. 22:34:57: MovableObjectFactory for type 'ManualObject' registered. 22:34:57: MovableObjectFactory for type 'BillboardChain' registered. 22:34:57: MovableObjectFactory for type 'RibbonTrail' registered. 22:34:57: *-*-* OGRE Initialising 22:34:57: *-*-* Version 1.9.0 (Ghadamon) 22:34:57: Loading library C:\Program Files\OpenMW 0.28.0-550e5eb686\.\/RenderSystem_GL.dll 22:34:57: Installing plugin: GL RenderSystem 22:34:57: OpenGL Rendering Subsystem created. 22:34:57: Plugin successfully installed 22:34:57: Loading library C:\Program Files\OpenMW 0.28.0-550e5eb686\.\/RenderSystem_Direct3D9.dll 22:34:57: Installing plugin: D3D9 RenderSystem 22:34:57: D3D9 : Direct3D9 Rendering Subsystem created. 22:34:57: D3D9: Driver Detection Starts 22:34:57: D3D9: Driver Detection Ends 22:34:57: Plugin successfully installed 22:34:57: Loading library C:\Program Files\OpenMW 0.28.0-550e5eb686\.\/Plugin_CgProgramManager.dll 22:34:57: Installing plugin: Cg Program Manager 22:34:57: Plugin successfully installed 22:34:57: Loading library C:\Program Files\OpenMW 0.28.0-550e5eb686\.\/Plugin_ParticleFX.dll 22:34:58: Installing plugin: ParticleFX 22:34:58: Particle Emitter Type 'Point' registered 22:34:58: Particle Emitter Type 'Box' registered 22:34:58: Particle Emitter Type 'Ellipsoid' registered 22:34:58: Particle Emitter Type 'Cylinder' registered 22:34:58: Particle Emitter Type 'Ring' registered 22:34:58: Particle Emitter Type 'HollowEllipsoid' registered 22:34:58: Particle Affector Type 'LinearForce' registered 22:34:58: Particle Affector Type 'ColourFader' registered 22:34:58: Particle Affector Type 'ColourFader2' registered 22:34:58: Particle Affector Type 'ColourImage' registered 22:34:58: Particle Affector Type 'ColourInterpolator' registered 22:34:58: Particle Affector Type 'Scaler' registered 22:34:58: Particle Affector Type 'Rotator' registered 22:34:58: Particle Affector Type 'DirectionRandomiser' registered 22:34:58: Particle Affector Type 'DeflectorPlane' registered 22:34:58: Plugin successfully installed 22:34:58: Particle Emitter Type 'Nif' registered 22:34:58: Particle Affector Type 'GrowFade' registered 22:34:58: Particle Affector Type 'Gravity' registered 22:34:58: Added resource location 'C:\Users\Mary\Documents\My Games\openmw/cache' of type 'FileSystem' to resource group 'General' with recursive option 22:34:58: Added resource location 'C:\Program Files\OpenMW 0.28.0-550e5eb686\resources\mygui' of type 'FileSystem' to resource group 'General' with recursive option 22:34:58: Added resource location 'C:\Program Files\OpenMW 0.28.0-550e5eb686\resources\water' of type 'FileSystem' to resource group 'General' with recursive option 22:34:58: Added resource location 'C:\Program Files\OpenMW 0.28.0-550e5eb686\resources\shadows' of type 'FileSystem' to resource group 'General' with recursive option 22:34:58: CPU Identifier & Features 22:34:58: ------------------------- 22:34:58: * CPU ID: GenuineIntel: Intel(R) Pentium(R) Dual CPU T2310 @ 1.46GHz 22:34:58: * SSE: yes 22:34:58: * SSE2: yes 22:34:58: * SSE3: yes 22:34:58: * MMX: yes 22:34:58: * MMXEXT: yes 22:34:58: * 3DNOW: no 22:34:58: * 3DNOWEXT: no 22:34:58: * CMOV: yes 22:34:58: * TSC: yes 22:34:58: * FPU: yes 22:34:58: * PRO: yes 22:34:58: * HT: no 22:34:58: ------------------------- 22:34:58: D3D9 : Subsystem Initialising 22:34:58: Registering ResourceManager for type Texture 22:34:58: Registering ResourceManager for type GpuProgram 22:34:58: *************************************** 22:34:58: *** D3D9 : Subsystem Initialised OK *** 22:34:58: *************************************** 22:34:59: D3D9RenderSystem::_createRenderWindow "OpenMW", 800x600 fullscreen miscParams: FSAA=0 externalWindowHandle=983884 title=OpenMW vsync=true 22:34:59: D3D9 : Created D3D9 Rendering Window 'OpenMW' : 800x600, 32bpp 22:34:59: D3D9: Vertex texture format supported - PF_L8 22:34:59: D3D9: Vertex texture format supported - PF_L16 22:34:59: D3D9: Vertex texture format supported - PF_A8 22:34:59: D3D9: Vertex texture format supported - PF_A4L4 22:34:59: D3D9: Vertex texture format supported - PF_BYTE_LA 22:34:59: D3D9: Vertex texture format supported - PF_R5G6B5 22:34:59: D3D9: Vertex texture format supported - PF_B5G6R5 22:34:59: D3D9: Vertex texture format supported - PF_A4R4G4B4 22:34:59: D3D9: Vertex texture format supported - PF_A1R5G5B5 22:34:59: D3D9: Vertex texture format supported - PF_A8R8G8B8 22:34:59: D3D9: Vertex texture format supported - PF_B8G8R8A8 22:34:59: D3D9: Vertex texture format supported - PF_A2R10G10B10 22:34:59: D3D9: Vertex texture format supported - PF_DXT1 22:34:59: D3D9: Vertex texture format supported - PF_DXT2 22:34:59: D3D9: Vertex texture format supported - PF_DXT3 22:34:59: D3D9: Vertex texture format supported - PF_DXT4 22:34:59: D3D9: Vertex texture format supported - PF_DXT5 22:34:59: D3D9: Vertex texture format supported - PF_FLOAT16_RGB 22:34:59: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA 22:34:59: D3D9: Vertex texture format supported - PF_FLOAT32_RGB 22:34:59: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA 22:34:59: D3D9: Vertex texture format supported - PF_X8R8G8B8 22:34:59: D3D9: Vertex texture format supported - PF_R8G8B8A8 22:34:59: D3D9: Vertex texture format supported - PF_DEPTH 22:34:59: D3D9: Vertex texture format supported - PF_SHORT_RGBA 22:34:59: D3D9: Vertex texture format supported - PF_FLOAT16_R 22:34:59: D3D9: Vertex texture format supported - PF_FLOAT32_R 22:34:59: D3D9: Vertex texture format supported - PF_SHORT_GR 22:34:59: D3D9: Vertex texture format supported - PF_FLOAT16_GR 22:34:59: D3D9: Vertex texture format supported - PF_FLOAT32_GR 22:34:59: D3D9: Vertex texture format supported - PF_SHORT_RGB 22:34:59: D3D9: Vertex texture format supported - PF_PVRTC_RGB2 22:34:59: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2 22:34:59: D3D9: Vertex texture format supported - PF_PVRTC_RGB4 22:34:59: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4 22:34:59: D3D9: Vertex texture format supported - PF_PVRTC2_2BPP 22:34:59: D3D9: Vertex texture format supported - PF_PVRTC2_4BPP 22:34:59: D3D9: Vertex texture format supported - PF_R11G11B10_FLOAT 22:34:59: D3D9: Vertex texture format supported - PF_R8_UINT 22:34:59: D3D9: Vertex texture format supported - PF_R8G8_UINT 22:34:59: D3D9: Vertex texture format supported - PF_R8G8B8_UINT 22:34:59: D3D9: Vertex texture format supported - PF_R8G8B8A8_UINT 22:34:59: D3D9: Vertex texture format supported - PF_R16_UINT 22:34:59: D3D9: Vertex texture format supported - PF_R16G16_UINT 22:34:59: D3D9: Vertex texture format supported - PF_R16G16B16_UINT 22:34:59: D3D9: Vertex texture format supported - PF_R16G16B16A16_UINT 22:34:59: D3D9: Vertex texture format supported - PF_R32_UINT 22:34:59: D3D9: Vertex texture format supported - PF_R32G32_UINT 22:34:59: D3D9: Vertex texture format supported - PF_R32G32B32_UINT 22:34:59: D3D9: Vertex texture format supported - PF_R32G32B32A32_UINT 22:34:59: D3D9: Vertex texture format supported - PF_R8_SINT 22:34:59: D3D9: Vertex texture format supported - PF_R8G8_SINT 22:34:59: D3D9: Vertex texture format supported - PF_R8G8B8_SINT 22:34:59: D3D9: Vertex texture format supported - PF_R8G8B8A8_SINT 22:34:59: D3D9: Vertex texture format supported - PF_R16_SINT 22:34:59: D3D9: Vertex texture format supported - PF_R16G16_SINT 22:34:59: D3D9: Vertex texture format supported - PF_R16G16B16_SINT 22:34:59: D3D9: Vertex texture format supported - PF_R16G16B16A16_SINT 22:34:59: D3D9: Vertex texture format supported - PF_R32_SINT 22:34:59: D3D9: Vertex texture format supported - PF_R32G32_SINT 22:34:59: D3D9: Vertex texture format supported - PF_R32G32B32_SINT 22:34:59: D3D9: Vertex texture format supported - PF_R32G32B32A32_SINT 22:34:59: D3D9: Vertex texture format supported - PF_R9G9B9E5_SHAREDEXP 22:34:59: D3D9: Vertex texture format supported - PF_BC4_UNORM 22:34:59: D3D9: Vertex texture format supported - PF_BC4_SNORM 22:34:59: D3D9: Vertex texture format supported - PF_BC5_UNORM 22:34:59: D3D9: Vertex texture format supported - PF_BC5_SNORM 22:34:59: D3D9: Vertex texture format supported - PF_BC6H_UF16 22:34:59: D3D9: Vertex texture format supported - PF_BC6H_SF16 22:34:59: D3D9: Vertex texture format supported - PF_BC7_UNORM 22:34:59: D3D9: Vertex texture format supported - PF_BC7_UNORM_SRGB 22:34:59: D3D9: Vertex texture format supported - PF_R8 22:34:59: D3D9: Vertex texture format supported - PF_RG8 22:34:59: D3D9: Vertex texture format supported - PF_R8_SNORM 22:34:59: D3D9: Vertex texture format supported - PF_R8G8_SNORM 22:34:59: D3D9: Vertex texture format supported - PF_R8G8B8_SNORM 22:34:59: D3D9: Vertex texture format supported - PF_R8G8B8A8_SNORM 22:34:59: D3D9: Vertex texture format supported - PF_R16_SNORM 22:34:59: D3D9: Vertex texture format supported - PF_R16G16_SNORM 22:34:59: D3D9: Vertex texture format supported - PF_R16G16B16_SNORM 22:34:59: D3D9: Vertex texture format supported - PF_R16G16B16A16_SNORM 22:34:59: D3D9: Vertex texture format supported - PF_ETC1_RGB8 22:34:59: D3D9: Vertex texture format supported - PF_ETC2_RGB8 22:34:59: D3D9: Vertex texture format supported - PF_ETC2_RGBA8 22:34:59: D3D9: Vertex texture format supported - PF_ETC2_RGB8A1 22:34:59: D3D9: Vertex texture format supported - PF_ATC_RGB 22:34:59: D3D9: Vertex texture format supported - PF_ATC_RGBA_EXPLICIT_ALPHA 22:34:59: D3D9: Vertex texture format supported - PF_ATC_RGBA_INTERPOLATED_ALPHA 22:34:59: RenderSystem capabilities 22:34:59: ------------------------- 22:34:59: RenderSystem Name: Direct3D9 Rendering Subsystem 22:34:59: GPU Vendor: intel 22:34:59: Device Name: Monitor-1-Mobile Intel(R) 965 Express Chipset Family 22:34:59: Driver Version: 7.15.10.1666 22:34:59: * Fixed function pipeline: yes 22:34:59: * Hardware generation of mipmaps: yes 22:34:59: * Texture blending: yes 22:34:59: * Anisotropic texture filtering: yes 22:34:59: * Dot product texture operation: yes 22:34:59: * Cube mapping: yes 22:34:59: * Hardware stencil buffer: yes 22:34:59: - Stencil depth: 8 22:34:59: - Two sided stencil support: yes 22:34:59: - Wrap stencil values: yes 22:34:59: * Hardware vertex / index buffers: yes 22:34:59: * 32-bit index buffers: yes 22:34:59: * Vertex programs: yes 22:34:59: * Number of floating-point constants for vertex programs: 256 22:34:59: * Number of integer constants for vertex programs: 16 22:34:59: * Number of boolean constants for vertex programs: 16 22:34:59: * Fragment programs: yes 22:34:59: * Number of floating-point constants for fragment programs: 224 22:34:59: * Number of integer constants for fragment programs: 16 22:34:59: * Number of boolean constants for fragment programs: 16 22:34:59: * Geometry programs: no 22:34:59: * Number of floating-point constants for geometry programs: 0 22:34:59: * Number of integer constants for geometry programs: 0 22:34:59: * Number of boolean constants for geometry programs: 0 22:34:59: * Tesselation Hull programs: no 22:34:59: * Number of floating-point constants for tesselation hull programs: 0 22:34:59: * Number of integer constants for tesselation hull programs: 0 22:34:59: * Number of boolean constants for tesselation hull programs: 0 22:34:59: * Tesselation Domain programs: no 22:34:59: * Number of floating-point constants for tesselation domain programs: 0 22:34:59: * Number of integer constants for tesselation domain programs: 0 22:34:59: * Number of boolean constants for tesselation domain programs: 0 22:34:59: * Compute programs: no 22:34:59: * Number of floating-point constants for compute programs: 0 22:34:59: * Number of integer constants for compute programs: 0 22:34:59: * Number of boolean constants for compute programs: 0 22:34:59: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0 22:34:59: * Texture Compression: yes 22:34:59: - DXT: yes 22:34:59: - VTC: no 22:34:59: - PVRTC: no 22:34:59: - ATC: no 22:34:59: - ETC1: no 22:34:59: - ETC2: no 22:34:59: - BC4/BC5: no 22:34:59: - BC6H/BC7: no 22:34:59: * Scissor Rectangle: yes 22:34:59: * Hardware Occlusion Query: yes 22:34:59: * User clip planes: yes 22:34:59: * VET_UBYTE4 vertex element type: yes 22:34:59: * Infinite far plane projection: yes 22:34:59: * Hardware render-to-texture: yes 22:34:59: * Floating point textures: yes 22:34:59: * Non-power-of-two textures: yes (limited) 22:34:59: * 1d textures: yes 22:34:59: * Volume textures: yes 22:34:59: * Multiple Render Targets: 4 22:34:59: - With different bit depths: yes 22:34:59: * Point Sprites: yes 22:34:59: * Extended point parameters: yes 22:34:59: * Max Point Size: 256 22:34:59: * Vertex texture fetch: yes 22:34:59: * Number of world matrices: 0 22:34:59: * Number of texture units: 8 22:34:59: * Stencil buffer depth: 8 22:34:59: * Number of vertex blend matrices: 0 22:34:59: - Max vertex textures: 4 22:34:59: - Vertex textures shared: no 22:34:59: * Render to Vertex Buffer : no 22:34:59: * Hardware Atomic Counters: no 22:34:59: * DirectX per stage constants: yes 22:34:59: DefaultWorkQueue('Root') initialising on thread 01229128. 22:34:59: Particle Renderer Type 'billboard' registered 22:34:59: DefaultWorkQueue('Root')::WorkerFunc - thread 012E1308 starting. 22:34:59: DefaultWorkQueue('Root')::WorkerFunc - thread 012E1338 starting. 22:34:59: Texture: openmw.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) Internal format is PF_A8R8G8B8,256x256x1. 22:34:59: Texture: black.png: Loading 1 faces(PF_R8G8B8,8x8x1) Internal format is PF_X8R8G8B8,8x8x1. 22:34:59: Creating resource group Data00000001 22:34:59: ArchiveFactory for archive type Dir registered. 22:35:02: Added resource location 'C:/Program Files/Bethesda Softworks/Morrowind/Data Files' of type 'Dir' to resource group 'Data00000001' with recursive option 22:35:02: Creating resource group DataBSA00000003 22:35:02: ArchiveFactory for archive type BSA registered. 22:35:02: Added resource location 'C:/Program Files/Bethesda Softworks/Morrowind/Data Files\Morrowind.bsa' of type 'BSA' to resource group 'DataBSA00000003' with recursive option 22:35:02: Creating resource group DataBSA00000002 22:35:02: Added resource location 'C:/Program Files/Bethesda Softworks/Morrowind/Data Files\Tribunal.bsa' of type 'BSA' to resource group 'DataBSA00000002' with recursive option 22:35:02: Creating resource group DataBSA00000001 22:35:02: Added resource location 'C:/Program Files/Bethesda Softworks/Morrowind/Data Files\Bloodmoon.bsa' of type 'BSA' to resource group 'DataBSA00000001' with recursive option 22:35:02: Texture: century_gothic_big_0_Lod_A: Loading 1 faces(PF_A8B8G8R8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 22:35:02: Texture: century_gothic_font_regular_0_Lod_A: Loading 1 faces(PF_A8B8G8R8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 22:35:02: Texture: Daedric_font_0_Lod_A: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 22:35:02: Texture: Magic_Cards_Regular_0_Lod_A: Loading 1 faces(PF_A8B8G8R8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttonup_bottom.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttonup_bottom_right.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttonup_right.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttonup_top_right.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttonup_top.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttonup_top_left.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttonup_left.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttonup_bottom_left.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttondown_bottom.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttondown_bottom_right.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttondown_right.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttondown_top_right.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttondown_top.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttondown_top_left.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttondown_left.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttondown_bottom_left.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttonup_center.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttondown_center.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_thick_border_bottom.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_thick_border_right.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_thick_border_top.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_thick_border_left.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_thick_border_bottom_right_corner.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_thick_border_bottom_left_corner.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_thick_border_top_right_corner.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_thick_border_top_left_corner.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_head_block_middle.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_head_block_top.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_head_block_bottom.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_head_block_left.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_head_block_right.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_head_block_top_right_corner.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_head_block_top_left_corner.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_head_block_bottom_right_corner.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_head_block_bottom_left_corner.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_button_frame_top.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_button_frame_bottom.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_button_frame_left.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_button_frame_right.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_button_frame_top_left_corner.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_button_frame_top_right_corner.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_button_frame_bottom_left_corner.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_button_frame_bottom_right_corner.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\tx_menubook_bookmark.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_thin_border_top.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_scroll_left.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_scroll_right.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_scroll_up.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_scroll_down.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_thin_border_bottom.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_thin_border_left.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_thin_border_right.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_thin_border_top_left_corner.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_thin_border_top_right_corner.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_thin_border_bottom_left_corner.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_thin_border_bottom_right_corner.dds' with 0 mip map levels 22:35:02: Texture: bigbars.png: Loading 1 faces(PF_R8G8B8,4x61x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,4x61x1. 22:35:02: Texture: smallbars.png: Loading 1 faces(PF_A8R8G8B8,4x40x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,4x40x1. 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_small_energy_bar_top.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_small_energy_bar_bottom.