OpenMW Nightly builds

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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Ace (SWE)
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Re: OpenMW Nightly builds

Post by Ace (SWE) » 11 Mar 2018, 09:52

Yeah, had that same realization myself, and was annoyed by the fact that the image didn't quite fit the full revision either.

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Thunderforge
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Re: OpenMW Nightly builds

Post by Thunderforge » 12 Mar 2018, 04:49

Are the checksums still necessary? The Mac nightly builds don't include them. The Mac ones are also ordered by date if you sort them by name.

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Ace (SWE)
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Re: OpenMW Nightly builds

Post by Ace (SWE) » 12 Mar 2018, 09:23

The checksums are admittedly mostly useful for me, but it's still very useful to be able to know which commit a build is from - as multiple commits happen every day.
Otherwise people might just see a date and assume that the build will include every single commit of that day.

And besides, they make it easier to go back in history

infyar
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Re: OpenMW Nightly builds

Post by infyar » 14 Apr 2018, 18:16

Hello Ace! There were some awesome news about pathfinding commit. I wander if it is possible to make build with this feature. I believe It is called " recastnavigation". Thanks for the answer in advanse! And many many thanks for nightly builds!

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lysol
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Re: OpenMW Nightly builds

Post by lysol » 14 Apr 2018, 20:25

Personally, I'd say it's not worth messing with for general gameplay it until it gets more finished. It looks very very promising, yes, but it is still just usable for bug testing as far as I can tell.

Maybe I should note that I haven't tried it out for a very long time now. Maybe JDGBOLT can add his 2 cents?
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

infyar
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Re: OpenMW Nightly builds

Post by infyar » 15 Apr 2018, 08:16

I'd also said so, but there is one thing that ruins multiplayer gameplay. If fact fps drops so hard that we cant mess around Balmora with Morrowind Rebirth installed because NPCs walking into the walls cant find their way. :roll:

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Capostrophic
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Re: OpenMW Nightly builds

Post by Capostrophic » 15 Apr 2018, 08:36

Um, you shouldn't ask for TES3MP builds from OpenMW Windows packager.
shitty lingua anglica grammar ftw

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psi29a
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Re: OpenMW Nightly builds

Post by psi29a » 03 May 2018, 16:01

Good news... fixed Launchpad PPA nightlies. :)

We have: Trusty, Xenial, Artful, Bionic and Cosmic with i386, amd64 and arm64.

The fix was a bit of Debian Build-Depends arch magic where. That way things could build on Debian and on Launchpad/Ubuntu.

dudezzz
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Re: OpenMW Nightly builds

Post by dudezzz » 03 May 2018, 16:35

Will there be a new nightly Windows build soon? The current nightly build is from April 30. I'd like to play the new OpenMW port of Arktwend, but it needs a build that incorporates a fix made on May 1. Any help would be greatly appreciated!

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Capostrophic
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Re: OpenMW Nightly builds

Post by Capostrophic » 03 May 2018, 16:45

The current nightly build is actually up-to-date with the state of the repo master branch on May 3 night. No relevant fixes were made in May. You don't need to wait for a new build, just set up Artkwend now.
shitty lingua anglica grammar ftw

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