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\menu_small_energy_bar_vert.dds' with 0 mip map levels 22:35:02: D3D9 : Loading 2D Texture, image name : 'textures\tx_cursor.dds' with 0 mip map levels 22:35:02: Registering ResourceManager for type BulletShape 22:35:02: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader openmw_shadowcaster_vertex_678678367 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:02: High-level program openmw_shadowcaster_vertex_678678367 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader openmw_shadowcaster_vertex_678678367 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:02: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader openmw_shadowcaster_fragment_678678367 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:02: High-level program openmw_shadowcaster_fragment_678678367 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader openmw_shadowcaster_fragment_678678367 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:02: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader openmw_shadowcaster_vertex_1550104424 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:02: High-level program openmw_shadowcaster_vertex_1550104424 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader openmw_shadowcaster_vertex_1550104424 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:02: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader openmw_shadowcaster_fragment_1550104424 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:02: High-level program openmw_shadowcaster_fragment_1550104424 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader openmw_shadowcaster_fragment_1550104424 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:02: Parsing scripts for resource group Autodetect 22:35:02: Finished parsing scripts for resource group Autodetect 22:35:02: Creating resources for group Autodetect 22:35:02: All done 22:35:02: Parsing scripts for resource group Data00000001 22:35:02: Finished parsing scripts for resource group Data00000001 22:35:02: Creating resources for group Data00000001 22:35:02: All done 22:35:02: Parsing scripts for resource group DataBSA00000001 22:35:02: Finished parsing scripts for resource group DataBSA00000001 22:35:02: Creating resources for group DataBSA00000001 22:35:02: All done 22:35:02: Parsing scripts for resource group DataBSA00000002 22:35:02: Finished parsing scripts for resource group DataBSA00000002 22:35:02: Creating resources for group DataBSA00000002 22:35:02: All done 22:35:02: Parsing scripts for resource group DataBSA00000003 22:35:03: Finished parsing scripts for resource group DataBSA00000003 22:35:03: Creating resources for group DataBSA00000003 22:35:03: All done 22:35:03: Parsing scripts for resource group General 22:35:03: Finished parsing scripts for resource group General 22:35:03: Creating resources for group General 22:35:03: All done 22:35:03: Parsing scripts for resource group Internal 22:35:03: Finished parsing scripts for resource group Internal 22:35:03: Creating resources for group Internal 22:35:03: All done 22:35:03: Creating resource group debugging 22:35:03: Texture: splash/splash_clanndaddy.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) Internal format is PF_X8R8G8B8,1024x1024x1. 22:35:03: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader sun_vertex_2654435770 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:03: High-level program sun_vertex_2654435770 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader sun_vertex_2654435770 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:03: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader sun_fragment_2654435770 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:03: High-level program sun_fragment_2654435770 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader sun_fragment_2654435770 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:04: D3D9 : Loading 2D Texture, image name : 'textures\menu_newgame.dds' with 0 mip map levels 22:35:04: D3D9 : Loading 2D Texture, image name : 'textures\menu_options.dds' with 0 mip map levels 22:35:04: D3D9 : Loading 2D Texture, image name : 'textures\menu_exitgame.dds' with 0 mip map levels 22:35:04: D3D9 : Loading 2D Texture, image name : 'textures\compass.dds' with 0 mip map levels 22:35:05: D3D9 : Loading 2D Texture, image name : 'textures\tx_menubook.dds' with 0 mip map levels 22:35:05: D3D9 : Loading 2D Texture, image name : 'textures\tx_menubook_prev_idle.dds' with 0 mip map levels 22:35:05: D3D9 : Loading 2D Texture, image name : 'textures\tx_menubook_next_idle.dds' with 0 mip map levels 22:35:05: D3D9 : Loading 2D Texture, image name : 'textures\tx_menubook_options_idle.dds' with 0 mip map levels 22:35:05: D3D9 : Loading 2D Texture, image name : 'textures\tx_menubook_close_idle.dds' with 0 mip map levels 22:35:05: D3D9 : Loading 2D Texture, image name : 'textures\tx_menubook_journal_idle.dds' with 0 mip map levels 22:35:05: D3D9 : Loading 2D Texture, image name : 'textures\tx_menubook_quests_active_idle.dds' with 0 mip map levels 22:35:05: D3D9 : Loading 2D Texture, image name : 'textures\tx_menubook_quests_all_idle.dds' with 0 mip map levels 22:35:05: D3D9 : Loading 2D Texture, image name : 'textures\tx_menubook_topics_idle.dds' with 0 mip map levels 22:35:05: D3D9 : Loading 2D Texture, image name : 'textures\tx_menubook_quests_idle.dds' with 0 mip map levels 22:35:05: D3D9 : Loading 2D Texture, image name : 'textures\tx_menubook_cancel_idle.dds' with 0 mip map levels 22:35:05: D3D9 : Loading 2D Texture, image name : 'icons\k\stealth_sneak.dds' with 0 mip map levels 22:35:05: D3D9 : Loading 2D Texture, image name : 'textures\target.dds' with 0 mip map levels 22:35:05: D3D9 : Loading 2D Texture, image name : 'textures\scroll.dds' with 0 mip map levels 22:35:05: D3D9 : Loading 2D Texture, image name : 'textures\tx_menubook_take_idle.dds' with 0 mip map levels 22:35:05: D3D9 : Loading 2D Texture, image name : 'icons\tx_goldicon.dds' with 0 mip map levels 22:35:05: Texture: splash/splash_nixhound.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) Internal format is PF_X8R8G8B8,1024x1024x1. 22:35:05: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader water_vertex_3393955011 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:05: High-level program water_vertex_3393955011 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader water_vertex_3393955011 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:05: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader water_fragment_3393955011 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:05: High-level program water_fragment_3393955011 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader water_fragment_3393955011 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:07: Texture: GlobalMap.png: Loading 1 faces(PF_B8G8R8,1272x1152x1) with 0 custom mipmaps from Image. Internal format is PF_X8R8G8B8,1272x1152x1. 22:35:07: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader openmw_objects_vertex_247163182 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:07: High-level program openmw_objects_vertex_247163182 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader openmw_objects_vertex_247163182 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:08: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader openmw_objects_fragment_247163182 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:08: High-level program openmw_objects_fragment_247163182 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader openmw_objects_fragment_247163182 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:08: D3D9 : Loading 2D Texture, image name : 'icons\k\stealth_handtohand.dds' with 0 mip map levels 22:35:08: D3D9 : Loading 2D Texture, image name : 'textures\menu_icon_equip.dds' with 0 mip map levels 22:35:08: D3D9 : Loading 2D Texture, image name : 'icons\c\TX_pantscom00.dds' with 0 mip map levels 22:35:08: D3D9 : Loading 2D Texture, image name : 'icons\c\TX_shirtcom01.dds' with 0 mip map levels 22:35:08: D3D9 : Loading 2D Texture, image name : 'icons\c\TX_shoecom01.dds' with 0 mip map levels 22:35:08: Texture: splash/splash_bonelord.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) Internal format is PF_X8R8G8B8,1024x1024x1. 22:35:08: Texture: splash/splash_hunger.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) Internal format is PF_X8R8G8B8,1024x1024x1. 22:35:08: Texture: terrain/blend/0: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:08: Texture: terrain/blend/1: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:08: Texture: terrain/blend/2: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:08: Texture: terrain/blend/3: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:08: Texture: terrain/blend/4: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:08: Texture: terrain/blend/5: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:08: Texture: terrain/blend/6: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:08: Texture: terrain/blend/7: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:08: Texture: terrain/blend/8: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:08: Texture: terrain/blend/9: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:08: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_3754527748 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:08: High-level program terrain_vertex_3754527748 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_3754527748 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:09: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_3754527748 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:09: High-level program terrain_fragment_3754527748 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_3754527748 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:09: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_3050279316 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:09: High-level program terrain_vertex_3050279316 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_3050279316 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:09: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_3050279316 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:09: High-level program terrain_fragment_3050279316 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_3050279316 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:09: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_470085638 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:09: High-level program terrain_vertex_470085638 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_470085638 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:09: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_470085638 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:09: High-level program terrain_fragment_470085638 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_470085638 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:09: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_2741088131 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:09: High-level program terrain_vertex_2741088131 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_2741088131 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:09: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_2741088131 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:09: High-level program terrain_fragment_2741088131 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_2741088131 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:09: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_4112291519 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:09: High-level program terrain_vertex_4112291519 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_4112291519 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:10: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_4112291519 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:10: High-level program terrain_fragment_4112291519 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_4112291519 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:10: Texture: terrain/blend/10: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:10: Texture: terrain/blend/11: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:10: Texture: terrain/blend/12: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:10: Texture: terrain/blend/13: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:10: Texture: terrain/blend/14: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:10: Texture: terrain/blend/15: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:10: Texture: terrain/blend/16: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:10: Texture: terrain/blend/17: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:10: Texture: terrain/blend/18: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:10: Texture: terrain/blend/19: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:10: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_2736598353 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:10: High-level program terrain_vertex_2736598353 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_2736598353 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:10: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_2736598353 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:10: High-level program terrain_fragment_2736598353 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_2736598353 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:10: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_963823956 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:10: High-level program terrain_vertex_963823956 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_963823956 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:10: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_963823956 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:10: High-level program terrain_fragment_963823956 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_963823956 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:10: Texture: terrain/blend/20: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:10: Texture: terrain/blend/21: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:10: Texture: terrain/blend/22: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:10: Texture: terrain/blend/23: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:10: Texture: terrain/blend/24: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:10: Texture: terrain/blend/25: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:10: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_1236450508 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:10: High-level program terrain_vertex_1236450508 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_1236450508 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:10: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_1236450508 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:10: High-level program terrain_fragment_1236450508 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_1236450508 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:10: Texture: terrain/blend/26: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:10: Texture: terrain/blend/27: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:10: Texture: terrain/blend/28: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:10: Texture: terrain/blend/29: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:10: Texture: terrain/blend/30: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:10: Texture: terrain/blend/31: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:10: Texture: terrain/blend/32: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:10: Texture: terrain/blend/33: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:10: Texture: terrain/blend/34: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:10: Texture: terrain/blend/35: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:10: Texture: terrain/blend/36: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:10: Texture: terrain/blend/37: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:10: Texture: terrain/blend/38: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:10: Texture: terrain/blend/39: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:10: Texture: terrain/blend/40: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:10: Texture: terrain/blend/41: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:10: Texture: terrain/blend/42: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:10: Texture: terrain/blend/43: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:10: Texture: terrain/blend/44: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:10: Texture: terrain/blend/45: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:10: Texture: terrain/blend/46: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:10: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_311360114 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:10: High-level program terrain_vertex_311360114 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_311360114 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:10: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_311360114 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:10: High-level program terrain_fragment_311360114 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_311360114 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:10: Texture: terrain/blend/47: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:10: Texture: terrain/blend/48: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:10: Texture: terrain/blend/49: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:11: Texture: terrain/blend/50: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:11: Texture: terrain/blend/51: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:11: Texture: terrain/blend/52: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:11: Texture: terrain/blend/53: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:11: Texture: terrain/blend/54: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:11: Texture: terrain/blend/55: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:11: Texture: terrain/blend/56: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:11: Texture: terrain/blend/57: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:11: Texture: terrain/blend/58: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:11: Texture: terrain/blend/59: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:11: Texture: terrain/blend/60: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:11: Texture: terrain/blend/61: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:11: Texture: terrain/blend/62: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:11: Texture: terrain/blend/63: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:11: Texture: terrain/blend/64: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:11: Texture: terrain/blend/65: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:11: Texture: terrain/blend/66: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:11: Texture: terrain/blend/67: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:11: Texture: terrain/blend/68: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:11: Texture: terrain/blend/69: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:11: Texture: terrain/blend/70: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:11: Texture: terrain/blend/71: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:11: Texture: terrain/blend/72: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:11: Texture: terrain/blend/73: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:11: Texture: terrain/blend/74: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:11: Texture: terrain/blend/75: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:11: Texture: terrain/blend/76: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:11: Texture: terrain/blend/77: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:11: Texture: terrain/blend/78: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:11: Texture: terrain/blend/79: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:11: Texture: terrain/blend/80: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:11: Texture: terrain/blend/81: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:11: Texture: terrain/blend/82: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:11: Texture: terrain/blend/83: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:11: Texture: terrain/blend/84: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:11: Texture: terrain/blend/85: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:11: Texture: terrain/blend/86: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:11: Texture: terrain/blend/87: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:11: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_2218661715 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:11: High-level program terrain_vertex_2218661715 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_2218661715 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:11: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_2218661715 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:11: High-level program terrain_fragment_2218661715 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_2218661715 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:11: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_317108073 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:11: High-level program terrain_vertex_317108073 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_317108073 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:11: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_317108073 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:11: High-level program terrain_fragment_317108073 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_317108073 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:11: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_2474351953 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:11: High-level program terrain_vertex_2474351953 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_2474351953 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:11: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_2474351953 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:11: High-level program terrain_fragment_2474351953 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_2474351953 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:12: Texture: splash/splash_spherecenturion.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) Internal format is PF_X8R8G8B8,1024x1024x1. 22:35:12: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader openmw_objects_vertex_1497443916 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:12: High-level program openmw_objects_vertex_1497443916 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader openmw_objects_vertex_1497443916 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:12: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader openmw_objects_fragment_1497443916 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:12: High-level program openmw_objects_fragment_1497443916 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader openmw_objects_fragment_1497443916 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:13: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader openmw_objects_vertex_137770050 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:13: High-level program openmw_objects_vertex_137770050 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader openmw_objects_vertex_137770050 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:13: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader openmw_objects_fragment_137770050 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:13: High-level program openmw_objects_fragment_137770050 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader openmw_objects_fragment_137770050 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:13: Texture: splash/splash_daedroth.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) Internal format is PF_X8R8G8B8,1024x1024x1. 22:35:13: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader openmw_objects_vertex_602159354 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:13: High-level program openmw_objects_vertex_602159354 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader openmw_objects_vertex_602159354 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:14: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader openmw_objects_fragment_602159354 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:14: High-level program openmw_objects_fragment_602159354 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader openmw_objects_fragment_602159354 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:14: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader water_vertex_174692043 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:14: High-level program water_vertex_174692043 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader water_vertex_174692043 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:14: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader water_fragment_174692043 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:14: High-level program water_fragment_174692043 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader water_fragment_174692043 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:14: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader openmw_objects_vertex_1324808508 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:14: High-level program openmw_objects_vertex_1324808508 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader openmw_objects_vertex_1324808508 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:14: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader openmw_objects_fragment_1324808508 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:14: High-level program openmw_objects_fragment_1324808508 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader openmw_objects_fragment_1324808508 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:14: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_4171334965 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:14: High-level program terrain_vertex_4171334965 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_4171334965 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:14: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_4171334965 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:14: High-level program terrain_fragment_4171334965 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_4171334965 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:15: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_1913000447 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:15: High-level program terrain_vertex_1913000447 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_1913000447 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:15: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_1913000447 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:15: High-level program terrain_fragment_1913000447 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_1913000447 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:15: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_3290596252 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:15: High-level program terrain_vertex_3290596252 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_3290596252 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:15: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_3290596252 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:15: High-level program terrain_fragment_3290596252 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_3290596252 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:15: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_3409334161 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:15: High-level program terrain_vertex_3409334161 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_3409334161 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:16: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_3409334161 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:16: High-level program terrain_fragment_3409334161 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_3409334161 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:16: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_2294518815 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:16: High-level program terrain_vertex_2294518815 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_2294518815 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:16: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_2294518815 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:16: High-level program terrain_fragment_2294518815 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_2294518815 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:17: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_1184553601 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:17: High-level program terrain_vertex_1184553601 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_1184553601 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:17: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_1184553601 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:17: High-level program terrain_fragment_1184553601 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_1184553601 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:17: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_311560422 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:17: High-level program terrain_vertex_311560422 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_311560422 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:18: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_311560422 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:18: High-level program terrain_fragment_311560422 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_311560422 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:18: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_2599988119 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:18: High-level program terrain_vertex_2599988119 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_2599988119 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:18: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_2599988119 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:18: High-level program terrain_fragment_2599988119 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_2599988119 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:18: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_1394735745 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:18: High-level program terrain_vertex_1394735745 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_1394735745 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:19: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_1394735745 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:19: High-level program terrain_fragment_1394735745 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_1394735745 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:19: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_3971867527 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:19: High-level program terrain_vertex_3971867527 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_3971867527 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:19: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_3971867527 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:19: High-level program terrain_fragment_3971867527 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_3971867527 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:20: Texture: splash/splash_netch.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) Internal format is PF_X8R8G8B8,1024x1024x1. 22:35:20: Texture: terrain/blend/88: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:20: Texture: terrain/blend/89: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:20: Texture: terrain/blend/90: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:20: Texture: terrain/blend/91: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:20: Texture: terrain/blend/92: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:20: Texture: terrain/blend/93: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:20: Texture: terrain/blend/94: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:20: Texture: terrain/blend/95: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:20: Texture: terrain/blend/96: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:20: Texture: terrain/blend/97: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:20: Texture: terrain/blend/98: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:20: Texture: terrain/blend/99: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:20: Texture: terrain/blend/100: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:20: Texture: terrain/blend/101: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:20: Texture: terrain/blend/102: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:20: Texture: terrain/blend/103: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:20: Texture: terrain/blend/104: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:20: Texture: terrain/blend/105: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:20: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_7631455 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:20: High-level program terrain_vertex_7631455 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_7631455 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:20: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_7631455 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:20: High-level program terrain_fragment_7631455 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_7631455 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:21: Texture: terrain/blend/106: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:21: Texture: terrain/blend/107: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:21: Texture: terrain/blend/108: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:21: Texture: terrain/blend/109: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:21: Texture: terrain/blend/110: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:21: Texture: terrain/blend/111: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:21: Texture: terrain/blend/112: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:21: Texture: terrain/blend/113: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:21: Texture: terrain/blend/114: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:21: Texture: terrain/blend/115: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:21: Texture: terrain/blend/116: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:21: Texture: terrain/blend/117: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:21: Texture: terrain/blend/118: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:21: Texture: terrain/blend/119: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:21: Texture: terrain/blend/120: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:21: Texture: terrain/blend/121: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:21: Texture: terrain/blend/122: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:21: Texture: terrain/blend/123: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:21: Texture: terrain/blend/124: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:21: Texture: terrain/blend/125: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:22: Texture: terrain/blend/126: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:22: Texture: terrain/blend/127: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:22: Texture: terrain/blend/128: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:22: Texture: terrain/blend/129: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:22: Texture: terrain/blend/130: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:22: Texture: terrain/blend/131: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:22: Texture: terrain/blend/132: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:22: Texture: terrain/blend/133: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:22: Texture: terrain/blend/134: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:22: Texture: terrain/blend/135: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:22: Texture: terrain/blend/136: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:22: Texture: terrain/blend/137: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:22: Texture: terrain/blend/138: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:22: Texture: terrain/blend/139: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:22: Texture: terrain/blend/140: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:22: Texture: terrain/blend/141: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:22: Texture: terrain/blend/142: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:22: Texture: terrain/blend/143: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:22: Texture: terrain/blend/144: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:22: Texture: terrain/blend/145: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:22: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_3478913133 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:22: High-level program terrain_vertex_3478913133 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_3478913133 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:22: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_3478913133 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:22: High-level program terrain_fragment_3478913133 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_3478913133 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:22: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_2738344302 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:22: High-level program terrain_vertex_2738344302 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_2738344302 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:22: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_2738344302 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:22: High-level program terrain_fragment_2738344302 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_2738344302 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:23: Texture: terrain/blend/146: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/147: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/148: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/149: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/150: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/151: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/152: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/153: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/154: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/155: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/156: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/157: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/158: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/159: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/160: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/161: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/162: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/163: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/164: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/165: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/166: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/167: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/168: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/169: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/170: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/171: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/172: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/173: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/174: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/175: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/176: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/177: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/178: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/179: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/180: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/181: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/182: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/183: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/184: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/185: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/186: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/187: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/188: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/189: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/190: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/191: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/192: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/193: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/194: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/195: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/196: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/197: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/198: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/199: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/200: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/201: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/202: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/203: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/204: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/205: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/206: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/207: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/208: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/209: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/210: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/211: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/212: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/213: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:23: Texture: terrain/blend/214: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:24: Texture: terrain/blend/215: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:24: Texture: terrain/blend/216: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:24: Texture: terrain/blend/217: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:24: Texture: markers.png: Loading 1 faces(PF_A8R8G8B8,16x8x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x8x1. 22:35:24: Texture: terrain/blend/218: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:24: Texture: terrain/blend/219: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:24: Texture: terrain/blend/220: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:24: Texture: terrain/blend/221: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:24: Texture: terrain/blend/222: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:24: Texture: terrain/blend/223: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:24: Texture: terrain/blend/224: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:24: Texture: terrain/blend/225: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:24: Texture: terrain/blend/226: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:24: Texture: terrain/blend/227: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:24: Texture: terrain/blend/228: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:24: Texture: terrain/blend/229: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:24: Texture: terrain/blend/230: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:24: Texture: terrain/blend/231: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:24: Texture: terrain/blend/232: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:24: Texture: terrain/blend/233: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:24: Texture: terrain/blend/234: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:24: Texture: terrain/blend/235: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:24: Texture: terrain/blend/236: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:24: Texture: terrain/blend/237: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:24: Texture: terrain/blend/238: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:24: Texture: terrain/blend/239: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:24: Texture: terrain/blend/240: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:24: Texture: terrain/blend/241: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:24: Texture: terrain/blend/242: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:24: Texture: terrain/blend/243: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:24: Texture: terrain/blend/244: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:24: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader selection_vertex_2654435770 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:24: High-level program selection_vertex_2654435770 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader selection_vertex_2654435770 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:24: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader selection_fragment_2654435770 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:24: High-level program selection_fragment_2654435770 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader selection_fragment_2654435770 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:24: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader moon_vertex_2654435770 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:24: High-level program moon_vertex_2654435770 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader moon_vertex_2654435770 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:24: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader moon_fragment_2654435770 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:24: High-level program moon_fragment_2654435770 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader moon_fragment_2654435770 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:24: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader clouds_vertex_2654435770 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:24: High-level program clouds_vertex_2654435770 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader clouds_vertex_2654435770 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:24: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader clouds_fragment_2654435770 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:24: High-level program clouds_fragment_2654435770 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader clouds_fragment_2654435770 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:24: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader atmosphere_vertex_2654435770 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:24: High-level program atmosphere_vertex_2654435770 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader atmosphere_vertex_2654435770 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:24: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader atmosphere_fragment_2654435770 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:24: High-level program atmosphere_fragment_2654435770 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader atmosphere_fragment_2654435770 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:24: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_198677511 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:24: High-level program terrain_vertex_198677511 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_198677511 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:25: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_198677511 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:25: High-level program terrain_fragment_198677511 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_198677511 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:25: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_644147626 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:25: High-level program terrain_vertex_644147626 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_644147626 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:25: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_644147626 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:25: High-level program terrain_fragment_644147626 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_644147626 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:25: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_3431520272 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:25: High-level program terrain_vertex_3431520272 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_3431520272 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:26: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_3431520272 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:26: High-level program terrain_fragment_3431520272 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_3431520272 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:26: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader openmw_objects_vertex_3292991073 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:26: High-level program openmw_objects_vertex_3292991073 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader openmw_objects_vertex_3292991073 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:26: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader openmw_objects_fragment_3292991073 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:26: High-level program openmw_objects_fragment_3292991073 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader openmw_objects_fragment_3292991073 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:27: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader openmw_objects_vertex_183030235 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:27: High-level program openmw_objects_vertex_183030235 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader openmw_objects_vertex_183030235 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:27: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader openmw_objects_fragment_183030235 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:27: High-level program openmw_objects_fragment_183030235 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader openmw_objects_fragment_183030235 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:27: D3D9 : Loading 2D Texture, image name : 'textures\menu_options_over.dds' with 0 mip map levels 22:35:27: Texture: terrain/blend/245: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:27: Texture: terrain/blend/246: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:27: Texture: terrain/blend/247: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:27: Texture: terrain/blend/248: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:27: Texture: terrain/blend/249: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:27: Texture: terrain/blend/250: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:27: Texture: terrain/blend/251: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:27: Texture: terrain/blend/252: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:27: Texture: terrain/blend/253: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:27: Texture: terrain/blend/254: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:40: D3D9 : Loading 2D Texture, image name : 'textures\menu_newgame_over.dds' with 0 mip map levels 22:35:41: D3D9 : Loading 2D Texture, image name : 'textures\menu_newgame_pressed.dds' with 0 mip map levels 22:35:44: Texture: terrain/blend/255: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:44: Texture: terrain/blend/256: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:44: Texture: terrain/blend/257: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:44: Texture: terrain/blend/258: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:44: Texture: terrain/blend/259: Loading 1 faces(PF_A8B8G8R8,17x17x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,17x17x1. 22:35:44: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader transform_vertex_2654435770 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:44: High-level program transform_vertex_2654435770 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader transform_vertex_2654435770 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:44: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader watersim_fragment_2654435770 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:44: High-level program watersim_fragment_2654435770 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader watersim_fragment_2654435770 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:44: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader height_to_normal_fragment_2654435770 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:44: High-level program height_to_normal_fragment_2654435770 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader height_to_normal_fragment_2654435770 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:44: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_3997065721 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:44: High-level program terrain_vertex_3997065721 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_3997065721 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:45: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_3997065721 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:45: High-level program terrain_fragment_3997065721 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_3997065721 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:45: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_4037000573 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:45: High-level program terrain_vertex_4037000573 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_4037000573 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:45: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_4037000573 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:45: High-level program terrain_fragment_4037000573 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_4037000573 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:45: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_3947826584 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:45: High-level program terrain_vertex_3947826584 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_vertex_3947826584 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:45: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_3947826584 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:45: High-level program terrain_fragment_3947826584 encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader terrain_fragment_3947826584 in D3D9HLSLProgram::loadFromSource at ..\..\..\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 284) 22:35:48: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource video/mw_intro.bik in resource group General or any other group. in ResourceGroupManager::openResource at ..\..\Source\OgreMain\src\OgreResourceGroupManager.cpp (line 756) 22:35:50: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Sound/Vo\Misc\CharGenName1.wav in resource group General or any other group. in ResourceGroupManager::openResource at ..\..\Source\OgreMain\src\OgreResourceGroupManager.cpp (line 756) 22:35:50: D3D9 : Loading 2D Texture, image name : 'textures\menu_return.dds' with 0 mip map levels 22:35:52: D3D9 : Loading 2D Texture, image name : 'textures\menu_options_pressed.dds' with 0 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_ua_shirtcom01.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_b_n_dark elf_m_la.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_b_n_dark elf_f_hfinger.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_b_n_dark elf_f_hthumb.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_b_n_dark elf_f_hpalm.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_rope_woven_01.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_metal_strip_02.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_wood_wethered.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_rope_heavy_01.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_wood_weathered_rings_01.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_b_n_dark elf_m_hthumb.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_ul_pantscom00.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_k_pantscom00.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_clothwrap00.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_b_n_dark elf_m_hair13.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_b_n_dark elf_m_ua.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_b_n_dark elf_m_uf.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_b_n_dark elf_m_lf.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_b_n_dark elf_m_hfinger.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_b_n_dark elf_m_c.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_b_n_dark elf_m_hpalm.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_imperialchain_grief_02.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_imperialchain_grief_01.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_imperialchain_poldron-02.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_imperialchain_poldron-01.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_pantscom_5_ul.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_b_n_imperial_m_hair01.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_b_n_imperial_m_la.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_leather_boot.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_studdedleather_cuirass00.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_b_n_imperial_m_hthumb.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_studdedleather_cuirass01.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_b_n_imperial_m_hfinger.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_b_n_imperial_m_hpalm.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_wood_brown_posts_01.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_rustedmetal00.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_wood_brown_posts_02.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_border_metal_bronze_01.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_wood_brown_box_01.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_glass_bottle_green.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_glass_bottle_green_01.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_cork_01.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_metal_pewter_02.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_metal_pewter_03.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_wood_interior_plain_01.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_wood_brown_box_02.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_fabric_6th_bedroll_01.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_wicker_tan.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_wood_brace00.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_window_pane.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_metal_strip_01.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_wax_tan_03.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_wood_baseboard_01.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_firealpha01.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_wood_grey_planks_01.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_rope_heavy.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_glass_bottle_blue.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_glass_bottle_blue_01.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_glass_bottle_brown.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_glass_bottle_brown_01.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_wood_khaki_01.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_metal_pewter_04.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_wood_docks_01.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_shack_wicker.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_shack_wicker_01.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_wood_hull01.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_bone_01.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_wood_siding_01.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_hullint.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_metal_iron_rusty_01.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_bone_skull_01.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_metal_iron_rusty.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_wood_tan_rings_01.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_wood_brown_metal.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_wood_brown_shelf.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_metal_pewter_01.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_wethwood.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_wood_blackwood.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_wood_dock_rings.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_wood_weathered_rings.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_wood_cherry.dds' with 8 mip map levels 22:36:04: D3D9 : Loading 2D Texture, image name : 'textures\tx_wood_siding.dds' with 8 mip map levels 22:36:05: D3D9 : Loading 2D Texture, image name : 'textures\tx_b_n_imperial_m_n.dds' with 8 mip map levels 22:36:05: D3D9 : Loading 2D Texture, image name : 'textures\tx_b_n_imperial_m_h02.dds' with 8 mip map levels 22:36:05: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_bracerleather01.dds' with 8 mip map levels 22:36:05: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_imperialchain_g.dds' with 8 mip map levels 22:36:05: D3D9 : Loading 2D Texture, image name : 'textures\tx_b_n_dark elf_m_n.dds' with 8 mip map levels 22:36:05: D3D9 : Loading 2D Texture, image name : 'textures\tx_b_n_dark elf_m_h09.dds' with 8 mip map levels 22:36:05: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_g_pantscom00.dds' with 8 mip map levels 22:36:09: D3D9 : Loading 2D Texture, image name : 'textures\menu_return_over.dds' with 0 mip map levels 22:36:09: D3D9 : Loading 2D Texture, image name : 'textures\menu_return_pressed.dds' with 0 mip map levels 22:36:16: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Sound/vo\Misc\CharGenName2.wav in resource group General or any other group. in ResourceGroupManager::openResource at ..\..\Source\OgreMain\src\OgreResourceGroupManager.cpp (line 756) 22:36:50: D3D9 : Loading 2D Texture, image name : 'textures\menu_savegame.dds' with 0 mip map levels 22:36:51: D3D9 : Loading 2D Texture, image name : 'textures\menu_savegame_over.dds' with 0 mip map levels 22:36:52: D3D9 : Loading 2D Texture, image name : 'textures\menu_savegame_pressed.dds' with 0 mip map levels